Category: Video Games
Global Video Games
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The 2025-2030 World Outlook for Esports
... for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis ... Read More
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The 2025-2030 World Outlook for Video Games Hardware
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Video Games with Mature Rating
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More
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System-on-Chip (SoC) Market Report by Type (Digital, Analog, Mixed Signal), Application (Smartphones, Networking Devices, PC/Laptops, Game Consoles, Digital Cameras, and Others), End Use Industry (Automotive, Aerospace and Defense, IT and Telecommunication, Consumer Electronics, Industrial, Healthcare, and Others), and Region 2024-2032
... and Others), and Region 2024-2032 The global system-on-chip (SoC) market size reached US$ 176.7 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 326.1 Billion by 2032, exhibiting a growth rate ... Read More
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2024 Global Forecast for Metaverse Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase from ... Read More
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Global Esports Gaming Headset Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
... in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period. Esports Gaming Headset is a type of headset that is designed for competitive ... Read More
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Global Esports Gaming Headset Supply, Demand and Key Producers, 2024-2030
... forecast period (2024-2030). Esports Gaming Headset is a type of headset that is designed for competitive gaming, especially in the field of esports. Esports Gaming Headset usually features high-quality audio drivers, noise-cancelling microphones, comfortable ear ... Read More
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Esports and Sports Sector - Thematic Research
... at the key leaders in the industry and a detailed analysis of the esports value chain. Interest in esports is booming - Esports is the fastest-growing theme in the gaming sector. These organized multiplayer video ... Read More
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3D and 4D Technology Market by Solution Type (3D & 4D Input Devices, 3D and 4D Imaging Solutions, 3D Output Devices), End Use Application (3D and 4D Gaming, 3D & 4D Cinema), Vertical (Entertainment, Military and Defense) Region - Global Forecast to 2029
... and Defense) Region - Global Forecast to 2029 The 3D and 4D technology market is projected tgrow from USD 399.7 billion in 2024 and is projected treach USD 866.5 billion by 2029; it is expected ... Read More
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Virtual, Augmented, and Mixed Reality Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... is expected to reach USD 615.49 billion by 2029, growing at a CAGR of 40.61% during the forecast period (2024-2029). Key Highlights Virtual reality is the utilization of computer technology primarily aimed at generating a ... Read More
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Mobile and Handheld Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Innovation stands as the cornerstone of the mobile and handheld gaming market, and in an era where technological advancements reign supreme, staying ahead of the curve is not just a choice but a necessity. ... Read More
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Global Game Testing Service Market By Type of Testing, By Platform, By Game Genre, By Geographic Scope And Forecast
... to reach USD 50.47 Billion by 2030, growing at a CAGR of 12.3% during the forecast period 2024-2030. Global Game Testing Service Market Drivers The market drivers for the Game Testing Service Market can be ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2024: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... Industry. Gain vital insights that can help shape strategy for business development, product development and investments. Key Features: Business trends analysis In-depth industry overview Technology trends analysis Forecasts Spending, investment, and consumption discussions In-depth industry ... Read More
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Global Esports Gaming Headset Market Growth 2024-2030
... noise-cancelling microphones, comfortable ear cushions, and surround sound technology to enhance the gaming experience and performance. The global Esports Gaming Headset market size is projected to grow from US$ million in 2023 to US$ million ... Read More
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2024 Global Forecast for Gaming Chairs Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Chemical Manufacturing industry. The product or service category is within the NAICS Chemical Manufacturing industry. The global market is expected to increase from USD xx billion in ... Read More
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2024 Global Forecast for Haptic Technology Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Chemical Manufacturing industry. The product or service category is within the NAICS Chemical Manufacturing industry. The global market is expected to increase from USD xx billion in ... Read More
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2024 Global Forecast for Gamification Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Chemical Manufacturing industry. The product or service category is within the NAICS Chemical Manufacturing industry. The global market is expected to increase from USD xx billion in ... Read More
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Cloud Gaming Market Report by Devices Type (Smartphones, Smart TVs, Consoles, Tablets, PCs), Genre (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Technology (Video Streaming, File Streaming), Gamers (Hardcore Gamers, Casual Gamers), and Region 2024-2032
... Region 2024-2032 The global cloud gaming market size reached US$ 1,905.6 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 48,552.2 Million by 2032, exhibiting a growth rate (CAGR) of 42% ... Read More
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Global Blockchain Gaming Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global Subscription Based Gaming Market 2024-2028
... period. Our report on the subscription based gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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VR Gaming Hardware Chipset Market Report: Trends, Forecast and Competitive Analysis to 2030
... the VR headset and VR glass markets. The global VR gaming hardware chipset market is expected to reach an estimated $10.2 billion by 2030 with a CAGR of 25.3% from 2024 to 2030. The major ... Read More
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Video Game Market: Trends, Opportunities and Competitive Analysis [2024-2030]
... The global video game market is expected to reach an estimated $229.3 billion by 2030 with a CAGR of 4.4% from 2024 to 2030. The major drivers for this market are increasing growth of smartphones ... Read More
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3D Motion Capture System Market by System (Non-optical 3D Motion Capture System, Optical 3D Motion Capture System), Component (Hardware, Services, Software), Application - Global Forecast 2024-2030
... at USD 320.66 million in 2023 and expected to reach USD 362.54 million in 2024, at a CAGR 13.15% to reach USD 761.65 million by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal ... Read More
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Free-to-Play Market by Physical Platform (Computer, Console, Smartphone), Operating System (Android, FreeBSD, iOS), Revenue Model, Game Type, Age Group, Platform - Global Forecast 2024-2030
... 2023 and expected to reach USD 54.51 billion in 2024, at a CAGR 17.02% to reach USD 141.26 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Free-to-Play Market. ... Read More
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Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2024-2030
... USD 22.78 billion in 2023 and expected to reach USD 30.71 billion in 2024, at a CAGR 37.10% to reach USD 207.49 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More