Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Europe Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)
... market in Europe is expected to grow from US$ 71.36 million in 2021 to US$ 217.83 million by 2028; it is estimated to grow at a CAGR of 17.3% from 2021 to 2028. With the ... Read More
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Metaverse in the Apparel Industry - Analysing Trends, Opportunities and Strategies for Success
... biggest talking points in the apparel industry at present. The report includes insight and analysis on the key trends emerging for apparel brands in the metaverse, alongside UK consumer survey data showcasing consumer sentiment surrounding ... Read More
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Serious Games Market by Gaming Platform (Smartphone, Console, PC, and Others), Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), Industry Vertical (Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, and Others), and Region: Global Opportunity Analysis and Industry Forecast, 2021–2030
... and Entertainment, and Others), and Region: Global Opportunity Analysis and Industry Forecast, 2021–2030 Serious game is a game-based initiative that has been designed for purposes such as training and education, which are other than pure ... Read More
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Live Streaming Market By Component (Platform, Services), Offering Model (B2B, B2C), Streaming Type (Audio, Video, Game), Vertical (Media & Entertainment, Education, Sports & Gaming, Government, Fitness), and Region - Global Forecast To 2028
... report titled “Live Streaming Market By Component (Platform, Services), Offering Model (B2B, B2C), Streaming Type (Audio, Video, Game), Vertical (Media & Entertainment, Education, Sports & Gaming, Government, Fitness), and Region – Global Forecast To 2028” ... Read More
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Analysis of the Global Cloud Gaming Market
... 2022-2025, with the base year being 2021. Cloud gaming enables users to play videogames without the need of downloading the full software or having access to the latest hardware, and it is present across a ... Read More
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Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 - 2030
... a CAGR of 39.4% over the forecast period, owing to increasing demand from end-use industries, which prominently include media and entertainment, education, and aerospace and defense is anticipated to propel the industry growth over the ... Read More
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Saudi Arabia Family Entertainment Centers Market, By Application (Arcade Studios, VR Gaming Zones, Sports Arcades and Others), By Visitor Demographics (Young adults 19-25, Adults >25, Families with Children 0-9, Families with Children 9-12, and Teenagers), By Facility Size (10,000-20,000, >40,000 Sq Feet, <5000 Sq Feet, 5,000-10,000 Sq Feet, and 20,001-40,000 Sq Feet), By Revenue Source (Entry Fees & Ticket Sales, Advertising, Food & Beverages, and Merchandizing), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), By Region, Competition, Forecast & Opportunities, 2027
... By Facility Size (10,000-20,000, >40,000 Sq Feet, Saudi Arabia family entertainment centers market is anticipated to grow at a formidable CAGR during the forecast period. The growth can be attributed to the rising disposable income ... Read More
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Mobile Gaming Market - Global Outlook & Forecast 2021-2026
... multiplayer games, and live streaming of mobile games boosts the global mobile gaming market. The ongoing mergers, acquisitions & partnerships by the vendors in the mobile games market is enabling vendors to expand their games ... Read More
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Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
... 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type ... Read More
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Home Entertainment Devices Market by Type (Audio Equipment, Video Devices, and Gaming Consoles), Mode of Connectivity Type (Wired Devices and Wireless Devices), and Distribution Channel (Offline and Online): Global Opportunity Analysis and Industry Forecast, 2022–2031
... The global home entertainment devices market size was valued at $264,655.3 million in 2020, and is projected to reach $545,147.9 million by 2031, registering a CAGR of 6.2% from 2022 to 2031. Home entertainment devices ... Read More
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2022 Global Forecast for Esports (2023-2028 Outlook)-High Tech & Emerging Markets Report
... market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments value) ... Read More
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2022 Global Forecast for Gamification (2023-2028 Outlook)-High Tech & Emerging Markets Report
... market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments value) ... Read More
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Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
... recent outbreak of COVID-19, the gaming market in the region is expected to witness significant growth, owing to an increased usage of online gaming services. Various gaming vendors in the market studied are expected to ... Read More
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Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027
... to grow at a CAGR of 22.43% during the period 2022–2027. Virtual rehabilitation makes it easy for the patient to interact with cognitive rehabilitation activities with the Exergame exercises, which improve executive function in older ... Read More
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Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021
... reality (VR) gaming in APEJ and provides a projection on the future trends of the virtual reality gaming market, in consideration of various assumptions. "After being stagnant for quite some time, the virtual reality gaming ... Read More
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Global Gaming Peripheral Market to 2027
... as gamepads, gaming headsets, joystick, virtual reality devices, and keyboard mouse. Gaming peripherals help to improve gaming experience while playing video games. Market Drivers Rise in technological advancements in video gaming peripheral is the key ... Read More
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Digital Education Market with COVID-19 Impact by End User (Academic Institutions and Enterprise and Public Sector), Learning Type (Self-paced Online Education and Instructor-led Online Education), Course Type and Region - Global Forecast to 2026
... Global Digital Education Market size to grow from USD 11.5 billion in 2021 to USD 46.7 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 32.3% during the forecast period. One of the ... Read More
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United States Video Game Market, Size, Forecast 2022-2027, Industry Trends, Growth, Impact of COVID-19, Opportunity Company Analysis
... the video game market is historically viewed as a niche category preserving adolescents and hard-core enthusiasts. Over the years, video gaming participation has become mainstreams with over half of the United States population playing video ... Read More
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Global Brand Licensing Market Size, Status and Forecast 2022-2028
... 275,936 million in 2021, at a CAGR of 4.30% during 2022-2028. Fully considering the economic change by this health crisis, Apparels accounting for 17.44% of the Brand Licensing global market in 2021, is projected to ... Read More
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Global Gaming Monitor Market Insights, Forecast to 2028
... billion in 2022 and is forecast to a readjusted size of US$ 23.6 billion by 2028 with a CAGR of 12.50% during the review period. Fully considering the economic change by this health crisis, 144Hz ... Read More
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North America Esports Market Forecast 2022-2030
... money for the top players drive market growth. MARKET INSIGHTS Canada and the United States are evaluated for the North America eSports market growth assessment. Canada’s diverse gaming industry is thriving, encompassing online gambling to ... Read More
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Asia-pacific Esports Market Forecast 2022-2030
... China are major growth drivers. MARKET INSIGHTS Australia & New Zealand, South Korea, India, China, Malaysia, Japan, Thailand, Indonesia, Singapore, and Rest of Asia-Pacific are evaluated for the Asia-Pacific eSports market growth assessment. Several gaming ... Read More
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Nordics Esports Market Forecast 2022-2028
... amount of indoor time. It is evaluated as one of the factors contributing to the rising number of gamers. Another major factor is the advanced digital infrastructure levels in most Scandinavian countries. MARKET INSIGHTS Denmark ... Read More
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Global Esports Market Forecast 2022-2030
... & sponsorship, prize money, and live streaming of esports events. MARKET INSIGHTS eSports entails organized competitive video gaming. The teams compete in tournaments for a cash prize. Also, it is followed by hordes of fans ... Read More
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Europe Esports Market Forecast 2022-2030
... to the COVID-19 pandemic. Also, the region has an advanced and stable infrastructure with regard to the internet and other technologies. MARKET INSIGHTS Spain, Russia, Poland, Germany, the United Kingdom, Nordics, Italy, France, and Europe ... Read More