Category: Video Games
Asia Video Games
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India Online Gaming Market, By Device (Mobile/ Tablet, Console, PC/ Laptop); By Game Category & Genre (Casual, Real Money Games (RMG), Online Fantasy Sports (OFS)); By Monetization Model (Subscription, Ad Revenue, In-app Purchases, Commission); By Gamer Skill (Casual, Mid-core, Hardcore, Professional), Trend Analysis, Competitive Landscape & Forecast, 2019–2029
... Gamer Skill (Casual, Mid-core, Hardcore, Professional), Trend Analysis, Competitive Landscape & Forecast, 2019–2029 India Online Gaming Market Size More Than Doubles Touch USD 2.31 Billion by 2029 India online gaming market is flourishing because of ... Read More
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Gaming Industry In India Size & Share Analysis - Growth Trends & Forecasts (2023 - 2028)
... by 2028, at a CAGR of 15.68% during the forecast period (2023-2028). India is predicted to rank among the top market locations for the gaming industry due to having one of the most significant youth ... Read More
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Demand Side Platform Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Unlocking the Potential of DSP for Programmatic Advertising The global demand side platform (DSP) market is set to experience robust growth driven by the rising adoption of DSPs for programmatic advertising. Enhanced campaign reporting and ... Read More
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Home Video in Vietnam
... a high penetration rate, which has limited demand, but also because many consumers have felt the need to tighten their belts due to prevailing economic uncertainty and a lack of job security. In an effort ... Read More
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India Gaming Accessories Market Research Report Forecast to 2030
... other media categories in embracing the structural, behavioral, and economic shifts that have transformed the industry. However, this is rapidly changing, and the opportunities for game publishers and other advertisers who quickly embrace these changes ... Read More
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Video Games in India
... fundamental shift in consumer behaviour, wherein there is a growing willingness to pay for high-quality gaming experiences. This shift has mainly been brought about by improvements in the payments infrastructure, such as Unified Payments Interface ... Read More
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Asia-Pacific (APAC) Anime Market Summary, Competitive Analysis and Forecast to 2027
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Bearings are mechanical elements that reduce friction between moving elements and limit ... Read More
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Japan Television Market Overview, 2028
... have a dedicated space, or TV room, where family members gather to watch their favourite shows together. Japanese consumers value an immersive viewing experience, and larger screens contribute to that. A larger screen size allows ... Read More
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Video Games in South Korea
... relying on the saturated domestic market. Therefore, they are focusing on developing console games, which continued to outperform computer games in 2022, while accounting for a large portion of the global games market. The rapid ... Read More
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Video Games in Indonesia
... and people started returning to their normal pre-pandemic activities, thus leaving less time to play video games. Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape of the ... Read More
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Asia-pacific Gaming Market Forecast 2023-2032
... mainly strengthened by the sizable and expanding population, continuing development of technology, such as 5G networks, VR/AR devices, and cloud gaming, as well as the growing popularity of e-sports. MARKET INSIGHTS The Asia-Pacific gaming market ... Read More
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Video Games in China
... in China, and registered a double-digit current value growth rate. However, in 2022 retail value sales of video games dropped for the first time since 2008, with nearly a double-digit current value decline, even though ... Read More
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Video Games in Singapore
... in the increasing number of mobile games being developed specifically for the Singaporean market, as well as the growing number of local and international mobile gaming events and competitions. It was also reflected in continued ... Read More
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Video Games in Taiwan
... toys - increased purchases by older consumers. One of the most severe impacts of the pandemic was a contraction in consumer spending power due to austerity measures and fears over inflationary spikes resulting from stagnant ... Read More
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Video Games in Thailand
... time indoors and turned to video games for the purposes of entertainment and relaxation. Unlike traditional toys and games, video games are popular amongst both adults and children of all ages, allowing families to play ... Read More
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Video Games in Malaysia
... a luxury. As most local consumers already have a smartphone and many popular mobile games are free to play, the barriers to entry for mobile gaming are very low. Moreover, young adults live active, highly ... Read More
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Video Games in Hong Kong, China
... end of the 2022-2023 fiscal year. This was due to the commercial success of popular game titles such as Pokémon: Scarlet and Violet, and Animal Crossing: New Horizons, which exceeded sales expectations, demonstrating the continued ... Read More
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Video Games in Turkey
... in Turkey has contributed to the growth of online and mobile game sales. Additionally, the country's large population of young people has led to high demand for these products. Euromonitor International's Video Games in Turkey ... Read More
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Video Games in Japan
... company of Nintendo. When continuing the list of the top 10, there are only two titles that are not from Pokémon or Nintendo: Minecraft from Microsoft, and Elden Ring from FromSoftware, which is a subsidiary ... Read More
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Virtual Goods Market in China 2023
... Virtual goods and services can offer a range of benefits, including increased user engagement, new revenue streams for platform operators, and greater access to entertainment and education for users. According to the latest research, the ... Read More
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APAC & MEA Identity Theft Protection and Verification Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Component (Solutions and Services), Fraud Type (Bank-Related Fraud, Tax-Related Fraud, Phone-Related Fraud, and Others), and Vertical (Insurance Companies, Healthcare Sector, Telecommunications Sector, Airlines, and Others)
... (Insurance Companies, Healthcare Sector, Telecommunications Sector, Airlines, and Others) The APAC & MEA identity theft protection and verification market is projected to reach US$ 9,232.35 million by 2028, growing at a CAGR of 14.1% from ... Read More
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India Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2023 - 2028)
... the top market locations for the gaming industry due to having one of the most significant youth populations in the world. The growing IT infrastructure, driven by the rising use of smartphones and high-speed internet, ... Read More
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India Mobile Gaming Market Size and Future Outlook (2018-2028)
... gaming market. India's proportion of new paying users (NPUs) in gaming has indeed grown at a rapid rate in recent years. Moreover, owing to a growing customer base and well-established e-commerce platforms, the Indian game ... Read More
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Asia Pacific 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others)
... Others) The Asia Pacific 3D avatar solution market is expected to grow from US$ 25.46 million in 2022 to US$ 142.06 million by 2028. It is estimated to grow at a CAGR of 33.2% from ... Read More
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Japan Games Consoles Market Summary, Competitive Analysis and Forecast to 2027
... forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games consoles market consists of the total revenues ... Read More