Category: Video Games
Asia Video Games
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Asia-pacific Gaming Market Forecast 2025-2032
... studied market is 2024, and the forecasting years are from 2025 to 2032. MARKET INSIGHTS The gaming market in the Asia-Pacific has experienced remarkable growth, driven by factors such as increasing internet penetration, a burgeoning ... Read More
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Gaming Market in China 2025-2029
... market in China provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Indonesia: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2025F-2030F). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Mongolia: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2025F-2030F). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Thailand: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2025F-2030F). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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China: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2025F-2030F). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Malaysia: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2025F-2030F). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Home Video in India
... home video. After a year of retail volume decline in 2023, LCD TVs is expected to witness a strong rebound in 2024, due to factors such as new product launches, improving economic conditions, increased affordability, ... Read More
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Metaverse in Healthcare Market by Component (Software, Hardware and Services), Type of Technology (Augmented Reality / Virtual Reality, Artificial Intelligence, Blockchain Technology, Mixed Reality and Other Technologies), Applications (Telehealth, Medical Training and Education, Drug Discovery and Personalized Medicine, Diagnosis, and Other Applications), End Users (MedTech Companies, Healthcare Providers, Biopharmaceutical, Biotechnology and Life Sciences Companies, Payers, and Patients), Geographical Regions (North America, Europe, Asia Pacific, Middle East and North Africa, and Latin America) and Key Players: Industry Trends and Global Forecasts, Till 2035
... at a CAGR of 31. 1% during the forecast period, till 2035. The opportunity for metaverse in healthcare market has been distributed across the following segments: Type of Technology Augmented Reality / Virtual Reality Artificial ... Read More
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Arcade Game Market Research Report Information By Component (Video Games, Pinball Games, Redemption Games, Skill Games, Electro-Mechanical Games, Interactive Games, Sports Games, Simulation Games, Merchandiser Games, Others), By Revenue Model (Pay-to-Play, Subscription-Based, In-App Purchases, Advertising), Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors (Above 50), and Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) Industry Forecast till 2032
... Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors ... Read More
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Worldwide Home Video Game Console Forecast Update, 2024-2028: Nintendo "Switch 2" Positioned to Reinvigorate Growth, Especially in Asia/Pacific
... in four regions: North America, Western Europe, Asia/Pacific, and a combined rest of the world (ROW) region. Eighth-, ninth-, and tenth-generation consoles are considered in grouped categories. Packaged game discs/cards are broken out from two ... Read More
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3D Reconstruction Software Market Share, Size, Trends, Industry Analysis Report: By Type (Based on Images and Videos and Based on Scanning), Product, Application, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Forecast, 2025–2034
... & Africa) – Market Forecast, 2025–2034 The global 3D reconstruction software market size is expected to reach USD 5.52 billion by 2034, according to a new study by Polaris Market Research. The report “Global 3D ... Read More
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Gaming Peripherals Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global gaming peripherals market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global gaming ... Read More
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India Mobile Gaming Market: Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on India mobile gaming market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the India mobile ... Read More
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South Korea Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032
... South Korea Video Game market is expected to reach US$ 5.29 Billion in 2023 to US$ 12.50 Billion by 2032, with a CAGR of 10.03 % from 2024 to 2032. The main factors driving the ... Read More
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Online Entertainment Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global online entertainment market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global online ... Read More
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Games Software Retail in Asia-Pacific
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, ... Read More
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Games Software Retail in China
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other ... Read More
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Games Software Retail in India
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other ... Read More
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Games Software Retail in Japan
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other ... Read More
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Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
... Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030 The ... Read More
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South East Asia Gaming Market: Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... during 2025-2034. This report on southeast Asia gaming market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the southeast ... Read More
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Games Consoles in Japan
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights A game console is a specialized computer system designed specifically for playing video games. It typically consists of a console ... Read More
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Southeast Asia Gaming Market Size- By Platform - Regional Outlook, Competitive Strategies and Segment Forecast to 2033
... Platform – Regional Outlook, Competitive Strategies and Segment Forecast to 2033’ state that the Southeast Asia Gaming Market is predicted to reach USD 15.21 billion by 2033 with a CAGR of 0.47%. Gaming is the ... Read More
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Anime in Asia-Pacific
... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More