Category: Virtual Reality
Global Virtual Reality
-
Growth Opportunities in the Augmented Connected Worker Sector, Global, 2023–2030
... basis and companies are finding it difficult to find and train suitable new workers. Additionally, an increasing number of small and medium-sized manufacturing companies are beginning their digital transformation. Many vendors that offered point solutions ... Read More
-
VR Gaming
... at a CAGR of 28.1% over the analysis period 2023-2030. PC-based VR Gaming, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end ... Read More
-
Vtuber (Virtual YouTuber) - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
... to a readjusted size of US$ 5.03 billion by 2030 with a CAGR of 19.82% during the forecast period 2024-2030. The global key companies of Vtuber (Virtual YouTuber) include COVER Corporation, Anycolor, Brave Group, Bilibili, ... Read More
-
Global Augmented Shopping Market 2024-2028
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
-
Digital Mental Health Market Research Report Information by Component (Software [Cloud-based and Web-based] and Services [Cognitive Behavioral Therapy, Acceptance and Commitment Therapy (ACT), and Other Services]), by Disorder Type (Mental Disorder [Anxiety Disorder, Post-Traumatic Stress, Substance Abuse Disorder, Schizophrenia, and Other Mental Disorder] and Behavioral Disorder [Attention Deficit Hyperactivity Disorder (ADHD), Emotional Behavioral Disorder, Oppositional Defiant Disorder, Obsessive Compulsive Disorder (OCD), and Other Behavioral Disorder]), by Age Group (Children & Adolescents (10 to 19), Adult (20 to 65), and Geriatric (Above 65)), by End User (Patients, Payers, and Providers) and by Region (North America, Europe, Asia-Pacific, and Rest of the World) – Industry Forecast till 2032
... Military Small Boats} ), By Size (<=20 Feet, >20 Feet), and By Seating Capacity (<=6 passengers, >6 passengers), By Horse Power(<=150 HP,>300 HP,150-300 HP), By Material (Aluminum, Fiberglass, HDPE, Other Materials (PVC)), By Country (Australia, ... Read More
-
M2M IoT Wearable Technology Ecosystem Global Market Insights 2024, Analysis and Forecast to 2029, by Market Participants, Regions, Technology, Application, Product Type
... from 2019 to 2023 and its CAGR from 2019 to 2023, and also forecasts its market size to the end of 2029 and its CAGR from 2024 to 2029. For geography segment, regional supply, demand, ... Read More
-
OLED-on-Silicon (OLEDoS) Market by Product Type (Near-eye Display, Head-up Display), Display Size (More Than 1”, Less Than 1”), Vertical (Consumer, Aerospace & Defense, Commercial & Industrial) and Region - Global Forecast to 2029
... (OLEDoS) market is projected to reach USD 2,352 million by 2029 from USD 534 million in 2024 at a CAGR of 34.5% during the forecast period. The major factors driving the growth of market are ... Read More
-
Global Robotic Simulator Market 2024-2028
... report on the robotic simulator market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
-
Global Metaverse in E-commerce Market 2024-2028
... period. The report on the metaverse in E-commerce market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
-
Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
... Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030 The ... Read More
-
Integrated Visual Augmentation System Market by End-User (Air Force, Army, Navy), Product (Helmet Mounted Display, Night Vision Device), Technology (Augmented Reality, Virtual Reality, Mixed Reality), Application and Region - Global Forecast to 2029
... is valued at USD 1.0 billion in 2024 and is projected to reach USD 1.7 billion by 2029, at a CAGR of 11.1% from 2024 to 2029. In response to the new era of geopolitical ... Read More
-
Global Augmented Reality and Virtual Reality Market 2024-2028
... The report on the augmented reality and virtual reality market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
-
Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application and Region - Global Forecast to 2029
... Market was valued at USD 22.12 billion in 2024 and is expected to reach USD $96.32 billion by 2029, at a CAGR of 34.2% during the 2024-2029 period. The major factors driving the growth of ... Read More
-
Global Military Augmented Reality (AR) Headgear Market 2024-2028
... a CAGR of 9.45% during the forecast period. The report on the military augmented reality (AR) headgear market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor ... Read More
-
Global Metaverse in Healthcare Market Size, Share & Trends Analysis Report, By Component (Hardware and Services), By End-user (Healthcare Providers, Pharma and Biopharma Companies, Medical Device Companies, Research Organizations and Academic Institutions, Patients, and Payers), By Application (Medical Training and Education, Diagnosis and Treatment, Remote Monitoring, Therapy, Fitness and Wellness, Surgical Operations, Medical Device Manufacturing, and Clinical Trials), By Region (North America, Europe, APAC, and Others), and Segment Forecasts, 2023 – 2030
... By Application (Medical Training and Education, Diagnosis and Treatment, Remote Monitoring, Therapy, Fitness and Wellness, Surgical Operations, Medical Device Manufacturing, and Clinical Trials), By Region (North America, Europe, APAC, and Others), and Segment Forecasts, 2023 ... Read More
-
Digital Scent Technologies
... by 2030, growing at a CAGR of 7.7% over the analysis period 2023-2030. Medical End-Use, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$679.1 Million by ... Read More
-
2024 Global Forecast for Pc Gaming Headsets Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... The product or service category is within the NAICS Semiconductor industry. The product or service category is within the NAICS Semiconductor industry. The global market is expected to increase from USD xx billion in 2025 ... Read More
-
2024 Global Forecast for Smart Space Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase from ... Read More
-
Global Wearable Technology Market Size Study, by Device (Fitness, Smart Watches, Smart Glasses, Smart Clothing, Others), by Product Type (Wrist Wear, Eyewear, Hearables, Neckwear, Bodywear, Others), by Application (Lifestyle, Consumer Applications, Entertainment, Healthcare, Fitness and Sports, Defense, Enterprise) and Regional Forecasts 2022-2032
... Sports, Defense, Enterprise) and Regional Forecasts 2022-2032 Global Wearable Technology Market is valued at approximately USD 78.71 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 12.8% over ... Read More
-
Global Location-based Virtual Reality (VR) Market 2024-2028
... 52.65% during the forecast period. The report on the location-based virtual reality (VR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 ... Read More
-
Plunkett's Games, Apps & Social Media Industry Almanac 2025: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
... Industry. Gain vital insights that can help shape strategy for business development, product development and investments. Key Features: Business trends analysis In-depth industry overview Technology trends analysis Forecasts Spending, investment, and consumption discussions In-depth industry ... Read More
-
eHealth Market - forecast to 2033 : By TYPE (Telemedicine, mHealth, Health Information Systems, Electronic Health Records, Health Analytics, Clinical Decision Support Systems, ePrescribing, Health Information Exchange Solutions, Chronic Care Management Apps, Medical Apps), SERVICE (Monitoring Services, Diagnostic Services, Healthcare Strengthening Services, Treatment Services), END-USER (Healthcare Providers, Insurance Companies, Patients, Pharmacies, Government Organizations, Research Centers), TECHNOLOGY (Wearable Technology, Mobile Health Apps, Telehealth Solutions, Data Analytics, Cloud-based Solutions, Artificial Intelligence, Internet of Things), APPLICATION (Chronic Disease Management, Medication Management, Diagnostic and Consultation Services, Health and Wellness Management, Remote Monitoring, Fitness and Nutrition, Others), and Region
... (Monitoring Services, Diagnostic Services, Healthcare Strengthening Services, Treatment Services), END-USER (Healthcare Providers, Insurance Companies, Patients, Pharmacies, Government Organizations, Research Centers), TECHNOLOGY (Wearable Technology, Mobile Health Apps, Telehealth Solutions, Data Analytics, Cloud-based Solutions, Artificial Intelligence, Internet ... Read More
-
Global Volumetric Video Market 2024-2028
... report on the volumetric video market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
-
Industrial Metaverse Market by Technology (Digital Twin, Augmented Reality, Virtual Reality, Artificial Intelligence, Edge Computing, Private 5G, Blockchain), End User (Automotive, Aerospace, Electronics, Healthcare) and Region - Global Forecast to 2029
... market is estimated to grow from USD 28.7 billion in 2024 to USD 228.6 billion in 2029; it is expected to grow at a CAGR of 51.5% during the forecast period. “Rising adoption of digital ... Read More
-
Virtual Reality Market by Device (Gesture-Tracking Device (GTD), Head-Mounted Display (HMD), Projectors & Display Wall (PDW), Treadmills & Haptic Gloves, VR Glasses, VR Simulators), Technology, Component, Application, and Geography - Global Industry Analysis, Opportunities and Forecast up to 2030
... Forecast up to 2030 Virtual Reality Market Size The global virtual reality market size was valued at $97.93 billion in 2024 and is projected to reach $426.69 billion by 2030, growing at a CAGR of ... Read More