Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
-
Movie & Video Distribution in the US - Industry Market Research Report
... and stores. The industry continues encountering increasing external competition as digital technology enables production studios to distribute their own content and bypass operators. In addition, demand in key markets, like movie theaters, remains weak, suppressing ... Read More
-
Germany Eye Tracking Market by Type (Head Mounted Eye Tracker and Remote Eye Tracker), by Component (Hardware and Software), by Application (Assistive Communication, Academic Research, Consumer Behavior Research, Usability Testing and Other Applications), and by End-User Industry (Retail, Automotive, Healthcare, Government and Others)- Opportunity Analysis and Industry Forecast, 2024– 2030
... End-User Industry (Retail, Automotive, Healthcare, Government and Others)- Opportunity Analysis and Industry Forecast, 2024– 2030 The Germany Eye Tracking Market size was valued at USD 54.0 million in 2023, and is predicted to reach USD ... Read More
-
U.S. Eye Tracking Market by Type (Head Mounted Eye Tracker and Remote Eye Tracker), by Component (Hardware and Software), by Application (Assistive Communication, Academic Research, Consumer Behavior Research, Usability Testing and Other Applications), and by End-User Industry (Retail, Automotive, Healthcare, Government and Others)- Opportunity Analysis and Industry Forecast, 2024– 2030
... End-User Industry (Retail, Automotive, Healthcare, Government and Others)- Opportunity Analysis and Industry Forecast, 2024– 2030 The U.S. Eye Tracking Market size was valued at USD 191.8 million in 2023, and is predicted to reach USD ... Read More
-
North America Eye Tracking Market by Type (Head Mounted Eye Tracker and Remote Eye Tracker), by Component (Hardware and Software), by Application (Assistive Communication, Academic Research, Consumer Behavior Research, Usability Testing and Other Applications), and by End-User Industry (Retail, Automotive, Healthcare, Government and Others)- Opportunity Analysis and Industry Forecast, 2024– 2030
... by End-User Industry (Retail, Automotive, Healthcare, Government and Others)- Opportunity Analysis and Industry Forecast, 2024– 2030 The North America Eye Tracking Market size was valued at USD 252.1 million in 2023, and is predicted to ... Read More
-
Global Free-to-Play (F2P) Market Size study, by Physical Platform (Computer, Console, Smartphone, Tablet), by Operating System (Android, FreeBSD, iOS, Windows), by Revenue Model (In-Game Advertising, In-Game Purchase), by Game Type (Action, Adventure, Arcade, Sports, Strategy), by Age Group (Above 50, Age 10-20, Age 21-35, Age 36-50), by Platform (Offline, Online) and Regional Forecasts 2022-2032
... by Age Group (Above 50, Age 10-20, Age 21-35, Age 36-50), by Platform (Offline, Online) and Regional Forecasts 2022-2032 The Global Free-to-Play (F2P) Market was valued at USD 46.99 billion in 2023 and is projected ... Read More
-
3D Motion Capture System Market by Type (Body-based, Image-based), Component (Hardware, Software, Service), Technology, End User, and Geography - Global Industry Analysis, Opportunities and Forecast up to 2030
... global 3D motion capture system market size was valued at $235.47 million in 2024 and is projected to reach $559.02 million by 2030, growing at a CAGR of 15.5% during the forecast period. 3D Motion ... Read More
-
Global Gaming Graphic Processing Unit (GPU) Market 2024-2028
... a CAGR of 20.94% during the forecast period. The report on the gaming graphic processing unit (GPU) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor ... Read More
-
Global Game Engines Market 2024-2028
... report on the game engines market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
-
Global Metaverse In Healthcare Market 2024-2028
... metaverse in healthcare market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
-
Global Animation And Gaming Market 2024-2028
... animation and gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
-
Video Rental - 2024 U.S. Market Research Report with Updated Recession Risk Forecasts
... in the United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of ... Read More
-
Movie and Video Distribution - 2024 U.S. Market Research Report with Updated Recession Risk Forecasts
... the industry in the United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, ... Read More
-
Packaged Software and Games - 2024 U.S. Market Research Report with Updated Recession Risk Forecasts
... the industry in the United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, ... Read More
-
Global Gaming Peripheral Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
-
Global Game-based Learning Market Analysis & Trends - Industry Forecast to 2030
... on our analysis the market is expected to grow at a CAGR of 20.3% from 2024 - 2030 timeframe. Some of the prominent trends that the market is witnessing include rising demand for quality education, ... Read More
-
Sustainability in the Metaverse, Forecast to 2029
... possess a sense of social presence and spatial awareness and can participate in an extensive virtual economy. The central concept of the metaverse is straightforward but intriguing: A persistent 3D world in which an infinite ... Read More
-
Mobile Entertainment
... at a CAGR of 6.8% over the analysis period 2023-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 6.4% CAGR and reach US$126.3 Billion by the end of ... Read More
-
3D Gaming Consoles
... by 2030, growing at a CAGR of 13.0% over the analysis period 2023-2030. Home 3D Gaming Consoles, one of the segments analyzed in the report, is expected to record a 14.1% CAGR and reach US$25.0 ... Read More
-
Cloud Gaming
... at a CAGR of 54.2% over the analysis period 2023-2030. Cloud Gaming Platform Services, one of the segments analyzed in the report, is expected to record a 57.7% CAGR and reach US$88.9 Billion by the ... Read More
-
Mobile Application
... at a CAGR of 10.7% over the analysis period 2023-2030. Google Store, one of the segments analyzed in the report, is expected to record a 11.9% CAGR and reach US$248.9 Billion by the end of ... Read More
-
Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032
... in 2023. Looking forward, IMARC Group expects the market to reach US$ 71.7 Billion by 2032, exhibiting a growth rate (CAGR) of 15.8% during 2024-2032. The game-based learning market growth is primarily driven by the ... Read More
-
Social Gaming
... at a CAGR of 15.1% over the analysis period 2023-2030. Virtual Goods Revenues, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end ... Read More
-
Consumer Use of the Internet & Mobile 2025
... the 230 million U.S. adult Internet users, Consumer Use of the Internet & Mobile 2025 assesses online activities and content, e-commerce spending, mobile access to the web, apps, and more. Internet and mobile-media market data ... Read More
-
Global Play To Earn Games Market Research Report 2024(Status and Outlook)
... Earn Games Market Size was estimated at USD 1360.84 million in 2023 and is projected to reach USD 5166.33 million by 2029, exhibiting a CAGR of 24.90% during the forecast period. This report provides a ... Read More
-
Console and Handheld Gaming Software
... is expected to reach US$64.4 Billion by 2030, growing at a CAGR of 4.2% over the analysis period 2023-2030. Console Gaming Software, one of the segments analyzed in the report, is expected to record a ... Read More