Category: Video Games
Asia Video Games
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Metaverse in Asia
... participate in an extensive virtual economy. The central concept of the metaverse is straightforward but intriguing: a persistent 3D world where an infinite number of people can interact with one another in real time. Even ... Read More
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High Dynamic Range Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Exploring Growth Trajectories, Regional Dynamics, and Industry Trends The High Dynamic Range (HDR) market is on an upward trajectory, poised to witness significant expansion from 2024 to 2031. With a projected Compound Annual Growth Rate ... Read More
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Mobile and Handheld Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Innovation stands as the cornerstone of the mobile and handheld gaming market, and in an era where technological advancements reign supreme, staying ahead of the curve is not just a choice but a necessity. ... Read More
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eGaming - Latest Developments in APAC
... APAC. It delivers deep qualitative insights into the eGaming industry, eGaming value chain, and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies. The report ... Read More
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Video Games Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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Games Software Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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Thailand: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Mongolia: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Indonesia: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Malaysia: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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China: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Asia Pacific: Video Game Consoles Market - Analysis, Size, Trends, Consumption, and Forecast
... market, the impact of COVID-19 on it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the video game consoles market in Asia Pacific and describes ... Read More
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Japan Games Consoles Market to 2027
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights A game console is a specialized computer system designed specifically for playing video games. It typically consists of ... Read More
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Digital Content Market in India 2023-2028
... comprises information that is stored and digitally broadcasted, streamed, or contained over a computer or online cloud to be shared or downloaded and is viewed on smartphones, computers, tablets, smart TV, and STB and analog ... Read More
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South Korea Mobile Gaming Market Report and Forecast 2023-2028
... in 2022. Aided by the rapid adoption of smartphones, increasing internet penetration, and the strong gaming culture in the country, the market is expected to grow at a CAGR of 7.1% between 2023 and 2028, ... Read More
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Home Video in India
... increased affordability, rising internet penetration, the rollout of 5G networks and greater use of over the top (OTT) platforms continues to drive sales in home video. Intense competition between different television manufacturers has led to ... Read More
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Japan Games Software Retail Market Summary, Competitive Analysis and Forecast to 2027
... forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes games for domestic game ... Read More
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China Games Software Retail Market Summary, Competitive Analysis and Forecast to 2027
... 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes games for domestic game consoles, handheld ... Read More
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Asia-Pacific (APAC) Games Software Retail Market Summary, Competitive Analysis and Forecast to 2027
... to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes games for domestic game consoles, ... Read More
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India Games Software Retail Market Summary, Competitive Analysis and Forecast to 2027
... 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes games for domestic game consoles, handheld ... Read More
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
... is expected to grow from 83.9 Billion in 2023 to USD 1,303.4 Billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The video game industry has played a ... Read More
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Esports Market Size, Share & Trends Analysis Report By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Media Rights), By Region (APAC, CSA, Europe), And Segment Forecasts, 2023 - 2030
... global esports market size is expected to reach USD 12.10 billion by 2030, registering a CAGR of 26.8% from 2023 to 2030, according to a new report by Grand View Research, Inc.The increasing mobile usage ... Read More
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Video Games in the Philippines
... returned to their pre-pandemic lifestyles and spent more time outside the home, they allocated a higher proportion of their budgets towards other experiences, such as travel. Despite that, sales continued to grow, due to the ... Read More
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Europe, U.S., Latin America, MEA and Asia Digital Gift Cards and Prepaid Card Market
... in 2022, growing with a CAGR of 16.2% in the forecast period of 2023 to 2030. Market Segmentation Asia Digital Gift Cards and Prepaid Card Market, Type (Prepaid Card and Digital Gift Card), Distribution Channel ... Read More
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India Online Gaming Market, By Device (Mobile/ Tablet, Console, PC/ Laptop); By Game Category & Genre (Casual, Real Money Games (RMG), Online Fantasy Sports (OFS)); By Monetization Model (Subscription, Ad Revenue, In-app Purchases, Commission); By Gamer Skill (Casual, Mid-core, Hardcore, Professional), Trend Analysis, Competitive Landscape & Forecast, 2019–2029
... Gamer Skill (Casual, Mid-core, Hardcore, Professional), Trend Analysis, Competitive Landscape & Forecast, 2019–2029 India Online Gaming Market Size More Than Doubles Touch USD 2.31 Billion by 2029 India online gaming market is flourishing because of ... Read More