Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • Global Anime

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters ... Read More

  • Anime in Asia-Pacific

    ... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More

  • Anime in South America

    ... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed ... Read More

  • Anime in Europe

    ... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More

  • AI Image Generator Market Size, Share & Trends Analysis Report By Component (Software, Services), By End-user (Media & Entertainment, Healthcare), By Region, And Segment Forecasts, 2024 - 2030

    ... The global AI image generator market size is anticipated to reach USD 1.08 billion by 2030, registering a CAGR of 17.7% from 2024 to 2030, according to a new report by Grand View Research, Inc. ... Read More

  • Worldwide CDN Provider Market Shares, 2023: Vendors Strengthen Their Differentiation Play at the Edge

    ... key CDN providers and an "others" category. It includes information about revenues for key segments in the CDN market that include over-the-top (OTT) video, web, email and data; online gaming; file sharing; security services; and ... Read More

  • Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed, Digital); By Distribution Channel; By Genre; By Audience; By Region; Segment Forecast, 2024- 2032

    ... USD 53,502.4 Million by 2032, according to a new study by Polaris Market Research. The report “Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed, Digital); By Distribution Channel; By Genre; By ... Read More

  • Digital Media in Italy

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Digital media market is segmented into digital music, digital video, and digital books. The market value refers to the revenue ... Read More

  • Digital Media in Norway

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Digital media market is segmented into digital music, digital video, and digital books. The market value refers to the revenue ... Read More

  • India Video Games

    ... inflation, and greater mobility outside the home. Consumer spending habits were also more restricted during the year, as some people preferred to save or divert spending from discretionary products to essentials. Furthermore, with the majority ... Read More

  • Projection Mapping Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

    ... billion by 2029, growing at a CAGR of 21.87% during the forecast period (2024-2029). A technique called projection mapping combines several projectors to work together on a surface to create stunning visual displays. Since the ... Read More

  • South Africa Video Games

    ... from the dynamic growth of the next-generation consoles PlayStation 5, and Xbox Series X. Although these static consoles were released in 2020, many consumers in South Africa only started to purchase these products a few ... Read More

  • 2024 Global: Metaverse Market - Innovative Markets Forecast (2030) report

    ... 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in ... Read More

  • 2024 Global: Esports Market - Innovative Markets Forecast (2030) report

    ... 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in ... Read More

  • 2024 Global: Gaming Chairs Market - Innovative Markets Forecast (2030) report

    ... 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression ... Read More

  • 2024 Global: Gamification Market - Innovative Markets Forecast (2030) report

    ... 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in ... Read More

  • eSports Market Update: Co-Streaming to the Rescue

    ... considers what this trend portends for core esports market suppliers in 2024."Co-streaming may be 2024's hottest esports trend. The fans have spoken: they like and want co-streamers. Esports vendors must adjust their strategies to take ... Read More

  • Switzerland Video Games

    ... rise strongly in 2023. The motivations for gaming varied widely, ranging from relaxation/unwinding to a time filler and from a group activity (social events, playing with friends and family) to competitive gaming. Competitive gamers are ... Read More

  • Worldwide Home Video Game Console Forecast, 2024–2028: Game Spending per Console Trends Lower

    ... are considered in grouped categories. Packaged game discs/cards are broken out from two digital game–related spending segments. The study examines key market events and related trends, and it offers advice and guidance to market vendors."The ... Read More

  • Global 3d Gaming Consoles Market 2024-2028

    ... 3D gaming consoles market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More

  • Global Mobile Augmented Reality (Ar) Market 2024-2028

    ... on the mobile augmented reality (ar) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More

  • Global Gaming Chair Market 2024-2028

    ... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More

  • Global Digital Content Market 2024-2028

    ... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More

  • Global Gamification Market 2024-2028

    ... holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest trends and ... Read More

  • Global K-12 Game-Based Learning Market 2024 by Company, Regions, Type and Application, Forecast to 2030

    ... in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period. Game-based Learning is games explicitly designed with educational purposes, or which have incidental ... Read More

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