Category: Video Games
Global Video Games
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Simulation Software Market by Software Type (Computer-aided Design (CAD) Simulation, Physics and Multiphysics Simulation, Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Gaming, AR/VR, and Training Simulation) - Global Forecast to 2030
... Software market size is estimated to grow from USD 19.95 Billion in 2024 to USD 36.22 Billion by 2030 at a compound annual growth rate (CAGR) of 10.4 % during the forecast period. The growth ... Read More
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Gaming Peripherals Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global gaming peripherals market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global gaming ... Read More
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Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2025 - 2030
... The global location-based entertainment market size is anticipated to reach USD 25.90 billion by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of ... Read More
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Brain-Computer Interface: Global Markets
... from 2024 through 2029. Revenue forecasts for this period are segmented by component, technology, type, application and geographical region. The report covers the emerging technologies that are expected to shape the BCI market in the ... Read More
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Mixed Reality Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global mixed reality market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global mixed ... Read More
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Global Augmented Reality (AR) Gaming Market 2024-2028
... the augmented reality (AR) gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Smartphone Application Processor Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Operating System (Android, iOS), By Component (5G, ARM cores, GPU, Cache Memories, Memory Controllers, Audio and Video Decoders), By Application (Gaming, Photo and Video Editing, Camera), By Region & Competition, 2019-2029F
... (Gaming, Photo and Video Editing, Camera), By Region & Competition, 2019-2029F Global Smartphone Application Processor Market was valued at USD 35 Billion in 2023 and is anticipated to project robust growth in the forecast period ... Read More
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Global Electronic Table Games (ETG) Market 2024-2028
... the electronic table games (ETG) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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2024 Game Software Publishing Global Market Size & Growth Report with Updated Analysis & Forecasts
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth ... Read More
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2024 Video Game Players and Consoles Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and ... Read More
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2024 Video Games Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth ... Read More
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2024 Video Games Global Market Size & Growth Report with Updated Analysis & Forecasts
... regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results ... Read More
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Global Massive Multiplayer Online Role-playing Game (MMORPG) Market 2024-2028
... period. The report on the massive multiplayer online role-playing game (MMORPG) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The ... Read More
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2024 Packaged Software and Games Global Market Size & Growth Report with Updated Recession Risk Forecasts
... across 4 global regions, 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Packaged Software ... Read More
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2024 Video Rental Global Market Size & Growth Report with Updated Recession Risk Forecasts
... 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country ... Read More
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Video Game Market Global Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles), Countries and Company Analysis 2024-2032
... market is estimated to increase from US$ 230.86 billion in 2023 to US$ 563.44 billion in 2032 at CAGR of from 2024 to 2032, which is 10.42%. This has contributed to the massive growth which ... Read More
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VR Content Creation
... at a CAGR of 86.7% over the analysis period 2023-2030. VR Content Creation Software/Application, one of the segments analyzed in the report, is expected to record a 88.1% CAGR and reach US$229.5 Billion by the ... Read More
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AI In Media & Entertainment Global Market Opportunities And Strategies To 2033
... Production Planning And Management; Sales And Marketing; Talent Acquisition; Content Capture; Sports Automatic ProductionCovering: Amazon.Com, Inc (Amazon Web Services Inc); The Walt Disney Company; EVS Broadcast Equipment S.A.; Pixellot Ltd.; Production Resource Group, L.L.C. AI ... Read More
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Electronic Product Retailing Global Market Report 2024 Including: 1) By Type: Business-to-Business Retailing; Business-to-Consumer Retailing 2) By Product Type: Audio Equipment; Consumer Electronics; Gaming And Entertainment; Home Appliances; Office Electronics; Personal Care Electronics; Photography And Videography Equipment 3) By Distribution Channel: Offline; Online 4) By Application: Commercial; Residential Covering: Walmart Inc.; Amazon.com Inc.; Apple Inc.; Costco Wholesale Corporation; Microsoft Corporation
... Equipment3) By Distribution Channel: Offline; Online4) By Application: Commercial; ResidentialCovering: Walmart Inc.; Amazon.com Inc.; Apple Inc.; Costco Wholesale Corporation; Microsoft Corporation Electronic Product Retailing Global Market Report 2024 from The Business Research Company provides strategists, ... Read More
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Global Gaming Earbuds Market (2024 Edition): Market Size, Trends, Opportunities and Forecast by Sales Channel (Brand Stores, Supermarkets/Hypermarkets , Specialty Stores, Online Channel and Other Sales Channels), Application, Product Type, Region, By Country: 2020-2030
... A report published by Azoth Analytics highlights different factors and opportunities prevailing in the “Global Gaming Earbuds Market (2024 Edition)”. According to the report, Global Gaming Earbuds Market was valued at USD 1736.01 Million in ... Read More
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Smart Glasses Market by Monocular & Binocular Glasses, Monochrome, Full-color Display, Photochromic, Electrochromic, Polymer-Dispersed Liquid Crystals (PLD), Suspended Particles Device, Gaming, Remote Inspection, Telemedicine - Global Forecast to 2030
... estimated to grow from USD 878.8 million in 2024 to USD 4,129.3 million in 2030; it is expected to grow at a CAGR of 29.4% during the forecast period. The smart glasses market has a ... Read More
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Visualization and 3D Rendering Software Market Report by Product Type (Plugin, Stand-alone), Deployment Mode (On-premises, Cloud-based), Application (Architectural and Visualization, Research and Training, Gaming, Marketing and Advertisement, and Others), End Use Industry (Construction and Real Estate, Energy and Utilities, Media and Entertainment, Education, Healthcare and Life Science, and Others), and Region 2024-2032
... Estate, Energy and Utilities, Media and Entertainment, Education, Healthcare and Life Science, and Others), and Region 2024-2032 The global visualization and 3D rendering software market size reached US$ 3.2 Billion in 2023. Looking forward, IMARC ... Read More
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Long-term Evolution (LTE) Market Forecasts to 2030 – Global Analysis By Device Type (Smartphones, Tablets, Vehicles, Wearables, Gaming Consoles and Other Device Types), Technology, Application, End User and by Geography
... Global Long-term Evolution (LTE) Market is accounted for $42.50 billion in 2024 and is expected to reach $123.03 billion by 2030 growing at a CAGR of 19.38% during the forecast period. 4G also refers to ... Read More
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Online Entertainment Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global online entertainment market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global online ... Read More
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Global Derivative Mobile Game Industry Trends Analysis Report 2024, Forecast to 2032 (Broken Down by Type, End User, Regional Analysis, and Competitive Landscape)
... by conducting both qualitative and quantitative analysis of the market, sharing concrete numbers and thorough insights from different market segments. The quantitative analysis includes both historical and forecast data of various market segments, while the ... Read More