Category: Video Games
Global Video Games
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Global PC Racing Wheel Market Research Report 2023
... between 2023 and 2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes. North American market for PC Racing Wheel is estimated to increase from $ 88.63 million in 2023 ... Read More
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Global Gaming Router Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... of the Gaming Router industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Gaming Router. The report also introduces players in the industry ... Read More
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Virtual Reality Technologies: Global Markets
... forecast period 2023 through 2028. This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, including the COVID-19 ... Read More
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Global HTML5 Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... of the HTML5 Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of HTML5 Games. The report also introduces players in the industry ... Read More
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2023 Graphic Interface and Interaction Design Services Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... market size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 ... Read More
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2023 Video Games Wholesale Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes ... Read More
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2023 Video Games Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth survey ... Read More
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Graphics Add-in Board (AIB) Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... expects the market to reach US$ 44.6 Billion by 2028, exhibiting a growth rate (CAGR) of 18.9% during 2023-2028. Graphics add-in board (AIB) refers to an electronic component used in computer systems to augment graphics, ... Read More
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2023 Game Software Publishing Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes ... Read More
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2023 Postproduction Services for Audiovisual Works Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. ... Read More
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2023 Video Game Players and Consoles Wholesale Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... market size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 ... Read More
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2023 Captioning Postproduction Services Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes ... Read More
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Global Games Software Retail Market Summary, Competitive Analysis and Forecast to 2027
... and forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes games for domestic ... Read More
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2023 Video Rental Global Market Size & Growth Report with Updated COVID-19 & Recession Risk Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined ... Read More
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Global iGaming Platform and Sportsbook Software Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... and market growth of the iGaming Platform and Sportsbook Software industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of iGaming Platform and Sportsbook ... Read More
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Global Gaming Computers and Peripherals Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... market growth of the Gaming Computers and Peripherals industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Gaming Computers and Peripherals. The report ... Read More
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Worldwide Digital PC and Mac Gaming Forecast, 2023–2027: ARPU Ticks Up as MAUs Flatline and Live Service Games Shine
... Western Europe, Asia/Pacific (including Japan), and a combined rest of world (ROW) region. From a gamer perspective, the digital PC gaming market includes players aged 16+ who game at least monthly on Windows, macOS, Linux/GNU, ... Read More
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
... is expected to grow from 83.9 Billion in 2023 to USD 1,303.4 Billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The video game industry has played a ... Read More
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Global Anime Market: Industry Trends and Forecast
... genre, and geography. The report covers all anime licensing, from merchandising to broadcasting and streaming platforms. This report also includes a concise history of the anime industry from its beginnings in the early 1900s to ... Read More
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
... The AR VR Software market is estimated at USD 32.5 billion in 2023 to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0%. The widespread deployment of 5G networks ... Read More
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Global Metaverse in Manufacturing Market Size study & Forecast, by Component (Hardware, Software), by Application (Supply Chain Management, Product Designing and Development, Factory Landscape, Others), by Technology (Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Internet of Things (IoT), Artificial Intelligence (AI)), by End Use Industry (Automotive, Electronics, Manufacturing, Design Companies, Textile, Logistics Providers, Others), and Regional Analysis, 2023-2030
... (MR), Internet of Things (IoT), Artificial Intelligence (AI)), by End Use Industry (Automotive, Electronics, Manufacturing, Design Companies, Textile, Logistics Providers, Others), and Regional Analysis, 2023-2030 Global Metaverse in Manufacturing Market is valued at approximately USD ... Read More
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Metaverse Market by Product (Hardware, Services, Software), Technology (3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR)), End-Use - Global Forecast 2023-2030
... in 2022 and expected to reach USD 83.58 billion in 2023, at a CAGR 35.80% to reach USD 728.49 billion by 2030. Market Segmentation & Coverage: This research report analyzes various sub-markets, forecasts revenues, and ... Read More
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Gaming Hardware Market by Product (Accessories, Consoles), Platform (Laptop, Personal Computer, Smart Phones or Tablets Gaming), End User - Global Forecast 2023-2030
... and expected to reach USD 3.88 billion in 2023, at a CAGR 8.62% to reach USD 6.93 billion by 2030. Market Segmentation & Coverage: This research report analyzes various sub-markets, forecasts revenues, and examines emerging ... Read More
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Global Blockchain Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... of the Blockchain Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Blockchain Games. The report also introduces players in the industry ... Read More
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Global Electronic Gaming Machines (EGM) Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... market growth of the Electronic Gaming Machines (EGM) industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Electronic Gaming Machines (EGM). The report ... Read More