Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Mobile Application
... at a CAGR of 10.7% over the analysis period 2023-2030. Google Store, one of the segments analyzed in the report, is expected to record a 11.9% CAGR and reach US$248.9 Billion by the end of ... Read More
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Social Gaming
... at a CAGR of 15.1% over the analysis period 2023-2030. Virtual Goods Revenues, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end ... Read More
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Artificial Intelligence (AI) in Media and Entertainment
... US$18.9 Billion in the year 2023, is expected to reach US$89.0 Billion by 2030, growing at a CAGR of 24.8% over the analysis period 2023-2030. AI in Media and Entertainment Services, one of the segments ... Read More
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Consumer Use of the Internet & Mobile 2025
... the 230 million U.S. adult Internet users, Consumer Use of the Internet & Mobile 2025 assesses online activities and content, e-commerce spending, mobile access to the web, apps, and more. Internet and mobile-media market data ... Read More
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MMOG (Massively Multiplayer Online Games)
... is expected to reach US$86.7 Billion by 2030, growing at a CAGR of 10.1% over the analysis period 2023-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to ... Read More
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Global Play To Earn Games Market Research Report 2024(Status and Outlook)
... Earn Games Market Size was estimated at USD 1360.84 million in 2023 and is projected to reach USD 5166.33 million by 2029, exhibiting a CAGR of 24.90% during the forecast period. This report provides a ... Read More
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Console and Handheld Gaming Software
... is expected to reach US$64.4 Billion by 2030, growing at a CAGR of 4.2% over the analysis period 2023-2030. Console Gaming Software, one of the segments analyzed in the report, is expected to record a ... Read More
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Global Language Learning Games Market Research Report 2024(Status and Outlook)
... under pressure in various circumstances. Games offer a dynamic learning environment and help to refine nearly all aspects of our language skills—pronunciation, spelling, grammar, vocabulary, syntax, not to mention our listening and written comprehension which ... Read More
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Global 3D Fighting Games Market Research Report 2024(Status and Outlook)
... the boundaries are fixed. The Global 3D Fighting Games Market Size was estimated at USD 369.99 million in 2023 and is projected to reach USD 507.26 million by 2029, exhibiting a CAGR of 5.40% during ... Read More
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Mobile Gaming
... at a CAGR of 11.6% over the analysis period 2023-2030. Mobile Gaming for Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the ... Read More
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Video Games
... at a CAGR of 4.4% over the analysis period 2023-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.2% CAGR and reach US$123.8 Billion by the end of ... Read More
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Gaming Peripherals
... at a CAGR of 9.4% over the analysis period 2023-2030. Headsets, one of the segments analyzed in the report, is expected to record a 10.9% CAGR and reach US$5.7 Billion by the end of the ... Read More
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Animation Software
... at a CAGR of 8.5% over the analysis period 2023-2030. 3D Animation Software, one of the segments analyzed in the report, is expected to record a 9.4% CAGR and reach US$347.7 Billion by the end ... Read More
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Anime in Middle East & Africa
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished ... Read More
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Anime in North America
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters ... Read More
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Global Anime
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters ... Read More
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Anime in Asia-Pacific
... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More
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Anime in South America
... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed ... Read More
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Anime in Europe
... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More
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AI Image Generator Market Size, Share & Trends Analysis Report By Component (Software, Services), By End-user (Media & Entertainment, Healthcare), By Region, And Segment Forecasts, 2024 - 2030
... The global AI image generator market size is anticipated to reach USD 1.08 billion by 2030, registering a CAGR of 17.7% from 2024 to 2030, according to a new report by Grand View Research, Inc. ... Read More
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Worldwide CDN Provider Market Shares, 2023: Vendors Strengthen Their Differentiation Play at the Edge
... key CDN providers and an "others" category. It includes information about revenues for key segments in the CDN market that include over-the-top (OTT) video, web, email and data; online gaming; file sharing; security services; and ... Read More
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Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed, Digital); By Distribution Channel; By Genre; By Audience; By Region; Segment Forecast, 2024- 2032
... USD 53,502.4 Million by 2032, according to a new study by Polaris Market Research. The report “Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed, Digital); By Distribution Channel; By Genre; By ... Read More
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Digital Media in Italy
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Digital media market is segmented into digital music, digital video, and digital books. The market value refers to the revenue ... Read More
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Digital Media in Norway
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Digital media market is segmented into digital music, digital video, and digital books. The market value refers to the revenue ... Read More
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India Video Games
... inflation, and greater mobility outside the home. Consumer spending habits were also more restricted during the year, as some people preferred to save or divert spending from discretionary products to essentials. Furthermore, with the majority ... Read More