Category: Video Games
Asia Video Games
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Asia-Pacific Esports Market Outlook, 2028
... region. Younger population influences the shift to a ‘mobile first’ mentality where the region’s increasing online population and high smartphone penetration contribute significantly to the growth of mobile esports. As infrastructure and internet connectivity continue ... Read More
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China Esports Market Overview, 2028
... video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Those aged between 18-34 account for the majority of eSports viewers, with those aged 25-34 ... Read More
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South Korea Esports Market Overview, 2028
... with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. According to our research, South Korea stands as a video gaming powerhouse, having hosted many of the ... Read More
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India Esports Market Overview, 2028
... India Esports market. Furthermore, the shifting consumer preference for online and mobile gaming tournament participation as a recreational activity is propelling market growth. Esports organisers provide lucrative opportunities to game developers, gamers, and influencers, such ... Read More
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Russia Esports Market Overview, 2028
... are roughly 60% men and 40% women, with an average income of 45,000 rubbles per capita. Analysts note a significant increase in the percentage of fans by the end of 2022: one-quarter of the fans ... Read More
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Japan Esports Market Overview, 2028
... online battle arena (MOBA), and others. According to our research, while Japan is a leading player in video games, having created the Super Nintendo and Sony's PlayStation, the gaming trailblazer has taken its time to ... Read More
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India Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 37.8% during 2023-2030. The Metaverse Spend Value in the country will increase from US$12,080.5 million in 2022 to reach US$75,086.2 million by 2030. The tech-savvy population of India means ... Read More
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Japan Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 36.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$9,456.7 million in 2022 to reach US$57,397.5 million by 2030. The metaverse ecosystem is growing in ... Read More
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Vietnam Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 29.4% during 2023-2030. The Metaverse Spend Value in the country will increase from US$4,632.9 million in 2022 to reach US$19,865.5 million by 2030. Metaverse technology has gained rapid momentum ... Read More
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Thailand Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,184.4 million in 2022 to reach US$14,323.3 million by 2030. This report provides a comprehensive view ... Read More
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Turkey Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.3% during 2023-2030. The Metaverse Spend Value in the country will increase from US$2,107.7 million in 2022 to reach US$9,429.4 million by 2030. This report provides a comprehensive view ... Read More
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Malaysia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 32.2% during 2023-2030. The Metaverse Spend Value in the country will increase from US$1,632.0 million in 2022 to reach US$8,067.4 million by 2030. The metaverse ecosystem is growing significantly ... Read More
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Philippines Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 27.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$6,230.9 million in 2022 to reach US$24,520.4 million by 2030. In Philippines, there is a growing ... Read More
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Russia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 29.6% during 2023-2030. The Metaverse Spend Value in the country will increase from US$15,707.6 million in 2022 to reach US$68,275.4 million by 2030. This report provides a comprehensive view ... Read More
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China Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 35.8% during 2023-2030. The Metaverse Spend Value in the country will increase from US$76,076.8 million in 2022 to reach US$4,57,241.9 million by 2030. The rapid development in the Chinese ... Read More
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South Korea Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 34.2% during 2023-2030. The Metaverse Spend Value in the country will increase from US$7,764.9 million in 2022 to reach US$43,362.1 million by 2030. Government entities and private corporations ... Read More
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Indonesia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.7% during 2023-2030. The Metaverse Spend Value in the country will increase from US$6,553.2 million in 2022 to reach US$29,947.5 million by 2030. The metaverse ecosystem has been growing ... Read More
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Singapore Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 31.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$4,923.3 million in 2022 to reach US$23,243.9 million by 2030. Singapore has emerged as one of ... Read More
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China Cloud Gaming Technology Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... China's population spending heavily on mobile games, the industry's growth rate is five times that of the region's average. Also, with capabilities growing at about four times the rate of its domestic internet service, the ... Read More
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China Online Gaming Market, Size, Forecast 2023-2027, Industry Trends, Growth, Impact of Inflation, Opportunity Company Analysis
... Research. China's online gaming market is rising meteorically, with more than 701.8 Million gamers as of 2022; China is the biggest market in the world in terms of video games. As the leading market worldwide ... Read More
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Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
... The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More
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India Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes retail sales of games for domestic games ... Read More
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China Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes retail sales of games for ... Read More