Category: Video Games
South Korea Video Games
-
South Korea Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032
... South Korea Video Game market is expected to reach US$ 5.29 Billion in 2023 to US$ 12.50 Billion by 2032, with a CAGR of 10.03 % from 2024 to 2032. The main factors driving the ... Read More
-
South Korea Video Games
... impact of COVID-19, which led to a resurgence in outdoor activities and reduced reliance on indoor entertainment options such as gaming. Simultaneously, the rise of alternative leisure platforms, particularly the widespread adoption of OTT services ... Read More
-
South Korea Mobile Gaming Market Report and Forecast 2023-2028
... in 2022. Aided by the rapid adoption of smartphones, increasing internet penetration, and the strong gaming culture in the country, the market is expected to grow at a CAGR of 7.1% between 2023 and 2028, ... Read More
-
Video Games in South Korea
... relying on the saturated domestic market. Therefore, they are focusing on developing console games, which continued to outperform computer games in 2022, while accounting for a large portion of the global games market. The rapid ... Read More
-
South Korea Esports Market Overview, 2028
... with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. According to our research, South Korea stands as a video gaming powerhouse, having hosted many of the ... Read More
-
South Korea Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 34.2% during 2023-2030. The Metaverse Spend Value in the country will increase from US$7,764.9 million in 2022 to reach US$43,362.1 million by 2030. Government entities and private corporations ... Read More
-
Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)
... the period spanning 2022-2026. After the U.S., China, and Japan, it is the fourth largest market, accounting for more than 6% of the worldwide gaming industry in 2021. The growth in the market has been ... Read More