Category: Video Games
Oceania Video Games
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3D Reconstruction Software Market Share, Size, Trends, Industry Analysis Report: By Type (Based on Images and Videos and Based on Scanning), Product, Application, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Forecast, 2025–2034
... & Africa) – Market Forecast, 2025–2034 The global 3D reconstruction software market size is expected to reach USD 5.52 billion by 2034, according to a new study by Polaris Market Research. The report “Global 3D ... Read More
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Video Game, DVD and Recorded Music Retailing in Australia - Industry Market Research Report
... from industry retailers with bricks-and-mortar stores are also included. Businesses that only operate online are excluded from the industry. SMEs in this industry do not substantially differ from larger operators in the types of products ... Read More
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Games Software Retail in Asia-Pacific
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, ... Read More
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Video Post-Production Services in Australia - Industry Market Research Report
... of digital workflows and advances in software have made post-production techniques more accessible for film, TV and commercial producers. Many production companies have brought post-production services in-house, which has shifted industry demand towards sophisticated services, ... Read More
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Australia Video Games
... in the local market as the category continues to successfully reach new consumers through new content. Euromonitor International's Video Games in Australia report offers a comprehensive guide to the size and shape of the market ... Read More
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High Dynamic Range Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Exploring Growth Trajectories, Regional Dynamics, and Industry Trends The High Dynamic Range (HDR) market is on an upward trajectory, poised to witness significant expansion from 2024 to 2031. With a projected Compound Annual Growth Rate ... Read More
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Mobile and Handheld Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Innovation stands as the cornerstone of the mobile and handheld gaming market, and in an era where technological advancements reign supreme, staying ahead of the curve is not just a choice but a necessity. ... Read More
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Reproduction of Recorded Media in Australia - Industry Market Research Report
... of Recorded Media industry in recent years. Changing consumer preferences have wreaked havoc on the industry, leading to substantial drops in revenue. Demand for new digital media solutions has shot up, as these platforms allow ... Read More
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Australia: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Asia Pacific: Video Game Consoles Market - Analysis, Size, Trends, Consumption, and Forecast
... market, the impact of COVID-19 on it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the video game consoles market in Asia Pacific and describes ... Read More
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Asia-Pacific (APAC) Games Software Retail Market Summary, Competitive Analysis and Forecast to 2027
... to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes games for domestic game consoles, ... Read More
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Motion Picture and Video Distribution in Australia - Industry Market Research Report
... years. Increasing media digitisation has changed the way that film and TV content is delivered to households and has affected the industry's operating landscape. The industry's performance mostly relies on box office takings at cinemas ... Read More
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Demand Side Platform Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Unlocking the Potential of DSP for Programmatic Advertising The global demand side platform (DSP) market is set to experience robust growth driven by the rising adoption of DSPs for programmatic advertising. Enhanced campaign reporting and ... Read More
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Motion Picture and Video Production in Australia - Industry Market Research Report
... cost rebates for domestic film and TV productions, shooting international film and TV projects in Australia and conducting post-production work in Australia regardless of where the project was shot. Government rebates have encouraged overseas producers ... Read More
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Video Games in Australia
... solid. In 2022, players faced higher costs due to the impact of inflation. Moreover, the shortage of semiconductors further impacted the category, with the shortfall persisting until December 2022. And, as people returned to their ... Read More
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Online Video Game Sales in Australia - Industry Market Research Report
... operators that have both bricks-and-mortar stores and online operations, and online-only retailers. Multi-channel retailers, such as EB Games and JB Hi-Fi, largely sell physical video games online to complement instore sales. These sales mostly serve ... Read More
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Asia Pacific 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others)
... Others) The Asia Pacific 3D avatar solution market is expected to grow from US$ 25.46 million in 2022 to US$ 142.06 million by 2028. It is estimated to grow at a CAGR of 33.2% from ... Read More
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Australia Esports Market Overview, 2028
... genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. Esports titles are held in Oceania. From my observations and reports, eSports is developing quite well ... Read More
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Australia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 33.4% during 2023-2030. The Metaverse Spend Value in the country will increase from US$2,783.8 million in 2022 to reach US$14,700.6 million by 2030. The hype surrounding the metaverse and ... Read More
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Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
... The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One ... Read More
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Asia-Pacific Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes retail sales of games for ... Read More
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Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an
... Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 The cloud gaming enables users to play high quality games online without using any high-end gaming devices, which also eliminates the constant need of upgrading your ... Read More
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Asia-Pacific Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Asia Pacific Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)
... tools market in APAC is expected to grow from US$ 68.27 million in 2021 to US$ 218.50 million by 2028; it is estimated to grow at a CAGR of 18.1% from 2021 to 2028. The ... Read More