Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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2025 Global: Plastic Parts For Turntables, Record Players, Cassette-Players, Magnetic Tape Recorders, Other Sound Or Video Recording/Reproducing Apparatus Excluding Pick-Up Cartridges Products-Manufacturing Forecast (2031) report
... Magnetic Tape Recorders, Other Sound Or Video Recording/Reproducing Apparatus Excluding Pick-Up Cartridges Products-Manufacturing Forecast (2031) report analyzies the market size, projected growth/decline and regional data for the period 2020 through 2031. Perry/Hope Partners' reports provide ... Read More
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2025 Global: Video Game Consoles (Not Operated By Means Of Payments) Products-Manufacturing Forecast (2031) report
... projected growth/decline and regional data for the period 2020 through 2031. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and ... Read More
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Gaming Peripherals Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global gaming peripherals market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global gaming ... Read More
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India Mobile Gaming Market: Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on India mobile gaming market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the India mobile ... Read More
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Video Game Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
... 188.73 billion in 2021, and the market is now projected to grow from USD 199.74 billion in 2022 to USD 307.19 billion by 2029, exhibiting a CAGR of 6.3% during the forecast period of 2022-2029. ... Read More
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Strategic Intelligence: Gaming Sector Scorecard Q3 2024 Update
... few are leading in AI. Of these, the dominant players are the tech giants: Amazon, Alphabet, Microsoft, Meta, ByteDance, and Apple. Tencent, NetEase, Unity Technologies, Sony, and Roblox are investing heavily in AI, especially generative ... Read More
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Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2025 - 2030
... The global location-based entertainment market size is anticipated to reach USD 25.90 billion by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of ... Read More
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DVD, Game & Video Rental in Canada - Industry Market Research Report
... consumers have increasingly turned to other outlets for related media. The rise of online streaming services has been an insurmountable blow for many rental shops. Streaming services often offer consumers larger libraries, lower prices and ... Read More
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Brain-Computer Interface: Global Markets
... from 2024 through 2029. Revenue forecasts for this period are segmented by component, technology, type, application and geographical region. The report covers the emerging technologies that are expected to shape the BCI market in the ... Read More
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Mixed Reality Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global mixed reality market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global mixed ... Read More
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Television and Radio Receivers, Sound and Video Recording Devices in the US: ISIC 323
... to the size and shape of the Television and Radio Receivers, Sound and Video Recording Devices: ISIC 323 market at a national level. It provides the latest retail sales data, allowing you to identify the ... Read More
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Strategic Intelligence: Virtual Reality
... $11 billion in 2023, will generate revenues of $57 billion by 2030. This represents a compound annual growth rate (CAGR) of 26% over the period. Key Highlights VR is a niche technology with gaming, entertainment, ... Read More
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Video Game Market in US 2024-2028
... the video game market in us provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Global Augmented Reality (AR) Gaming Market 2024-2028
... the augmented reality (AR) gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Global Electronic Table Games (ETG) Market 2024-2028
... the electronic table games (ETG) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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2024 Game Software Publishing Global Market Size & Growth Report with Updated Analysis & Forecasts
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth ... Read More
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2024 Video Game Players and Consoles Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and ... Read More
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2024 Video Games Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth ... Read More
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2024 Video Games Global Market Size & Growth Report with Updated Analysis & Forecasts
... regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results ... Read More
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Global Massive Multiplayer Online Role-playing Game (MMORPG) Market 2024-2028
... period. The report on the massive multiplayer online role-playing game (MMORPG) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The ... Read More
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2024 Packaged Software and Games Global Market Size & Growth Report with Updated Recession Risk Forecasts
... across 4 global regions, 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Packaged Software ... Read More
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2024 Video Rental Global Market Size & Growth Report with Updated Recession Risk Forecasts
... 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country ... Read More
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Video Game Market Global Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles), Countries and Company Analysis 2024-2032
... market is estimated to increase from US$ 230.86 billion in 2023 to US$ 563.44 billion in 2032 at CAGR of from 2024 to 2032, which is 10.42%. This has contributed to the massive growth which ... Read More
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South Korea Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032
... South Korea Video Game market is expected to reach US$ 5.29 Billion in 2023 to US$ 12.50 Billion by 2032, with a CAGR of 10.03 % from 2024 to 2032. The main factors driving the ... Read More
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Game-Based Learning Market Forecast Report by Game Type (Training, Knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games) Deployment Type (On Premise, Cloud) End User (Education, Consumer, Healthcare & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032
... & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032 Global Game-Based Learning Market Size Global Game-Based Learning Market was US$19.32 billion in 2023 and is expected to the reach ... Read More