Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Global Cloud Gaming Market 2022-2028
... servers that deliver content to whomever is trying to access it. Cloud gaming allows players to stream games to the supported devices (phone, tablet, TV) with a high-speed internet connection. Cloud gaming can be advantageous ... Read More
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Anime Market Size, Share & Trends Analysis Report By Anime Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region (MEA, Japan), And Segment Forecasts, 2022 - 2030
... anime market size is expected to reach USD 56.39 billion by 2030, growing at a CAGR of 9.7% during the forecast period, according to a new study by Grand View Research, Inc. The growing popularity ... Read More
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Leading Metaverse Platform Markets Databank
... segment is expected to be the highest contributor to this market, with $15,316.8 Million in 2020, and is anticipated to reach $19,077.2 Million by 2029, registering a CAGR of 2.50%. Headsets segment is anticipated to ... Read More
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Leading Metaverse Product Markets Databank
... segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively ... Read More
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Europe Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Global Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Global Metaverse Market, By Component (Hardware and Software), By Platform (Desktop, Mobile), By Technology (Blockchain, VR & AR, Mixed Reality), By Application (Gaming, Online Shopping, Content Creation, Social Media, Others), By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others), By Region, Competition Forecast and Opportunities, 2017-2027
... Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others), By Region, Competition Forecast and Opportunities, 2017-2027 The global metaverse market is anticipated to grow at a formidable rate during the forecast period. The market growth ... Read More
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Impact of COVID-19 on Digital scent technology Market: By Hardware Device (E-nose, Scent Synthesizer), By Application (Food & Beverage, Military & Defense, Medical, Marketing, Environmental Monitoring, Entertainment, Others), By End-Use Product (Smartphones, Smelling Screens, Music and Video Games, Explosives Detectors, Quality Control Products, Medical Diagnostic Products, Others)And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... and Video Games, Explosives Detectors, Quality Control Products, Medical Diagnostic Products, Others)And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Product Overview The digital scent technology Market ... Read More
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Asia-Pacific Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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North America Metaverse Market Databank
... segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively ... Read More
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Leading Metaverse Country Markets Databank
... America is expected to be the highest contributor to this market, with $14,108.6 Million in 2020, and is anticipated to reach $18,614.5 Million by 2029, registering a CAGR of 3.16%. Asia-Pacific is anticipated to reach ... Read More
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Latin America, Middle East & Africa Metaverse Market Databank
... 2021 to 2029. Hardware segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware ... Read More
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Worldwide Mobile In-App and In-Game Advertising Forecast, 2022–2026
... format. Mobile advertising revenue is additionally broken out by major type, format, and mobile operating system at a global level. Direct mobile game spending and the share of in-game ad revenue that is paid out ... Read More
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Consumer Market Model Insights: Growth Projected in Key Digital Online Entertainment Service Segments
... in IDC's Consumer Market Model."Despite much transformation already taking place in the consumer digital entertainment market, IDC's Consumer Market Model sheds light on notable growth still to come in key segments including streaming video, gaming, ... Read More
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Cultural & Recreation Goods Retailing in Europe - Industry Market Research Report
... by the industry included books, newspapers, music and video recordings, video games, sporting equipment, games and toys. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success ... Read More
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Worldwide Mobile and Handheld Gaming Forecast, 2022–2026
... rest of the world (ROW). Device installed bases (IBs), monthly active user (MAU) bases, storefront and operating system (OS) dynamics, average revenue per user (ARPU), mobile game download totals, and direct local game spending and ... Read More
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Global OTT Services Market By Component (Solution And Services); By Device Type (Smartphones, Smart TVs, Laptops/Desktops And Tablets, Gaming Consoles, Set-Top Box And Others); By Content Type (Video, Audio/Voip, Games, Communication And Others) By Revenue Model (Subscription, Advertisement, Hybrid, And Others) By User Type (Personal And Commercial); By End-User (Media & Entertainment, Education & Training, Health & Fitness, IT & Telecom, E-Commerce, BFSI, Government And Others); By Region (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028
... Model (Subscription, Advertisement, Hybrid, And Others) By User Type (Personal And Commercial); By End-User (Media & Entertainment, Education & Training, Health & Fitness, IT & Telecom, E-Commerce, BFSI, Government And Others); By Region (North America, ... Read More
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Metaverse, a brave new world? Video gaming as the most advanced option
... address the potential impacts of metaverse on the gaming industry. Our analysis covers various concrete case studies over the video games market, with a focus on their ecosystem, business model, as well as of their ... Read More
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Game-Based Learning Market Size By Provider (Content, Services), By Deployment Model (Cloud, On-Premise), By Application (Academic [K-12, Higher Education, Vocational Training], Corporate [SMEs, Large Enterprises], Government), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2028
... Share & Forecast, 2022 - 2028 The game-based learning market is slated to gain notable traction by 2028 on account of widespread adoption of digital learning solutions across key regions. In addition, the rapidly growing ... Read More
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Indoor Entertainment Center Market Size By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Children's Entertainment & Edutainment Area, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities, Restaurants & Movie Theaters), By Age Group (Below 12, 13 - 20, 21 - 25, Over 25), By Area Size (Upto 5,000 Sq. Ft, 5001 - 40000 Sq. Ft, 40000 - 100000 Sq. Ft, 100001 Sq. Ft - 10 Acres, Above 10 Acres), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2028
... Age Group (Below 12, 13 - 20, 21 - 25, Over 25), By Area Size (Upto 5,000 Sq. Ft, 5001 - 40000 Sq. Ft, 40000 - 100000 Sq. Ft, 100001 Sq. Ft - 10 Acres, ... Read More
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2022 Global: Gamification - Innovative Markets Forecast (2028) report
... Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in our modeling. ... Read More
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Middle East and Africa Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)
... fraud detection tools market in the MEA is expected to grow from US$ 15.96 million in 2021 to US$ 44.54 million by 2028; it is estimated to grow at a CAGR of 15.8% from 2021 ... Read More
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2022 Global: Esports - Innovative Markets Forecast (2028) report
... Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in our modeling. ... Read More
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Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-User Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense, and Others)
... Real Estate & Architecture, Retail, Aerospace & Defense, and Others) The augmented reality and virtual reality market is expected to grow from US$ 27.96 billion in 2021 to US$ 252.16 billion by 2028; it is ... Read More
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North America Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)
... tools market in North America is expected to grow from US$ 88.74 million in 2021 to US$ 257.53 million by 2028; it is estimated to grow at a CAGR of 16.4% from 2021 to 2028. ... Read More