Category: Virtual Reality
Global Virtual Reality
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Worldwide Augmented and Virtual Reality Headset Forecast, 2024–2028: CY 1Q24
... 2024 will draw attention and interest from multiple users that, up until this point, have been undecided," says Ramon T. Llamas, research director, Augmented and Virtual Reality team, IDC. "In a recent survey, IDC polled ... Read More
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VR Gaming Hardware Chipset Market Report: Trends, Forecast and Competitive Analysis to 2030
... the VR headset and VR glass markets. The global VR gaming hardware chipset market is expected to reach an estimated $10.2 billion by 2030 with a CAGR of 25.3% from 2024 to 2030. The major ... Read More
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Mobile Artificial Intelligence Global Market Report 2024
... (AR) And Virtual Reality(VR); Cameras; Drones; AutomotiveCovering: Apple Inc.; Google LLC; Samsung Electronics Co Ltd; Microsoft Corporation; Alibaba Group Holding Limited Mobile Artificial Intelligence Global Market Report 2024 from The Business Research Company provides strategists, ... Read More
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Digital Therapeutics (DTx) Market by Offerings (Platform, Virtual Reality/Games), Revenue Model (Subscription, Value Based), Application (Therapy (Diabetes, Obesity, CNS, Respiratory, CVD), Drug Adherence, Rehab/Patient care) - Global Forecast to 2028
... projected to reach USD 21.9 billion by 2028 from USD 6.1 billion in 2023, at a CAGR of 29.1% during the forecast period. The rapid adoption of digital therapeutics is driven by factors such as ... Read More
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Global VR and AR Optics Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... market growth of the VR and AR Optics industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of VR and AR Optics. The report ... Read More
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VR Gambling Market by Type of Gambling Games (VR Bingo, VR Casino Games, VR Lottery), Virtual Reality Integration (Full VR Experience, VR-enhanced Gambling), Platform - Global Forecast 2024-2030
... at USD 2.18 billion in 2023 and expected to reach USD 2.66 billion in 2024, at a CAGR 22.94% to reach USD 9.29 billion by 2030. Global VR Gambling Market FPNV Positioning Matrix The FPNV ... Read More
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Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2024-2030
... USD 22.78 billion in 2023 and expected to reach USD 30.71 billion in 2024, at a CAGR 37.10% to reach USD 207.49 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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Gaming Headset Market by Product (Console Gaming Headsets, Multi-Platform Gaming Headsets, PC & Mac Gaming Headsets), Technology (Wired, Wireless) - Global Forecast 2024-2030
... 2023 and expected to reach USD 3.25 billion in 2024, at a CAGR 7.95% to reach USD 5.15 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Gaming Headset ... Read More
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Machine-Learning-as-a-Service Market by Component (Services, Software), Application (Augmented & Virtual Reality, Fraud Detection & Risk Management, Marketing & Advertising), End User - Global Forecast 2024-2030
... in 2023 and expected to reach USD 28.00 billion in 2024, at a CAGR 30.40% to reach USD 137.78 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Machine-Learning-as-a-Service ... Read More
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Mobile Augmented Reality Market by Implementation (Marker-Based Augmented Reality, Markerless Augmented Reality), Device (Personal Digital Assistants or Handheld Game Consoles, Smart Glasses & Wearables, Smartphones), Component, Industry - Global Forecas
... Market size was estimated at USD 16.14 billion in 2023 and expected to reach USD 20.47 billion in 2024, at a CAGR 26.91% to reach USD 85.64 billion by 2030. FPNV Positioning Matrix The FPNV ... Read More
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Metaverse in Fashion Market by Technology (Blockchain, Mixed Reality (MR), Virtual Reality (VR) & Augmented Reality (AR)), Metaverse Platform (Desktop, Headsets, Mobile) - Global Forecast 2024-2030
... USD 15.07 billion in 2023 and expected to reach USD 19.74 billion in 2024, at a CAGR 32.33% to reach USD 107.13 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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Smart Home Technologies: Global Markets
... global market trends. In the overview, 2022 considered as the base year, and estimates for 2023 through 2028 are provided, along with projections of CAGR in the forecast period. The scope of the report also ... Read More
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In-Game Advertising Global Market Report 2024
... Motive Interactive Inc In-Game Advertising Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market. This report focuses on in-game ... Read More
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Global Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology, By Application (Gaming, Music & Concerts, Immersive Theater, Arcade Studios, Live Events, Sports, Museum & Cultural Experiences and Others), By Regional Outlook and Forecast, 2023 - 2030
... Forecast, 2023 - 2030 The Global Immersive Entertainment Market size is expected to reach $419.5 billion by 2030, rising at a market growth of 23.1% CAGR during the forecast period. The integration of cutting-edge audio ... Read More
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Global Gaming Headsets and Gaming Headphones Market Research Report 2024(Status and Outlook)
... Size was estimated at USD 1973.58 million in 2023 and is projected to reach USD 2961.81 million by 2029, exhibiting a CAGR of 7.00% during the forecast period. This report provides a deep insight into ... Read More
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Global Over-ear ANC Gaming Headsets Market Research Report 2024(Status and Outlook)
... The Global Over-ear ANC Gaming Headsets Market Size was estimated at USD 587.24 million in 2023 and is projected to reach USD 984.86 million by 2029, exhibiting a CAGR of 9.00% during the forecast period. ... Read More
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Global Gaming Headset Market Research Report 2024(Status and Outlook)
... gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of ... Read More
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Global Mixed Reality Headset Market Size study & Forecast, by Technology (AR Headsets, VR Headsets, MR Headsets), by End-User, by Application (Gaming, Entertainment & Media, Training & Simulation, Data Visualization, Remote Collaboration), by Connectivity Type (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030
... (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030 Global Mixed Reality Headset Market is valued at approximately USD XX billion in 2022 and is anticipated to grow with a healthy ... Read More
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Global Mixed Reality(MR) Smart Glasses Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... market growth of the Mixed Reality(MR) Smart Glasses industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Mixed Reality(MR) Smart Glasses. The report ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Global Fashion Metaverse market Size, Share & Trends Analysis Report, by Technology, Metaverse Platform, By Region Forecasts, 2024 – 2032
... expected to reach US $ 89.6 billion by 2032 growing at a CAGR of 32.54% during the forecast period 2024 – 2032. In general, ""metaverse"" refers to a virtual and immersive digital environment where users ... Read More
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Global Extended Reality Market Size, Share & Trends Analysis Report, By Technology, By Offering, By Device Type, By Application, By Region Forecasts, 2023 – 2030
... in 2022 and is projected to grow to US$ 752.54 billion by 2030 at CAGR of 34.21% during 2023-2030. Throughout the projected period, a number of critical factors is likely to propel the expansion of ... Read More
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Augmented Reality Market, Size, Global Forecast 2024-2030, Industry Trends, Share, Growth, Insight, Impact of Inflation, Company Analysis
... Reality (AR) is a transformative technology that overlays virtual data onto the real world, improving customer sensory perceptions. Through appliances like smartphones, smart glasses, or AR headsets, users revel in an amalgamation of virtual and ... Read More
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2024 Global Augmented Reality Gaming Industry (2030 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 countries. Market and product shipments include the total ... Read More
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Virtual Reality Market, Size, Global Forecast 2024-2030, Industry Trends, Share, Growth, Insight, Impact of Inflation, Company Analysis
... Research. Virtual reality involves the utilization of computer technology to generate an artificial environment. In contrast to traditional user interfaces, VR immerses users within an experience, allowing interaction with the 3D world. Technology has evolved ... Read More