Category: Video Games
Asia Video Games
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Asia-Pacific Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes retail sales of games for ... Read More
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Japan Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes retail sales of games for domestic games ... Read More
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Southeast Asia Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... various sports and growing investments in internet infrastructure are the primary factors that offer immense growth opportunities to the market. Key Highlights The emergence of 5G technology in 2020 was expected to increase wireless network ... Read More
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Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact
... In terms of per capita consumption, the market was $31.6 and in terms of global GDP, the market was 0.25%. Film And Video was the largest segment within the film and music market accounting for ... Read More
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Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact
... In terms of per capita consumption, the market was $25.5 and in terms of global GDP, the market was 0.20%. Video Game Software was the fourth largest segment within the information technology market accounting for ... Read More
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Japan NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... in Japan is expected to grow by 53.0% on an annual basis to reach US$1361.5 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR of 38.7% ... Read More
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Singapore NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... in Singapore is expected to grow by 51.2% on an annual basis to reach US$1879.3 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR of 36.9% ... Read More
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China Gaming Market Forecast, 2021–2026
... market, whereas both console and cloud-streamed gaming are gaining momentum in the local market. VR gaming is currently stuck in an awkward position in which there are lots of interests from investors and consumers but ... Read More
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Virtual Reality in Gaming Market, By Type (Software, Hardware), By Console type (MAC, X-BOX, Play Station, PC, Nintendo Wii), and By Region (North America, Europe, Asia Pacific, Row) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028
... 2022 - 2028 Virtual reality refers to a simulated environment created by using software and hardware, in order to provide real environment experience to users. Virtual reality is experienced through sound and sight. VR technology ... Read More
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India Content Delivery Network Market, by Service Provider (Telecom CDN Provider, Conventional CDN Provider, Others), by Application (Streaming, Web Acceleration, Gaming, and CDN Storage), by End-use Vertical (Media and Entertainment, E-commerce, Telco, H
... Education, and Others) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 Content Deliver Network or Content Distribution Network (CDN) is geographically distributed network made of Proxy servers and data centers. This is came ... Read More
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eSports Market, By (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 202
... 2022 - 2028 Esports is a form of competition using video games. Generally, esports takes in the form of multiplayer video game competitions, especially among professional players, or teams. Competitors from different teams participate in ... Read More
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Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an
... Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 The cloud gaming enables users to play high quality games online without using any high-end gaming devices, which also eliminates the constant need of upgrading your ... Read More
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Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)
... the period spanning 2022-2026. After the U.S., China, and Japan, it is the fourth largest market, accounting for more than 6% of the worldwide gaming industry in 2021. The growth in the market has been ... Read More
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Anime Market Size, Share & Trends Analysis Report By Anime Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region (MEA, Japan), And Segment Forecasts, 2022 - 2030
... anime market size is expected to reach USD 56.39 billion by 2030, growing at a CAGR of 9.7% during the forecast period, according to a new study by Grand View Research, Inc. The growing popularity ... Read More
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Asia-Pacific Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Global OTT Services Market By Component (Solution And Services); By Device Type (Smartphones, Smart TVs, Laptops/Desktops And Tablets, Gaming Consoles, Set-Top Box And Others); By Content Type (Video, Audio/Voip, Games, Communication And Others) By Revenue Model (Subscription, Advertisement, Hybrid, And Others) By User Type (Personal And Commercial); By End-User (Media & Entertainment, Education & Training, Health & Fitness, IT & Telecom, E-Commerce, BFSI, Government And Others); By Region (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028
... Model (Subscription, Advertisement, Hybrid, And Others) By User Type (Personal And Commercial); By End-User (Media & Entertainment, Education & Training, Health & Fitness, IT & Telecom, E-Commerce, BFSI, Government And Others); By Region (North America, ... Read More
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Asia Pacific Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)
... tools market in APAC is expected to grow from US$ 68.27 million in 2021 to US$ 218.50 million by 2028; it is estimated to grow at a CAGR of 18.1% from 2021 to 2028. The ... Read More
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Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021
... reality (VR) gaming in APEJ and provides a projection on the future trends of the virtual reality gaming market, in consideration of various assumptions. "After being stagnant for quite some time, the virtual reality gaming ... Read More
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Asia-pacific Esports Market Forecast 2022-2030
... China are major growth drivers. MARKET INSIGHTS Australia & New Zealand, South Korea, India, China, Malaysia, Japan, Thailand, Indonesia, Singapore, and Rest of Asia-Pacific are evaluated for the Asia-Pacific eSports market growth assessment. Several gaming ... Read More
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Is Asia/Pacific (Excluding Japan) Ready for 8K Gaming?
... 2021 consumer survey, shipment volume of gaming PCs and gaming monitors, and recent market trends to evaluate the likelihood of 8K gaming being adopted in APEJ."Although the APEJ region is starting to develop a stronger ... Read More
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Mobile Gaming Asia Market Outlook and Forecasts 2022 – 2030
... in Asia, mobile gaming is the fastest growing section of digital gaming but the beginning of mobile game proliferation roots back to in-home console-based platform era like Nintendo DS and PlayStation Portable. Initially adaptive versions ... Read More
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Chinese Gaming Industry - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... the most lucrative markets for the gaming industry. Several international companies are entering the market, either by acquiring shares in Chinese gaming vendors or by sponsoring professional players' teams. One of the primary reasons resulting ... Read More
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China Cloud Gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... With China’s population spending heavily on mobile games, the industry growth rate is five times that of the region's average. Also, with capabilities growing at about four times the rate of its domestic internet service, ... Read More
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Investment Opportunities for Kiosk Market in China - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... 13.33 billion by 2026. The market is also expected to register a CAGR of 9.19% over the forecast period (2020 - 2025). The demand for kiosks in entertainment sector has seen growth, owing to the ... Read More
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Indian Gaming Industry - Growth, Trends, Impact of COVID-19, and Forecasts (2022 - 2027)
... USD 4.01 billion by 2025, registering a CAGR of 14.01% over the forecast period 2020 – 2025. Key Highlights With one of the world’s largest youth populations, India is expected to become one of the ... Read More