Category: Video Games
Global Video Games
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Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (Live Streaming, On-demand Streaming) and Geography—Global Forecast to 2030
... Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (Live Streaming, On-demand Streaming) and Geography—Global Forecast to 2030’, provides in-depth analysis of online gaming market across ... Read More
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Global Anime and Comics PVC Figures Market Growth 2023-2029
... Figures sales in 2022, providing a comprehensive analysis by region and market sector of projected Anime and Comics PVC Figures sales for 2023 through 2029. With Anime and Comics PVC Figures sales broken down by ... Read More
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Global Cloud Gaming BaaS Market Growth (Status and Outlook) 2023-2029
... uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and ... Read More
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2023 Global 3D Animation Market Industry (2029 Outlook)
... a three-year historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total value of all products produced and shipped by ... Read More
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2023 Global Animation Industry (2029 Outlook)
... historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total value of all products produced and shipped by all producers ... Read More
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2023 Global Anime Industry (2029 Outlook)
... historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total value of all products produced and shipped by all producers ... Read More
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Global Esports Market Overview, 2023-28
... The rising popularity of online video games is the primary market factor driving the growth of the Esports market. Esports are competitions that take place in the world of video games and are gaining more ... Read More
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Global Esports Market Outlook, 2028
... turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. Gaming is no ... Read More
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Global Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Regional Outlook and Forecast, 2022 - 2028
... 2022 - 2028 The Global Digital Media Production Software Market size is expected to reach $23.3 billion by 2028, rising at a market growth of 11.1% CAGR during the forecast period. The digital media production ... Read More
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Global Game Applications Market Size study & Forecast, by Marketplace (Google Play Store, Apple iOS Store) and Regional Analysis, 2022-2029
... anticipated to grow with a healthy growth rate of more than 13.3% over the forecast period 2022-2029. Game Applications refers to software application, intended to entertain users through graphic games. The user of the gaming ... Read More
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Metaverse Global Market Briefing 2022
... to grow from $83.57 billion in 2021 to $2694.35 billion in 2031 at a CAGR of 41.53 %. Metaverse Global Market Briefing 2022 provides strategists, marketers and senior management with the critical information they need ... Read More
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Augmented Reality and Virtual Reality Global Market Briefing 2022
... of 14.76%. The global augmented reality and virtual reality market is expected to grow from $25 billion in 2021 to $129.95 billion in 2031 at a CAGR of 17.92 %. Augmented Reality and Virtual Reality ... Read More
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Global Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... period, recording a CAGR of 33.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$291.2 billion in 2022 to reach US$1,549.5 billion by 2030. The global metaverse ecosystem has been growing ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2023: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product ... Read More
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Video Game Software Global Market Briefing 2023
... per capita consumption, the market was $29.2 and in terms of global GDP, the market was 0.21%. Video Game Software was the fourth largest segment within the information technology market accounting for 17.1% preceded and ... Read More
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Global Contact Center Gamification Platform Market Growth (Status and Outlook) 2023-2029
... Platform sales in 2022, providing a comprehensive analysis by region and market sector of projected Contact Center Gamification Platform sales for 2023 through 2029. With Contact Center Gamification Platform sales broken down by region, market ... Read More
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Global VR Gaming Headset Market Growth 2023-2029
... comprehensive analysis by region and market sector of projected VR Gaming Headset sales for 2023 through 2029. With VR Gaming Headset sales broken down by region, market sector and sub-sector, this report provides a detailed ... Read More
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Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... by 2028, exhibiting a growth rate (CAGR) of 9.08% during 2023-2028. Gaming, also known as video games or electronic games, refers to a computer application which is played with a certain set of rules. It ... Read More
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Mobile Cloud Market by Service (Infrastructure, Platform, Software), Deployment (Public, Private, Hybrid), User (Enterprise, Consumer), Application (Gaming, Finance and Business, Entertainment, Education, Healthcare, Travel, and Others), and Region 2023-2
... reached US$ 55.4 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 177.3 Billion by 2028, exhibiting a growth rate (CAGR) of 19.6% during 2023-2028. Increasing convergence of mobile and cloud ... Read More
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Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027
... market size is expected to grow from USD 202.5 billion in 2022 to USD 434.5 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 16.5% during the forecast period. During the pandemic, people ... Read More
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Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... 13,581.3 Million by 2028, exhibiting a growth rate (CAGR) of 47.5% during 2023-2028. Cloud gaming, also known as gaming on demand, is a form of web gaming that allows direct streaming of games onto the ... Read More
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Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... reach US$ 43.1 Billion by 2028, exhibiting a growth rate (CAGR) of 30.2% during 2023-2028. The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, ... Read More
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Global Gaming Mouse & Keyboards Market Growth 2023-2029
... use in or out of game. They are often backlit, and may feature a thicker coating of paint on the most used gaming keys (w, a, s, d, space). They're also more suitable for long ... Read More
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Metaverse: Global Market Size, Trends and Forecast (2022-2027)
... data for the forecast period 2022 through 2027. This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, ... Read More
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Global Cloud Gaming Backend Service Market Growth (Status and Outlook) 2023-2029
... uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and ... Read More