Category: Video Games
Global Video Games
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Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030
... Analysis, 2023-2030 Global Blockchain in Gaming Market is valued at approximately USD 4.83 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 68.3% over the forecast period 2023-2030. ... Read More
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Global Gacha Games Market Research Report 2024(Status and Outlook)
... cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item. The Global Gacha Games Market Size ... Read More
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Global Play-to-Earn NFT Games Market Research Report 2024(Status and Outlook)
... uniqueness and scarcity, so that players can make earnings from it. These digital assets are often NFTs so that they are distinguishable and tamper-proof. The Global Play-to-Earn NFT Games Market Size was estimated at USD ... Read More
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Global Fighting Games Market Research Report 2024(Status and Outlook)
... boundaries are fixed. The Global Fighting Games Market Size was estimated at USD 1116.72 million in 2023 and is projected to reach USD 1429.40 million by 2029, exhibiting a CAGR of 4.20% during the forecast ... Read More
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Global Online Simulation Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... growth of the Online Simulation Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Online Simulation Games. The report also introduces players ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Global Artificial Intelligence in Gaming Market Size, Share & Trends Analysis Report, by Component, by Application, By Genre, By Region Forecasts, 2024 - 2032
... 4.2 Billion in 2023 and is expected to reach US $ 42.1 Billion by 2032 growing at a CAGR of 29.2% during the forecast period 2024 – 2032. The term ""Artificial Intelligence in Gaming Market"" ... Read More
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Global Extended Reality Market Size, Share & Trends Analysis Report, By Technology, By Offering, By Device Type, By Application, By Region Forecasts, 2023 – 2030
... in 2022 and is projected to grow to US$ 752.54 billion by 2030 at CAGR of 34.21% during 2023-2030. Throughout the projected period, a number of critical factors is likely to propel the expansion of ... Read More
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2024 Global Augmented Reality Gaming Industry (2030 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 countries. Market and product shipments include the total ... Read More
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2024 Global Forecast for Casino Gaming Equipment (2025-2030 Outlook)-High Tech & Emerging Markets Report
... or service category is within the NAICS Chemical Manufacturing industry. The product or service category is within the NAICS Chemical Manufacturing industry. The global market is expected to increase from USD xx billion in 2025 ... Read More
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Global Metaverse Market - 2023-2030
... The metaverse is witnessing significant trends, with Augmented Reality (AR) and Virtual Reality (VR) converging to create a more seamless integration of the physical and digital realms. The convergence is shaping the metaverse landscape and ... Read More
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Global Home Entertainment Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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2024 Global: Augmented Reality Gaming - Innovative Markets Forecast (2030) report
... 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression ... Read More
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2024 Global: Anime - Innovative Markets Forecast (2030) report
... Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in our modeling. ... Read More
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Global Metaverse in Entertainment Market 2024-2028
... metaverse in the entertainment market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the ... Read More
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Global Hyper Casual Gaming Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... growth of the Hyper Casual Gaming industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Hyper Casual Gaming. The report also introduces players ... Read More
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2024 Global Forecast for Anime (2025-2030 Outlook)-High Tech & Emerging Markets Report
... The product or service category is within the NAICS Information industry. The product or service category is within the NAICS Information industry. The global market is expected to increase from USD xx billion in 2025 ... Read More
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2024 Global Forecast for Augmented Reality Gaming (2025-2030 Outlook)-High Tech & Emerging Markets Report
... 50 countries. The product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected ... Read More
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Global Games Consoles Market to 2027
... of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights A game console is a specialized computer system designed specifically for playing video games. It typically consists ... Read More
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Global Gaming Computer Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global 5G Network for Metaverse Market Growth (Status and Outlook) 2023-2029
... growing demand in downstream market, the 5G Network for Metaverse is forecast to a readjusted size of US$ million by 2029 with a CAGR of % during review period. The research report highlights the growth ... Read More
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Global 5G Network for Metaverse Market 2023 by Company, Regions, Type and Application, Forecast to 2029
... USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The Metaverse is a futuristic era, a virtual world that blends ... Read More
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Global 5G Network for Metaverse Supply, Demand and Key Producers, 2023-2029
... during the forecast period (2023-2029). The Metaverse is a futuristic era, a virtual world that blends with the real world. The new generation of mobile communication technology represented by 5G will become the infrastructure of ... Read More
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Global Metaverse Communication Network Market Insights, Forecast to 2029
... US$ 9358.57 million by 2029, at a Compound Annual Growth Rate (CAGR) of 110.80% during the forecast period. The North America market for Metaverse Communication Network is estimated to increase from US$ 39.23 million in ... Read More
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Global Metaverse Market in Finance Market 2024-2028
... metaverse market in finance provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More