Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
...Show More ...Show Less


Video Games Industry Research & Market Reports

  • Video Rental - 2024 U.S. Market Research Report with Updated Recession Risk Forecasts

    ... in the United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of ... Read More

  • Movie and Video Distribution - 2024 U.S. Market Research Report with Updated Recession Risk Forecasts

    ... the industry in the United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, ... Read More

  • Packaged Software and Games - 2024 U.S. Market Research Report with Updated Recession Risk Forecasts

    ... the industry in the United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, ... Read More

  • Global Gaming Peripheral Market 2024-2028

    ... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More

  • Global Game-based Learning Market Analysis & Trends - Industry Forecast to 2030

    ... on our analysis the market is expected to grow at a CAGR of 20.3% from 2024 - 2030 timeframe. Some of the prominent trends that the market is witnessing include rising demand for quality education, ... Read More

  • Sustainability in the Metaverse, Forecast to 2029

    ... possess a sense of social presence and spatial awareness and can participate in an extensive virtual economy. The central concept of the metaverse is straightforward but intriguing: A persistent 3D world in which an infinite ... Read More

  • Mobile Entertainment

    ... at a CAGR of 6.8% over the analysis period 2023-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 6.4% CAGR and reach US$126.3 Billion by the end of ... Read More

  • 3D Gaming Consoles

    ... by 2030, growing at a CAGR of 13.0% over the analysis period 2023-2030. Home 3D Gaming Consoles, one of the segments analyzed in the report, is expected to record a 14.1% CAGR and reach US$25.0 ... Read More

  • Cloud Gaming

    ... at a CAGR of 54.2% over the analysis period 2023-2030. Cloud Gaming Platform Services, one of the segments analyzed in the report, is expected to record a 57.7% CAGR and reach US$88.9 Billion by the ... Read More

  • Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032

    ... in 2023. Looking forward, IMARC Group expects the market to reach US$ 71.7 Billion by 2032, exhibiting a growth rate (CAGR) of 15.8% during 2024-2032. The game-based learning market growth is primarily driven by the ... Read More

  • Mobile Application

    ... at a CAGR of 10.7% over the analysis period 2023-2030. Google Store, one of the segments analyzed in the report, is expected to record a 11.9% CAGR and reach US$248.9 Billion by the end of ... Read More

  • Social Gaming

    ... at a CAGR of 15.1% over the analysis period 2023-2030. Virtual Goods Revenues, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end ... Read More

  • Artificial Intelligence (AI) in Media and Entertainment

    ... US$18.9 Billion in the year 2023, is expected to reach US$89.0 Billion by 2030, growing at a CAGR of 24.8% over the analysis period 2023-2030. AI in Media and Entertainment Services, one of the segments ... Read More

  • Consumer Use of the Internet & Mobile 2025

    ... the 230 million U.S. adult Internet users, Consumer Use of the Internet & Mobile 2025 assesses online activities and content, e-commerce spending, mobile access to the web, apps, and more. Internet and mobile-media market data ... Read More

  • MMOG (Massively Multiplayer Online Games)

    ... is expected to reach US$86.7 Billion by 2030, growing at a CAGR of 10.1% over the analysis period 2023-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to ... Read More

  • Global Play To Earn Games Market Research Report 2024(Status and Outlook)

    ... Earn Games Market Size was estimated at USD 1360.84 million in 2023 and is projected to reach USD 5166.33 million by 2029, exhibiting a CAGR of 24.90% during the forecast period. This report provides a ... Read More

  • Console and Handheld Gaming Software

    ... is expected to reach US$64.4 Billion by 2030, growing at a CAGR of 4.2% over the analysis period 2023-2030. Console Gaming Software, one of the segments analyzed in the report, is expected to record a ... Read More

  • Global Language Learning Games Market Research Report 2024(Status and Outlook)

    ... under pressure in various circumstances. Games offer a dynamic learning environment and help to refine nearly all aspects of our language skills—pronunciation, spelling, grammar, vocabulary, syntax, not to mention our listening and written comprehension which ... Read More

  • Global 3D Fighting Games Market Research Report 2024(Status and Outlook)

    ... the boundaries are fixed. The Global 3D Fighting Games Market Size was estimated at USD 369.99 million in 2023 and is projected to reach USD 507.26 million by 2029, exhibiting a CAGR of 5.40% during ... Read More

  • Mobile Gaming

    ... at a CAGR of 11.6% over the analysis period 2023-2030. Mobile Gaming for Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the ... Read More

  • Video Games

    ... at a CAGR of 4.4% over the analysis period 2023-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.2% CAGR and reach US$123.8 Billion by the end of ... Read More

  • Gaming Peripherals

    ... at a CAGR of 9.4% over the analysis period 2023-2030. Headsets, one of the segments analyzed in the report, is expected to record a 10.9% CAGR and reach US$5.7 Billion by the end of the ... Read More

  • Animation Software

    ... at a CAGR of 8.5% over the analysis period 2023-2030. 3D Animation Software, one of the segments analyzed in the report, is expected to record a 9.4% CAGR and reach US$347.7 Billion by the end ... Read More

  • Anime in Middle East & Africa

    ... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished ... Read More

  • Anime in North America

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters ... Read More

Research Assistance

Live help

Join Alert Me Now!

Sign Up

Find out more on our blog
Cookie Settings