Category: Video Games
Global Video Games
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Gaming Headset Market by Product (Console Gaming Headsets, Multi-Platform Gaming Headsets, PC & Mac Gaming Headsets), Technology (Wired, Wireless) - Global Forecast 2024-2030
... 2023 and expected to reach USD 3.25 billion in 2024, at a CAGR 7.95% to reach USD 5.15 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Gaming Headset ... Read More
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Healthcare Gamification Market by Product (Consumer-Based Solutions, Enterprise-Based Solutions), Game Type (Casual Games, Exercise Games, Serious Games), Application - Global Forecast 2024-2030
... and expected to reach USD 3.55 billion in 2024, at a CAGR 34.54% to reach USD 21.11 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Healthcare Gamification Market. ... Read More
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Gaming Computer Market by Product (Desktop, Laptop), Distribution Channel (Offline, Online), End Use - Global Forecast 2024-2030
... 101.36 billion in 2024, at a CAGR 16.05% to reach USD 249.53 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Gaming Computer Market. It offers a comprehensive assessment ... Read More
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In-Game Advertising Market by Type (Advergaming, Dynamic Ads, Static Ads), Category (Around-The-Game, Away-From-The-Game, Blended In-Game), Format, Platform, Payment Model, Advertising Platform - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 9.35 billion in 2024, at a CAGR 11.55% to reach USD 17.47 billion by 2030. Global In-Game Advertising Market FPNV Positioning Matrix The FPNV Positioning Matrix is ... Read More
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Online Smartphone & Tablet Games Market by Operating System (Android, iOS), Game Type (Casual, Massive Multiplayer Online Games, Social) - Global Forecast 2024-2030
... 47.41 billion in 2023 and expected to reach USD 54.98 billion in 2024, at a CAGR 16.38% to reach USD 137.11 billion by 2030. Global Online Smartphone & Tablet Games Market FPNV Positioning Matrix The ... Read More
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Mobile Augmented Reality Market by Implementation (Marker-Based Augmented Reality, Markerless Augmented Reality), Device (Personal Digital Assistants or Handheld Game Consoles, Smart Glasses & Wearables, Smartphones), Component, Industry - Global Forecas
... Market size was estimated at USD 16.14 billion in 2023 and expected to reach USD 20.47 billion in 2024, at a CAGR 26.91% to reach USD 85.64 billion by 2030. FPNV Positioning Matrix The FPNV ... Read More
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Blockchain Gaming Market by Type (Autonomous, Ownership-driven, Traditional Video), Architecture (Hybrid, Layered, Monolithic), Genre, Platform, Age Group - Global Forecast 2024-2030
... expected to reach USD 12.48 billion in 2024, at a CAGR 54.47% to reach USD 170.01 billion by 2030. Global Blockchain Gaming Market FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the ... Read More
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Mobile Gaming Market by Monetization Type (Advertising, In-App Purchases, Paid Apps), Platform (Android, iOS) - Global Forecast 2024-2030
... USD 234.10 billion in 2024, at a CAGR 14.33% to reach USD 525.22 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Mobile Gaming Market. It offers a comprehensive ... Read More
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Metaverse in Fashion Market by Technology (Blockchain, Mixed Reality (MR), Virtual Reality (VR) & Augmented Reality (AR)), Metaverse Platform (Desktop, Headsets, Mobile) - Global Forecast 2024-2030
... USD 15.07 billion in 2023 and expected to reach USD 19.74 billion in 2024, at a CAGR 32.33% to reach USD 107.13 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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Global Gaming Headsets and Gaming Headphones Market Research Report 2024(Status and Outlook)
... Size was estimated at USD 1973.58 million in 2023 and is projected to reach USD 2961.81 million by 2029, exhibiting a CAGR of 7.00% during the forecast period. This report provides a deep insight into ... Read More
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Global Over-ear ANC Gaming Headsets Market Research Report 2024(Status and Outlook)
... The Global Over-ear ANC Gaming Headsets Market Size was estimated at USD 587.24 million in 2023 and is projected to reach USD 984.86 million by 2029, exhibiting a CAGR of 9.00% during the forecast period. ... Read More
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Global Blockchain Games Market Research Report 2024(Status and Outlook)
... exhibiting a CAGR of 19.30% during the forecast period. This report provides a deep insight into the global Blockchain Games market covering all its essential aspects. This ranges from a macro overview of the market ... Read More
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Global PC Racing Games Market Research Report 2024(Status and Outlook)
... by 2029, exhibiting a CAGR of 3.90% during the forecast period. This report provides a deep insight into the global PC Racing Games market covering all its essential aspects. This ranges from a macro overview ... Read More
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Global Serious Games Market Research Report 2024(Status and Outlook)
... exhibiting a CAGR of 10.90% during the forecast period. This report provides a deep insight into the global Serious Games market covering all its essential aspects. This ranges from a macro overview of the market ... Read More
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Global 3D Motion Capture System Market Research Report 2024(Status and Outlook)
... to record the real-time motion of object or individual to obtain the desired level of animation in the field of entertainment such as films and games. The 3D motion capture systems can also be used ... Read More
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Global Gaming Headset Market Research Report 2024(Status and Outlook)
... gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of ... Read More
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Global Mixed Reality Headset Market Size study & Forecast, by Technology (AR Headsets, VR Headsets, MR Headsets), by End-User, by Application (Gaming, Entertainment & Media, Training & Simulation, Data Visualization, Remote Collaboration), by Connectivity Type (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030
... (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030 Global Mixed Reality Headset Market is valued at approximately USD XX billion in 2022 and is anticipated to grow with a healthy ... Read More
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Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030
... Analysis, 2023-2030 Global Blockchain in Gaming Market is valued at approximately USD 4.83 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 68.3% over the forecast period 2023-2030. ... Read More
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Global Gacha Games Market Research Report 2024(Status and Outlook)
... cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item. The Global Gacha Games Market Size ... Read More
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Global Play-to-Earn NFT Games Market Research Report 2024(Status and Outlook)
... uniqueness and scarcity, so that players can make earnings from it. These digital assets are often NFTs so that they are distinguishable and tamper-proof. The Global Play-to-Earn NFT Games Market Size was estimated at USD ... Read More
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Global Fighting Games Market Research Report 2024(Status and Outlook)
... boundaries are fixed. The Global Fighting Games Market Size was estimated at USD 1116.72 million in 2023 and is projected to reach USD 1429.40 million by 2029, exhibiting a CAGR of 4.20% during the forecast ... Read More
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Global Online Simulation Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... growth of the Online Simulation Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Online Simulation Games. The report also introduces players ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Global Artificial Intelligence in Gaming Market Size, Share & Trends Analysis Report, by Component, by Application, By Genre, By Region Forecasts, 2024 - 2032
... 4.2 Billion in 2023 and is expected to reach US $ 42.1 Billion by 2032 growing at a CAGR of 29.2% during the forecast period 2024 – 2032. The term ""Artificial Intelligence in Gaming Market"" ... Read More
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Global Extended Reality Market Size, Share & Trends Analysis Report, By Technology, By Offering, By Device Type, By Application, By Region Forecasts, 2023 – 2030
... in 2022 and is projected to grow to US$ 752.54 billion by 2030 at CAGR of 34.21% during 2023-2030. Throughout the projected period, a number of critical factors is likely to propel the expansion of ... Read More