Category: Virtual Reality
Global Virtual Reality
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The 2025-2030 World Outlook for Augmented Reality and Virtual Reality
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More
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The 2025-2030 World Outlook for Augmented Reality Software
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Immersive Virtual Reality
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Augmented and Virtual Reality (AR and VR) Smartglasses and Functional Contact Lenses
... lenses across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share ... Read More
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The 2025-2030 World Outlook for Mixed Reality
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Augmented Reality Ready Mobiles
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Virtual Reality in Education
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Augmented Reality
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Augmented and Virtual Reality
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Augmented Reality Automotives
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Virtual Reality in Gaming
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Virtual Reality Gaming Accessories
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Virtual Reality Software and Hardware
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More
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The 2025-2030 World Outlook for Industrial Mixed Reality
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Anaglyph 3D Glasses
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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Machine Learning as a Service (MLaaS) Market Report by Component (Software, Services), Organization Size (Small and Medium-sized Enterprises, Large Enterprises), Application (Marketing and Advertising, Fraud Detection and Risk Management, Predictive Analytics, Augmented and Virtual Reality, Natural Language Processin, Computer Vision, Security and Surveillance, and Others), End User (IT and Telecom, Automotive, Healthcare, Aerospace and Defense, Retail, Government, BFSI, and Others), and Region 2024-2032
... Natural Language Processin, Computer Vision, Security and Surveillance, and Others), End User (IT and Telecom, Automotive, Healthcare, Aerospace and Defense, Retail, Government, BFSI, and Others), and Region 2024-2032 The global machine learning as a service ... Read More
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Virtual Reality Headset Market Report by Product (PC Based, Console Based, Smartphone Based, Standalone), Material (Plastic, Paper, Others), End-User (Consumer Electronics, Healthcare, Games and Entertainment, Automobile, Education, Real Estate, Military), and Region 2024-2032
... virtual reality headset market size reached US$ 11.6 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 64.5 Billion by 2032, exhibiting a growth rate (CAGR) of 20.3% during 2024-2032. The ... Read More
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MEMS Microphones Market Report by Signal Type (Analog, Digital), Technology (Capacitive, Piezoelectric), Application (Mobile Phones, Hearing Aids, IoT and VR, Consumer Electronics, and Others), and Region 2024-2032
... 2.0 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 4.9 Billion by 2032, exhibiting a growth rate (CAGR) of 9.9% during 2024-2032. Micro-electro-mechanical system (MEMS) microphones are electro-acoustic transducers containing ... Read More
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Global Light Vehicle Digital Cockpit Market (2024 Edition): Analysis By Product Type (Infotainment, Digital Clusters, and Cockpit Domain Controller), Screen Size, Technology Type, Vehicle Type, By Region, By Country: Market Insights and Forecast (2019-202
... Summary Azoth Analytics has released a research report titled “Global Light Vehicle Digital Cockpit Market (2024 Edition)” which provides a complete analysis of the Global Light Vehicle Digital Cockpit industry in terms of market segmentation ... Read More
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2024 Global Forecast for Metaverse Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase from ... Read More
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2024 Global Forecast for Location Based Virtual Reality (Vr) Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... over 50 countries. The product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is ... Read More
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2024 Global Forecast for Mobile Augmented Reality Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... countries. The product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to ... Read More
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Global Esports Gaming Headset Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
... in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period. Esports Gaming Headset is a type of headset that is designed for competitive ... Read More
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Global Esports Gaming Headset Supply, Demand and Key Producers, 2024-2030
... forecast period (2024-2030). Esports Gaming Headset is a type of headset that is designed for competitive gaming, especially in the field of esports. Esports Gaming Headset usually features high-quality audio drivers, noise-cancelling microphones, comfortable ear ... Read More
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Volumetric Video Global Market Report 2024
... And TrainingCovering: Alphabet Inc.; Microsoft Corporation; Verizon Communications; Meta Platforms Inc.; Sony Group Corporation Volumetric Video Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information ... Read More