Category: Video Games
Global Video Games
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2023 Global Forecast for Cloud Gaming Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... The global market is expected to increase from USD xx billion in 2024 to USD xx billion by 2029, at a CAGR of xx% from 2024 to 2029. Estimates on equipment or material sales (product ... Read More
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
... The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One ... Read More
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Worldwide Home Video Game Console Forecast Update, 2022–2026: Subscriptions Make Headway in a Down Year
... North America, Western Europe, Asia/Pacific, and a combined rest of the world (ROW) region. The 7th to 10th-gen consoles are considered in grouped categories. Packaged game discs/cards are broken out from digital game–related spending. Gaming ... Read More
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Video Games: Global Markets
... market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period, 2022-2027. Revenue forecasts for this period are segmented based on genre, mode, platform, end user, and geography. ... Read More
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Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027
... rising popularity of mixed reality (MR), and the increasing focus on converging physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period. Metaverse is a ... Read More
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Global H5 Games Market Size, Status and Forecast 2022-2028
... billion in 2021, at a CAGR of 16.69% during 2022-2028. Fully considering the economic change by this health crisis, 2D accounting for 79.47% of the H5 Games global market in 2021, is projected to value ... Read More
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Game-based Learning: Global Markets
... estimating with values derived from manufacturers’ total revenues. Revenue forecasts for this period are segmented based on component, game type, industry and geography. The report also includes a section on the leading players in the ... Read More
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2023 Global Forecast for Reproduction of video recording media, including video discs, DVD, and video tapes (2024-2029 Outlook)-Manufacturing & Markets Report
... on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2019 to 2020, projections for 2021 to 2023 and forecasts for 2024 to 2029. Product ... Read More
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2023 Global Forecast for All other reproduction of recording media, including audio tapes and cassette singles-maxisingles (2024-2029 Outlook)-Manufacturing & Markets Report
... on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2019 to 2020, projections for 2021 to 2023 and forecasts for 2024 to 2029. Product ... Read More
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2023 Global Forecast for Video tapes (2024-2029 Outlook)-Manufacturing & Markets Report
... or material sales (product shipments value) are published historically for 2019 to 2020, projections for 2021 to 2023 and forecasts for 2024 to 2029. Product shipments include the total value of all products produced and ... Read More
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2023 Global Forecast for Video production equipment (including professional VCRs, switches, character generators) (2024-2029 Outlook)-Manufacturing & Markets Report
... for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2019 to 2020, projections for 2021 to 2023 and forecasts for 2024 to 2029. Product shipments include the ... Read More
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Global VR Gaming Market 2023-2027
... report on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Global Entertainment & Media Market Research Report - Forecast till 2030
... industry has recently changed in terms of innovation and applications and has undergone broad expansion. This shift has compelled international entertainment and media projects to provide creative content and effective dissemination techniques to stay ahead ... Read More
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Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029
... is valued at approximately USD 319.7 million in 2021 and is anticipated to grow with a healthy growth rate of more than 17.8% over the forecast period 2022-2029. The GPS, step counters, and other sensors ... Read More
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Metaverse Market Research Report 2022-2030
... restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include types, applications, and competitor analysis. The global Metaverse market size is growing at a ... Read More
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Global Smartphone Application Processor (AP) Market: Analysis By Operating System (Android, iOS, and Others), By Application (Camera, Gaming, Photo and Video Editing, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2027
... up to 2027 The global smartphone application processor market in 2021 was valued at US$15.95 billion. The market is expected to reach US$29.14 billion by 2027. A smartphone application processor is a system that contains ... Read More
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Anime Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030
... that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include types, applications, and competitor analysis. The global Anime market size will reach USD million in ... Read More
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Mobile Gaming Global Market Briefing 2022Including: Android; IOS (iPhone Operating System)
... 14.96%. The global mobile gaming market is expected to grow from $101.17 billion in 2021 to $451.55 billion in 2031 at a CAGR of 16.14%. Mobile Gaming Global Market Briefing 2022 provides strategists, marketers and ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More
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Global Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes retail sales of games for domestic ... Read More
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Serious Games Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... that using serious games in various end-user sectors like education, training, problem recognition, improved problem-solving skills, social skills, teamwork skills, and decision-making could be quite advantageous. Key Highlights The market for enterprise gaming systems is ... Read More
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Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others
... is accounted for $91.78 billion in 2022 and is expected to reach $134.68 billion by 2028 growing at a CAGR of 6.6% during the forecast period. Polythene films are largely used in the plastics industry ... Read More
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Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029
... Microtransaction Market is valued at approximately USD 34.59 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 10% over the forecast period 2022-2029. Online Microtransaction refers to in-game ... Read More
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Licensed Sports Merchandise Market (Product Type: Sports Apparel, Sports Footwear, Sports Accessories & Toys, Video Games or Software, and Others; and Price: Premium and Economic) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... 2022-2031 Licensed Sports Merchandise Market – Scope of Report TMR’s report on global licensed sports merchandise market studies the past as well as the current growth trends and opportunities to gain valuable insights of the ... Read More
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In-Game Advertising (IGA): Global Markets
... for the forecast period of 2022 through 2027. This report also offers insights on the drivers, restraints and opportunities for the market, which were gathered through primary and secondary research. It also covers various market ... Read More