Category: Video Games
Global Video Games
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2023 Video Game Players and Consoles Wholesale Global Market Size & Growth Report with Global Recession Risk Impact
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and ... Read More
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2023 Video Games Global Market Size & Growth Report with Global Recession Risk Impact
... regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth survey results ... Read More
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2023 Game Software Publishing Global Market Size & Growth Report with Global Recession Risk Impact
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth ... Read More
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Global Game Engine Market
... Analysis, Post Covid Analysis, Opportunities, Trends And Forecast From 2020 to 2032 The global Game Engine market was valued at $3.04 Billion in 2022 and is anticipated to grow at a CAGR of 5.90% from ... Read More
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2023 Graphic Interface and Interaction Design Services Global Market Size & Growth Report with Global Recession Risk Impact
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and ... Read More
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Non-Fungible Tokens Market By Offering (Business Strategy Formulation, NFT Creation and Management, NFT Platform-Marketplace), By Application (Collectibles, Utilities, Art, Gaming, Metaverse, Others), By End User (Personal, Commercial): Global Opportunity Analysis and Industry Forecast, 2023-2032
... non-fungible token (NFT) market relies on the concept of producing, buying, selling, and trading unique digital assets represented by tokens, as compared to fungible cryptocurrencies like Bitcoin or Ethereum. Furthermore, the NFTs use blockchain technology, ... Read More
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Global Anime Merchandising Market Size study & Forecast, by Product (Figurine, Clothing, Books, Board Games and Toys, Posters, Others), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030
... approximately USD 9.14 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 9.4% over the forecast period 2023-2030. The anime merchandising market refers to the global industry focused ... Read More
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Global Gaming Headsets & Gaming Headphones Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
... that can be beneficial for gamers. Market Overview: The latest research study on the global Gaming Headsets & Gaming Headphones market finds that the global Gaming Headsets & Gaming Headphones market reached a value of ... Read More
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2023 Global Forecast for Pc Gaming Headsets Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Semiconductor industry. The product or service category is within the NAICS Semiconductor industry. The global market is expected to increase from USD xx billion in 2024 to ... Read More
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2023 Global Forecast for Pc Gaming Headsets And Headphones Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... countries. The product or service category is within the NAICS Semiconductor industry. The product or service category is within the NAICS Semiconductor industry. The global market is expected to increase from USD xx billion in ... Read More
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Growth Opportunities in the Global Video Gaming Market
... video games by interacting with an interface to get visual feedback. The scope of this study includes gaming solutions offered by providers, such as hardware gaming consoles and software (video games) offered in three types ... Read More
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Global Cloud Game Server Market Growth (Status and Outlook) 2023-2029
... grow at a CAGR of % from 2023 to 2029. United States market for Cloud Game Server is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of ... Read More
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Global Gaming GPU Market 2023-2027
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global Gaming Peripherals Market Report and Forecast 2023-2028
... by the rising demand for advanced gaming accessories and the burgeoning applications of gaming peripherals in the rapidly growing gaming industry, the market is projected to further grow at a CAGR of 10.3% between 2023 ... Read More
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Gamification Market by Type (Structural, Content), Offering, Organization Size, Deployment Mode, Application (HRM, CRM, Customer Engagement), End-use Industry (BFSI, Retail & E-commerce, Education & Research) and Geography—Global Forecast to 2030
... an in-depth analysis of gamification market across five major geographies and emphasizes on the current market trends, market sizes, market shares, recent developments, and forecasts till 2030. The global gamification market is projected to reach ... Read More
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Global All-in-one VR Gaming Headset Market Growth 2023-2029
... to grow at a CAGR of 15.5% from 2023 to 2029. United States market for All-in-one VR Gaming Headset is estimated to increase from US$ million in 2022 to US$ million by 2029, at a ... Read More
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Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... reach US$ 136.8 Billion by 2028, exhibiting a growth rate (CAGR) of 29% during 2023-2028. The increasing professional gamers, rising number of gaming zones, and the growing popularity of 360-degree videos represent some of the ... Read More
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Computer Graphics Market Forecasts to 2028 – Global Analysis By Component (Hardware and Software), Service (Consulting, Training and Support and Integration), Application, End user and By Geography
... Market is accounted for $196.57 million in 2022 and is expected to reach $348.26 million by 2028 growing at a CAGR of 10% during the forecast period. Computer graphics produces images and artistic pictures with ... Read More
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Global Metaverse Market Assessment, By Component [Hardware, Software, Services], By Technology [Blockchain, Virtual Reality & Augmented Reality, Artificial Intelligence (AI), Internet of Things (IoT), Others], By Application [Digital Marketing, Gaming, E-Commerce, Events, Others], By End-user [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F
... [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F Global Metaverse Market size was valued at USD 62.19 billion in 2022 which is ... Read More
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Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028
... at approximately USD 4.3 Billion in 2021 and is anticipated to grow with a healthy growth rate of more than 10.4% over the forecast period 2022-2028. Gaming Peripheral include auxiliary devices such as headsets, gamepads, ... Read More
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Video Game Market By Device (Smartphones, PC, Consoles), By Age Group (Generation Z, Generation Y, Generation X), By Platform Type (Offline, Online): Global Opportunity Analysis and Industry Forecast, 2023-2032
... at $231.4 billion in 2022 and is expected to reach $446.5 billion by 2032 registering a CAGR of 6.5%. Video games are electronic games that involve interaction with a user interface, typically through a controller ... Read More
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Worldwide Home Video Game Console Forecast, 2023–2027: 10th-Gen Systems Begin Taking Shape
... considered in grouped categories. Packaged game discs/cards are broken out from digital game–related spending. Gaming subscription revenue and spending on paid games, DLC, and F2P games are also forecast. The study examines key market events ... Read More
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
... in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term ... Read More
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Global Gaming Market Forecast 2023-2032
... market include the emergence of next-generation consoles, the growing internet penetration, the surging number of smartphone users, the easy availability of free games, and a significant customer base for digital games. MARKET INSIGHTS Games available ... Read More
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Global Script Writing Software Market 2023-2030
... Enterprise) Forecast Period (2022-2030) The global script writing software market is anticipated to grow at a considerable CAGR of 13.1% during the forecast period. The increasing demand for an effective and improved word processor solution ... Read More