Category: Video Games
Middle East Video Games
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Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
... Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030 The ... Read More
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Saudi Arabia Entertainment and Amusement Market Report Forecast By Type of Entertainment Destination (Cinemas and Theatres, Amusement and Theme Parks, Gardens and Zoos, Malls, Gaming Centers, Others), Source of Revenue (Tickets, Food and Beverages, Merchandise, Advertising, Others), City (Riyadh, Jeddah, Makkah, Dammam, Rest of Saudi Arabia) and Company Analysis 2024-2032
... Advertising, Others), City (Riyadh, Jeddah, Makkah, Dammam, Rest of Saudi Arabia) and Company Analysis 2024-2032 United States Dental Equipment Market Size United States Dental Equipment Market is further predicted to cross US$ 6.29 billion by ... Read More
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Anime in Middle East & Africa
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished ... Read More
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The United Arab EmiratesVideo Games
... and hand-held consoles, driven by the release of upgraded models with enhanced features such as AI integration and sustainability initiatives. The rumoured 2025 launch of the successor to Nintendo Switch, incorporating AI-powered features for improved ... Read More
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Middle East Media and Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... is expected to reach USD 59.10 billion by 2029, growing at a CAGR of 9.41% during the forecast period (2024-2029). Key Highlights The media and entertainment (M&E) industry has been one of the first business ... Read More
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Middle East of Africa eSports Market
... the forecast period of 2024 to 2031. Market Segmentation: Middle East and Africa eSports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person ... Read More
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High Dynamic Range Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Exploring Growth Trajectories, Regional Dynamics, and Industry Trends The High Dynamic Range (HDR) market is on an upward trajectory, poised to witness significant expansion from 2024 to 2031. With a projected Compound Annual Growth Rate ... Read More
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Mobile and Handheld Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Innovation stands as the cornerstone of the mobile and handheld gaming market, and in an era where technological advancements reign supreme, staying ahead of the curve is not just a choice but a necessity. ... Read More
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Oman: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Oman: Video Game Consoles Market - Analysis, Size, Trends, Consumption, and Forecast
... of COVID-19 on it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the video game consoles market in Oman and describes the main market participants, ... Read More
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Demand Side Platform Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Unlocking the Potential of DSP for Programmatic Advertising The global demand side platform (DSP) market is set to experience robust growth driven by the rising adoption of DSPs for programmatic advertising. Enhanced campaign reporting and ... Read More
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Home Video in Israel
... comparatively long replacement cycles and the fact that many people purchased new televisions in 2020 during the lengthy period of home seclusion that followed the outbreak of COVID-19. With high inflation driving up unit prices ... Read More
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Home Video in the United Arab Emirates
... are investing in innovation to enhance the value of their products, catering for the growing demand for premium offerings. Residents in the United Arab Emirates are also increasingly willing to invest in high-value items, particularly ... Read More
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Middle East and Africa (MEA) Anime Market Summary, Competitive Analysis and Forecast to 2027
... recurrence monitoring. Its products include maxBRCA, maxHBOC, QB56 are developed for the treatment of breast cancer and ovarian cancer. MammaType, EndoPredict, MammaTyper, CercaTest ERBB2 are developed for the treatment of breast cancer. FOXCARD- Fudan Subtyping ... Read More
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Video Games in the United Arab Emirates
... impact of pandemic-induced home seclusion continued to drive sales of video game consoles and software during 2022, especially Sony's PlayStation 5 and Microsoft's Xbox Series. Sales and interest in the new Nintendo Switch OLED 2022 ... Read More
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Middle East & Africa Esports Market Outlook, 2028
... is expected to grow over the coming years. In recent years, gaming has changed radically. Not only have the games themselves evolved so has the way users engage with them. Each player competing against the ... Read More
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United Arab Emirates (UAE) Esports Market Overview, 2028
... diverse region. The average gamer in the country is expected to spend around USD 115 per year on gaming. In the online population, 70% of women and 74% of men play mobile games, 49% of ... Read More
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Saudi Arabia Esports Market Overview, 2028
... being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Riyadh and several companies have increased their investments in order to accelerate the sector's development and boost economic benefits, including job creation. ... Read More
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Saudi Arabia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 31.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$1,156.3 million in 2022 to reach US$5,414.3 million by 2030. Saudi Arabia is expected to ... Read More
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United Arab Emirates Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... over the forecast period, recording a CAGR of 30.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$2,866.0 million in 2022 to reach US$12,931.0 million by 2030. Metaverse has gained increasing ... Read More
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Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More
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Middle East Media and Entertainment Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... forecast period (2022-2027). The media and entertainment industry of the region is undergoing significant transformation. Cultural shifts among the region's young people have spawned considerable traction, and untapped demand for local Arabic content will spur ... Read More
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eSports Market, By (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 202
... 2022 - 2028 Esports is a form of competition using video games. Generally, esports takes in the form of multiplayer video game competitions, especially among professional players, or teams. Competitors from different teams participate in ... Read More
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Middle East and Africa (MEA) Egaming Market Latest Developments, Telco Value Propositions, and Monetization, 2022 Update
... Insider Report by GlobalData, provides an executive-level overview of the egaming market in AME. It delivers deep qualitative insights into the egaming industry, egaming value chain and ecosystem dynamics. It also analyzes key trends in ... Read More