Category: Video Games
Africa Video Games
-
Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
... Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030 The ... Read More
-
Anime in Middle East & Africa
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished ... Read More
-
South Africa Video Games
... from the dynamic growth of the next-generation consoles PlayStation 5, and Xbox Series X. Although these static consoles were released in 2020, many consumers in South Africa only started to purchase these products a few ... Read More
-
Middle East of Africa eSports Market
... the forecast period of 2024 to 2031. Market Segmentation: Middle East and Africa eSports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person ... Read More
-
High Dynamic Range Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Exploring Growth Trajectories, Regional Dynamics, and Industry Trends The High Dynamic Range (HDR) market is on an upward trajectory, poised to witness significant expansion from 2024 to 2031. With a projected Compound Annual Growth Rate ... Read More
-
Mobile and Handheld Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Innovation stands as the cornerstone of the mobile and handheld gaming market, and in an era where technological advancements reign supreme, staying ahead of the curve is not just a choice but a necessity. ... Read More
-
Africa: Video Game Consoles Market - Analysis, Size, Trends, Consumption, and Forecast
... of COVID-19 on it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the video game consoles market in Africa and describes the main market participants, ... Read More
-
Nigeria: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
-
Video Games in South Africa
... benefit from the dynamic growth of next-generation consoles, PlayStation 5 and Xbox Series X. Although these static consoles were launched at the end of 2020 manufacturers found themselves unable to satisfy the demand, resulting in ... Read More
-
Demand Side Platform Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Unlocking the Potential of DSP for Programmatic Advertising The global demand side platform (DSP) market is set to experience robust growth driven by the rising adoption of DSPs for programmatic advertising. Enhanced campaign reporting and ... Read More
-
Middle East & Africa Esports Market Outlook, 2028
... is expected to grow over the coming years. In recent years, gaming has changed radically. Not only have the games themselves evolved so has the way users engage with them. Each player competing against the ... Read More
-
South Africa Esports Market Overview, 2028
... the case in South Africa. Things will improve significantly as more young players enter the scene. The potential is already there, as evidenced by South African players' performances in CS:GO and FIFA. Things should improve ... Read More
-
South Africa Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 29.9% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,260.7 million in 2022 to reach US$14,308.2 million by 2030. Metaverse is gaining strong prominence ... Read More
-
Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
-
Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More
-
Video Games in South Africa
... relaxed during 2021, the change in consumer behaviour that was sparked during the hard lockdown of 2020 meant that video games maintained strong growth, as consumers continued to seek entertainment options whilst spending time at ... Read More
-
eSports Market, By (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 202
... 2022 - 2028 Esports is a form of competition using video games. Generally, esports takes in the form of multiplayer video game competitions, especially among professional players, or teams. Competitors from different teams participate in ... Read More
-
Middle East and Africa (MEA) Egaming Market Latest Developments, Telco Value Propositions, and Monetization, 2022 Update
... Insider Report by GlobalData, provides an executive-level overview of the egaming market in AME. It delivers deep qualitative insights into the egaming industry, egaming value chain and ecosystem dynamics. It also analyzes key trends in ... Read More
-
Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an
... Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 The cloud gaming enables users to play high quality games online without using any high-end gaming devices, which also eliminates the constant need of upgrading your ... Read More
-
Latin America, Middle East & Africa Metaverse Market Databank
... 2021 to 2029. Hardware segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware ... Read More
-
Global OTT Services Market By Component (Solution And Services); By Device Type (Smartphones, Smart TVs, Laptops/Desktops And Tablets, Gaming Consoles, Set-Top Box And Others); By Content Type (Video, Audio/Voip, Games, Communication And Others) By Revenue Model (Subscription, Advertisement, Hybrid, And Others) By User Type (Personal And Commercial); By End-User (Media & Entertainment, Education & Training, Health & Fitness, IT & Telecom, E-Commerce, BFSI, Government And Others); By Region (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028
... Model (Subscription, Advertisement, Hybrid, And Others) By User Type (Personal And Commercial); By End-User (Media & Entertainment, Education & Training, Health & Fitness, IT & Telecom, E-Commerce, BFSI, Government And Others); By Region (North America, ... Read More
-
Middle East and Africa Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)
... fraud detection tools market in the MEA is expected to grow from US$ 15.96 million in 2021 to US$ 44.54 million by 2028; it is estimated to grow at a CAGR of 15.8% from 2021 ... Read More
-
Africa Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... a positive effect on the African Gaming Market. The pandemic lead to mandated stay-at-home orders, which resulted in the customers spending more time and money on various games and gaming consoles, which led to the ... Read More