Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Europe In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028
... In-Game Advertising Market would witness market growth of 9.9% CAGR during the forecast period (2022-2028). In-game advertising is a monetization strategy employed by game developers to boost the games' profitability. Game creators make money and ... Read More
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Global In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Regional Outlook and Forecast, 2022 – 2028
... In-Game Advertising Market size is expected to reach $12.2 billion by 2028, rising at a market growth of 10.1% CAGR during the forecast period. Computer and video games both have in-game advertising. Advertisements are being ... Read More
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North America In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028
... North America In-Game Advertising Market would witness market growth of 9.5% CAGR during the forecast period (2022-2028). Technology has improved to the point that many games now use or demand an online connection. As a ... Read More
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Upskilling/Reskilling in the Metaverse — A Distant Reality?
... Although current hype around Web 3.0 and the metaverse cannot be overlooked and some companies are experimenting with the metaverse for training and onboarding, could it become the go-to environment for corporate IT skills development? ... Read More
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Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identification, Content Capture, Sports Automatic Productions) and Regional Forecasts 2022-2028
... Productions) and Regional Forecasts 2022-2028 Global AI In Media & Entertainment Market is valued approximately USD 10.87 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 26.9% over ... Read More
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Worldwide Home Video Game Console Forecast, 2022–2026
... categories. Packaged game discs/cards are broken out from digital game spending. Gaming network subscription service revenue and cloud-streamed gaming service revenue is additionally broken out worldwide through 2026."One of the most interesting developments in the ... Read More
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Worldwide CDN Provider Market Shares, 2021: Competition Remains Fierce and Drives Transformation
... CDN providers and an "others" category. It includes information about revenues for key segments in the CDN market that include OTT video, web, email and data, online gaming, file sharing, and security services. The document ... Read More
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Anti-piracy Protection Market (Component: Software and Services; and End-user: Film & TV, OTT Platforms, Publication & Media, Gaming, Music, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... – Scope of Report TMR’s report on the global anti-piracy protection market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market during ... Read More
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Digital Trust and Safety Growth Opportunities
... sharing content with global audiences easy, and react buttons, comments sections, and message boards enable users to interact and share their opinions, feedback, and criticisms. Social media platforms, media, gaming, dating apps, eCommerce, streaming services, ... Read More
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Global Metaverse Growth Opportunities
... in an extensive virtual economy. The term “metaverse” was coined in 1992, but the technology necessary to realize the concept did not exist then. This Frost & Sullivan study comprehensively analyzes the global metaverse industry, ... Read More
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Global Mobile Gaming Market Outlook and Forecasts 2022 – 2030
... challenges, and opportunities. The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development studios, publishing companies including local Appstore and social ... Read More
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2022 Wholesale Sales of Video Game Players and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report with COVID-19 Impact
... and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from ... Read More
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2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with COVID-19 Impact
... Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth ... Read More
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2022 Video Games Global Market Size & Growth Report with COVID-19 Impact
... subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell video games combined with country and regional economic, ... Read More
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2022 Video Rental Global Market Size & Growth Report with COVID-19 Impact
... and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country and regional ... Read More
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2022 Packaged Software and Games Global Market Size & Growth Report with COVID-19 Impact
... global regions, 22 subregions, and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Packaged Software and Games ... Read More
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Packaged Software and Games - 2022 U.S. Market Research Report with Updated COVID-19 Forecasts
... in the United States with over 100+ data sets covering 2013-2026. This Kentley Insights report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational ... Read More
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Video Rental - 2022 U.S. Market Research Report with Updated COVID-19 Forecasts
... with over 100+ data sets covering 2013-2026. This Kentley Insights report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee ... Read More
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2022 Global Forecast for Other electronic toys and games (including home video games), excluding cartridges, disks, and tapes (2023-2028 Outlook)-Manufacturing & Markets Report
... and forecasts on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to ... Read More
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Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Marketplaces, Avatars, Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) and Regional Forecasts 2022-2028
... Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) ... Read More
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Metaverse Market Outlook and Forecasts 2022 – 2030
... web. The concept of a metaverse is nothing new as its roots may be traced to various constructs such as the study of consciousness and its application to alternate realities as well as pop culture ... Read More
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Global Family Entertainment Center Market 2022-2026
... forecast period. Our report on the family entertainment center market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Edutainment Market (Gaming Type: Interactive, Non-interactive, Explorative, and Hybrid Combination; and Revenue Source: Entry Fees & Tickets, Food & Beverages, Merchandising, Advertising, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... Edutainment Market – Scope of Report TMR’s report on the global edutainment market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market ... Read More
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In-Game Advertising Market By Type (Static Ads, Dynamic Ads, Advergaming), By Device Type (PC/Laptop, Smartphone/Tablet): Global Opportunity Analysis and Industry Forecast, 2021-2030
... is projected to reach $17,591.6 million by 2030, growing at a CAGR of 11.0% from 2022 to 2030. The coronavirus pandemic has a significant impact on many people's lives in nearly all countries. The COVID-19 ... Read More
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Esports Market: Segmented: By Device Type (Smart Phone, Smart TV, Desktop -Laptop-Tablets, Gaming Console), By Streaming Type (On Demand, Live), By Application (Platform, Service), By Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets, and Merchandise), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... Tickets, and Merchandise), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Esports Market to surpass USD 8.8 billion by 2031 from USD 1.4 billion in 2021 ... Read More