Category: Virtual Reality
Global Virtual Reality
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Visual Cloud Market Size, Share, Growth Analysis, by Offering (Solutions (Enterprise Video, AR/VR Solutions, Video Processing), Services), Deployment Mode, Service Models (IaaS, PaaS, SaaS), Vertical and Region - Global Industry Forecast to 2029
... visual cloud market will grow from USD 126.0 billion in 2024 to USD 237.2 billion by 2029 at a compounded annual growth rate (CAGR) of 13.5% during the forecast period. Visual cloud providers offer a ... Read More
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Industrial Metaverse Potential in the Global NDT Industry
... global non-destructive testing (NDT) industry. The NDT industry, which is known for its conservative approach to technology adoption, is increasingly adopting individual technologies such as digital twins, artificial intelligence, AR/VR, and robotics across different applications. ... Read More
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2024 Global: Mobile Augmented Reality Market - Innovative Markets Forecast (2030) report
... the period 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 ... Read More
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2024 Global: Location Based Virtual Reality (Vr) Market - Innovative Markets Forecast (2030) report
... and regional data for the period 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions ... Read More
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2024 Global: Metaverse Market - Innovative Markets Forecast (2030) report
... 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in ... Read More
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2024 Global: Extended Reality Market - Innovative Markets Forecast (2030) report
... 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression ... Read More
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3D Sensor Market by Type (Image Sensor, Position Sensor, Acoustic Sensor, Magnetometer, Accelerometer, Gyroscope), Technology (Time-of-flight, Structured Light, Stereo Vision, Ultrasound), Method (Time-Delay, Triangulation) - Global Forecast to 2029
... expected to be valued at USD 6.1 billion in 2024 and is projected to reach USD 12.8 billion by 2029 and grow at a CAGR of 16.3% from 2024 to 2029. The escalating consumer demand ... Read More
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Event Management Software Market by Offering (Services, Software), Deployment Mode (Cloud, On-premises), Event Type (Virtual, In-Person), Organization Size, End User, and Geography - Global Industry Analysis, Opportunities and Forecast up to 2030
... Market Size The global event management software market size was valued at $15.43 billion in 2024 and is projected to reach $40.81 billion by 2030, growing at a CAGR of 17.6% during the forecast period. ... Read More
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Global Mobile Augmented Reality (Ar) Market 2024-2028
... on the mobile augmented reality (ar) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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Global Augmented Reality In Retail Market 2024-2028
... on the augmented reality in retail market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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Location-Based Entertainment Market by Component (Hardware, Services, Software), Technology (5G & Networking, Augmented Reality, Mixed Reality), Type, Application/Function, End Use - Global Forecast 2024-2030
... in 2023 and expected to reach USD 5.72 billion in 2024, at a CAGR 22.78% to reach USD 19.93 billion by 2030. Location-based entertainment (LBE) is an arrangement of entertainment that needs physical presence at ... Read More
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Human Augmentation Market by Type (Augmented Reality Device, Biometric System, Exoskeletons), Functionality (Body Worn, Non-Body Worn), End-use - Global Forecast 2024-2030
... expected to reach USD 296.24 billion in 2024, at a CAGR 15.96% to reach USD 721.44 billion by 2030. Human augmentation includes using technology and various means to improve the capabilities and attributes of the ... Read More
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AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 15.88 billion in 2024, at a CAGR 18.43% to reach USD 43.96 billion by 2030. Augmented reality (AR) and virtual reality (VR) software are interactive digital platforms ... Read More
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Augmented & Virtual Reality Market by Technology (Augmented Reality, Virtual Reality), Product (Hardware, Software), Devices, Organization Size, Application - Global Forecast 2024-2030
... in 2023 and expected to reach USD 42.52 billion in 2024, at a CAGR 17.92% to reach USD 114.46 billion by 2030. Augmented & virtual reality (AR/VR) involves innovative technologies that merge digital content with ... Read More
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Metaverse Market by Product (Hardware, Services, Software), Technology (3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR)), End-Use - Global Forecast 2024-2030
... in 2023 and expected to reach USD 108.94 billion in 2024, at a CAGR 34.80% to reach USD 664.14 billion by 2030. Metaverse technology provides a vision of a single, shared, immersive, 3D virtual space ... Read More
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Digital Circular Economy Market by Offering (Services, Software), Technology (Al & ML, AR & VR, Big Data Analytics), Application, Vertical - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 3.52 billion in 2024, at a CAGR 23.66% to reach USD 12.63 billion by 2030. Digital Circular Economy (DCE) refers to integrating innovative digital technologies within the ... Read More
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5G Infrastructure Market By Component (Hardware and Software), By Spectrum Band (Low Band (<1 GHz), Mid Band (1-6 GHz), and High Band (24-40 GHz)), by Technology (Radio Access Network (RAN), Core Network, Edge Computing, Cloud Infrastructure, Software-Defined Networking (SDN), and Network Function Virtualization (NFV)), by Chipset Type (Application-Specific Integrated Circuit (ASIC), Radio Frequency Integrated Circuit (RFIC), Millimeter Wave Technology Chips, and Field-Programmable Gate Array (FPGA)), by Application (Enhanced Mobile Broadband (eMBB), Massive Machine-Type Communications (mMTC), Ultra-Reliable Low-Latency Communications (URLLC), Internet of Things (IoT), Smart Cities, Connected Vehicles, Virtual & Augmented Reality (VR/AR), and Gaming & Entertainment), and by End User (Telecom Operators, Enterprises, Government & Public Sector, Healthcare, Automotive, Manufacturing, Utilities, and Transportation & Logistics) – Global Opportunity Analysis and Industry Forecast, 2024 – 203
... Infrastructure, Software-Defined Networking (SDN), and Network Function Virtualization (NFV)), by Chipset Type (Application-Specific Integrated Circuit (ASIC), Radio Frequency Integrated Circuit (RFIC), Millimeter Wave Technology Chips, and Field-Programmable Gate Array (FPGA)), by Application (Enhanced Mobile Broadband ... Read More
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Automotive HMI Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
... 23 billion in 2023, and the market is now projected to grow from USD 24.73 billion in 2024 to USD 66.28 billion by 2032, exhibiting a CAGR of 13.1% during the forecast period of 2024-2032. ... Read More
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SexTech Market - By Product Type (Bluetooth-enabled Sex Toys (Wireless Vibrators, Smart Masturbators), VR Porn, Sex Robots, Sexual Wellness Platform), Distribution Channel (E-commerce, Specialty Stores, D2C) – Global Forecast (2024 – 2032)
... will reach a 16.8% CAGR from 2024 to 2032, attributed to the emphasis on personalization and customization, in line with increased discretion and privacy. Consumers are increasingly seeking products tailored to their individual preferences and ... Read More
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Global Metaverse Market 2024-2028
... the metaverse market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Global Mixed Reality Market In Education Sector 2024-2028
... 66.18% during the forecast period. Our report on the mixed reality in education sector market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around ... Read More
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Global Virtual Reality (Vr) In Gaming Market 2024-2028
... 38.19% during the forecast period. Our report on the virtual reality (VR) in gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around ... Read More
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Global Mobile Value-added Services (Mvas) Market 2024-2028
... on the mobile value-added services (MVaS) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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3D Motion Capture System Market by Component (Sensors, Cameras, Communication Devices), Software(Packaged, Plugin), Services (Consultation, Installation), Type (Body-Based, Image-Based), Technology (Optical, Non-Optical) - Global Forecast to 2029
... expected to be valued at USD 240 million in 2024 and is projected to reach USD 484 million by 2029; it is expected to grow at a CAGR of 15.0% from 2024 to 2029. The ... Read More
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AR And VR Smart Glasses Global Market Opportunities And Strategies To 2033
... Healthcare; Education; Military and Defense4) By Application (AR Smart Glasses): Gaming; Fitness; Education; Travel; Enterprise Use5) By Product: Integrated Smart Glasses; External Smart Glasses6) By Device Type: Binocular; Monocular7) By Application: Audio; AI Assistant; WellnessCovering: ... Read More