Category: Video Games
Asia Video Games
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Metaverse in Healthcare Market by Component (Software, Hardware and Services), Type of Technology (Augmented Reality / Virtual Reality, Artificial Intelligence, Blockchain Technology, Mixed Reality and Other Technologies), Applications (Telehealth, Medical Training and Education, Drug Discovery and Personalized Medicine, Diagnosis, and Other Applications), End Users (MedTech Companies, Healthcare Providers, Biopharmaceutical, Biotechnology and Life Sciences Companies, Payers, and Patients), Geographical Regions (North America, Europe, Asia Pacific, Middle East and North Africa, and Latin America) and Key Players: Industry Trends and Global Forecasts, Till 2035
... at a CAGR of 31. 1% during the forecast period, till 2035. The opportunity for metaverse in healthcare market has been distributed across the following segments: Type of Technology Augmented Reality / Virtual Reality Artificial ... Read More
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Arcade Game Market Research Report Information By Component (Video Games, Pinball Games, Redemption Games, Skill Games, Electro-Mechanical Games, Interactive Games, Sports Games, Simulation Games, Merchandiser Games, Others), By Revenue Model (Pay-to-Play, Subscription-Based, In-App Purchases, Advertising), Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors (Above 50), and Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) Industry Forecast till 2032
... Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors ... Read More
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Worldwide Home Video Game Console Forecast Update, 2024-2028: Nintendo "Switch 2" Positioned to Reinvigorate Growth, Especially in Asia/Pacific
... in four regions: North America, Western Europe, Asia/Pacific, and a combined rest of the world (ROW) region. Eighth-, ninth-, and tenth-generation consoles are considered in grouped categories. Packaged game discs/cards are broken out from two ... Read More
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3D Reconstruction Software Market Share, Size, Trends, Industry Analysis Report: By Type (Based on Images and Videos and Based on Scanning), Product, Application, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Forecast, 2025–2034
... & Africa) – Market Forecast, 2025–2034 The global 3D reconstruction software market size is expected to reach USD 5.52 billion by 2034, according to a new study by Polaris Market Research. The report “Global 3D ... Read More
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Gaming Peripherals Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global gaming peripherals market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global gaming ... Read More
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India Mobile Gaming Market: Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on India mobile gaming market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the India mobile ... Read More
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South Korea Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032
... South Korea Video Game market is expected to reach US$ 5.29 Billion in 2023 to US$ 12.50 Billion by 2032, with a CAGR of 10.03 % from 2024 to 2032. The main factors driving the ... Read More
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Online Entertainment Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global online entertainment market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global online ... Read More
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Games Software Retail in Asia-Pacific
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, ... Read More
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Games Software Retail in China
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other ... Read More
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Games Software Retail in India
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other ... Read More
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Games Software Retail in Japan
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other ... Read More
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Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
... Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030 The ... Read More
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South East Asia Gaming Market: Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... during 2025-2034. This report on southeast Asia gaming market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the southeast ... Read More
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Games Consoles in Japan
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights A game console is a specialized computer system designed specifically for playing video games. It typically consists of a console ... Read More
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Anime in Asia-Pacific
... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More
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India Video Games
... inflation, and greater mobility outside the home. Consumer spending habits were also more restricted during the year, as some people preferred to save or divert spending from discretionary products to essentials. Furthermore, with the majority ... Read More
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Taiwan Video Games
... over inflation amid stagnant payment levels amongst the majority of office workers influenced demand trends. Despite underlying economic pressures, video games continued to see strong retail value (constant 2023 prices) growth. Video games continued to ... Read More
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Online Games in China - Industry Market Research Report
... create and operate their games. However, some online game producers sell licenses to agencies, which are then solely responsible for the operation of the games. Online games are played over the internet using video game ... Read More
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Turkey Video Games
... 2023 was the shift from mobile games to computer and console games. This was mainly because the thriving local gaming industry focuses more on computers and consoles. Turkey is now one of the leading global ... Read More
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Thailand Video Games
... wake of the Coronavirus (COVID-19) pandemic. Then, consumers were forced to spend more time indoors and turned to video games for the purposes of entertainment and relaxation and to while away long periods in the ... Read More
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South Korea Video Games
... impact of COVID-19, which led to a resurgence in outdoor activities and reduced reliance on indoor entertainment options such as gaming. Simultaneously, the rise of alternative leisure platforms, particularly the widespread adoption of OTT services ... Read More
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Indonesia Video Games
... and 2021, largely due to individuals returning to their normal pre-pandemic lifestyles, which led to a decrease in the amount of time available for gaming. During the pandemic, many people became casual gamers as they ... Read More
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Japan Video Games
... category saw a double-digit current value increase in 2023. Sony Interactive Entertainment struggled to sell PlayStation 5 after its launch in November 2020. A bottleneck in the production of chips prevented a stronger boost to ... Read More
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Singapore Video Games
... Singapore, consumers are increasingly drawn to games that offer a reprieve from the hustle and bustle, without adding to their stress levels. Unlike more demanding options, such as Dota or story-based games, which require significant ... Read More