Category: Video Games
Global Video Games
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Global In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Regional Outlook and Forecast, 2022 – 2028
... In-Game Advertising Market size is expected to reach $12.2 billion by 2028, rising at a market growth of 10.1% CAGR during the forecast period. Computer and video games both have in-game advertising. Advertisements are being ... Read More
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Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identification, Content Capture, Sports Automatic Productions) and Regional Forecasts 2022-2028
... Productions) and Regional Forecasts 2022-2028 Global AI In Media & Entertainment Market is valued approximately USD 10.87 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 26.9% over ... Read More
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Worldwide Home Video Game Console Forecast, 2022–2026
... categories. Packaged game discs/cards are broken out from digital game spending. Gaming network subscription service revenue and cloud-streamed gaming service revenue is additionally broken out worldwide through 2026."One of the most interesting developments in the ... Read More
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Worldwide CDN Provider Market Shares, 2021: Competition Remains Fierce and Drives Transformation
... CDN providers and an "others" category. It includes information about revenues for key segments in the CDN market that include OTT video, web, email and data, online gaming, file sharing, and security services. The document ... Read More
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Anti-piracy Protection Market (Component: Software and Services; and End-user: Film & TV, OTT Platforms, Publication & Media, Gaming, Music, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... – Scope of Report TMR’s report on the global anti-piracy protection market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market during ... Read More
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Global Metaverse Growth Opportunities
... in an extensive virtual economy. The term “metaverse” was coined in 1992, but the technology necessary to realize the concept did not exist then. This Frost & Sullivan study comprehensively analyzes the global metaverse industry, ... Read More
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Global Mobile Gaming Market Outlook and Forecasts 2022 – 2030
... challenges, and opportunities. The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development studios, publishing companies including local Appstore and social ... Read More
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2022 Wholesale Sales of Video Game Players and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report with COVID-19 Impact
... and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from ... Read More
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2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with COVID-19 Impact
... Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth ... Read More
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2022 Video Games Global Market Size & Growth Report with COVID-19 Impact
... subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell video games combined with country and regional economic, ... Read More
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2022 Video Rental Global Market Size & Growth Report with COVID-19 Impact
... and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country and regional ... Read More
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2022 Packaged Software and Games Global Market Size & Growth Report with COVID-19 Impact
... global regions, 22 subregions, and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Packaged Software and Games ... Read More
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2022 Global Forecast for Other electronic toys and games (including home video games), excluding cartridges, disks, and tapes (2023-2028 Outlook)-Manufacturing & Markets Report
... and forecasts on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to ... Read More
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Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Marketplaces, Avatars, Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) and Regional Forecasts 2022-2028
... Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) ... Read More
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Global Family Entertainment Center Market 2022-2026
... forecast period. Our report on the family entertainment center market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Edutainment Market (Gaming Type: Interactive, Non-interactive, Explorative, and Hybrid Combination; and Revenue Source: Entry Fees & Tickets, Food & Beverages, Merchandising, Advertising, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... Edutainment Market – Scope of Report TMR’s report on the global edutainment market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market ... Read More
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In-Game Advertising Market By Type (Static Ads, Dynamic Ads, Advergaming), By Device Type (PC/Laptop, Smartphone/Tablet): Global Opportunity Analysis and Industry Forecast, 2021-2030
... is projected to reach $17,591.6 million by 2030, growing at a CAGR of 11.0% from 2022 to 2030. The coronavirus pandemic has a significant impact on many people's lives in nearly all countries. The COVID-19 ... Read More
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Esports Market: Segmented: By Device Type (Smart Phone, Smart TV, Desktop -Laptop-Tablets, Gaming Console), By Streaming Type (On Demand, Live), By Application (Platform, Service), By Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets, and Merchandise), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... Tickets, and Merchandise), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Esports Market to surpass USD 8.8 billion by 2031 from USD 1.4 billion in 2021 ... Read More
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Language Learning Games Market: Segmented: By Type (Multiple Language Choices, One Language Choice), By Deployment (On-Premise, Cloud-Based), By Application (Academic Learning, Corporate Learning, Distance Learning), By End-User (Kids, Adults), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Language Learning Games Market to surpass USD 18.1 billion by 2031 from USD 3.9 billion in 2021 at a CAGR of 16.4% in the ... Read More
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Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and Others), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Metaverse Market to surpass USD 1,431.7 billion by 2031 from USD 32.5 billion in 2021 at a CAGR of 46% ... Read More
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GameFi (GAFI) Market: Segmented: By Deployment Mode (On-Premises, Cloud), By Enterprise Size (Small and Medium Enterprises, Large Enterprises), By End-Use Industry (Banking, Retail, Government, Education, IT and Telecom, Healthcare, Others), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 GameFi (GAFI) Market to surpass USD 74.2 billion by 2031 from USD 8.9 billion in 2021 at a CAGR of 23.7% in the ... Read More
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Global Game Streaming Market 2022-2026
... Our report on the game streaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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Worldwide Home Video Game Console Market Shares, 2021: The Ninth-Generation Race Tightens
... with an emphasis on the 2020-2021 dynamic. Global market shares for Switch, Wii U, Wii, PlayStation 5, PlayStation 4, PlayStation 3, Xbox Series X/S, Xbox One, and Xbox 360 systems are tracked in several dimensions ... Read More
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Top 10 Global Consumer Trends 2022: Expert Opinions and Trend Manifestation
... consumer values, exploring how consumer behaviour is shifting and causing disruption for businesses globally. In this report, Euromonitor’s senior analysts respond to one of the Top 10 Global Consumer Trends 2022 and consider how it ... Read More
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Global Metaverse in FMCG Market 2022-2026
... forecast period. Our report on the metaverse in FMCG market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More