Category: Video Games
Global Video Games
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Global Metaverse in Fashion Market 2024-2028
... metaverse in fashion market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
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Global Mobile Gaming Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Extended Reality Global Market Opportunities And Strategies To 2033
... Engineering; Media And Entertainment; Real EstateCovering: Meta Platforms, Inc.; Microsoft Corporation; QUALCOMM Incorporated; Sony Group Corporation; Goertek Inc. Extended Reality Global Market Opportunities And Strategies To 2033 from The Business Research Company provides the strategists; ... Read More
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Generative AI in Media and Entertainment Forecast till 2032
... Growing liveliness industry are the key market drivers boosting the development of the Generative AI in Media and Entertainment market. The movement of Generative AI in computer games offers important possibilities for industry members, stimulating ... Read More
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2024 Global: Cloud Gaming Market - Innovative Markets Forecast (2030) report
... 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression ... Read More
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Global Immersive Entertainment Market Size study & Forecast, by Technology Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others), by Application (Gaming, Live Events, Museum and Cultural Experiences, Music and Concerts, Sports, Arcade Studios, Immersive Theater, Others), and Regional Analysis, 2023-2030
... Studios, Immersive Theater, Others), and Regional Analysis, 2023-2030 Global Immersive Entertainment Market is valued approximately at USD XX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% ... Read More
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High Dynamic Range Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Exploring Growth Trajectories, Regional Dynamics, and Industry Trends The High Dynamic Range (HDR) market is on an upward trajectory, poised to witness significant expansion from 2024 to 2031. With a projected Compound Annual Growth Rate ... Read More
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Wearable Brain Devices Market Size, Trends, Analysis, and Outlook By Channel Type (32-Channel Type, 12-Channel Type, 14-Channels, 5-Channel Type, Multichannels, Others), By Application (Medical Setting, AR/VR Gaming Settings, Others), By End-user (Hospitals & Clinics, Neurology Centers, Ambulatory Surgery Centers, Diagnostic Centers, Transportation and Construction, Research and Academics, Homecare Settings, Intensive Care Units, Assisted Living Facilities, Athletes and Military Personnel, Others), by Region, Country, Segment, and Companies, 2024-2030
... Centers, Ambulatory Surgery Centers, Diagnostic Centers, Transportation and Construction, Research and Academics, Homecare Settings, Intensive Care Units, Assisted Living Facilities, Athletes and Military Personnel, Others), by Region, Country, Segment, and Companies, 2024-2030 The global Wearable ... Read More
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The 2025-2030 World Outlook for Cloud Gaming Services
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Game Development Software
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Wireless Gaming
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Digital Games
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Game Engine Development Software
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Gaming Mouse and Keyboards
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Gaming Consoles
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for In-Game Advertising Services
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Consumer Cloud Video Services
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Cell-Phone Games
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Software for Handheld Video Gaming Consoles
... given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative ... Read More
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The 2025-2030 World Outlook for Social Video Games
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Downloadable Games
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for PC Casual Games
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for 5G Cloud Gaming and Videos
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More
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The 2025-2030 World Outlook for Animation and Gaming
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Connected Game Consoles
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More