Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others
... is accounted for $91.78 billion in 2022 and is expected to reach $134.68 billion by 2028 growing at a CAGR of 6.6% during the forecast period. Polythene films are largely used in the plastics industry ... Read More
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Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029
... Microtransaction Market is valued at approximately USD 34.59 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 10% over the forecast period 2022-2029. Online Microtransaction refers to in-game ... Read More
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Licensed Sports Merchandise Market (Product Type: Sports Apparel, Sports Footwear, Sports Accessories & Toys, Video Games or Software, and Others; and Price: Premium and Economic) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... 2022-2031 Licensed Sports Merchandise Market – Scope of Report TMR’s report on global licensed sports merchandise market studies the past as well as the current growth trends and opportunities to gain valuable insights of the ... Read More
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Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030
... reach USD 680.80 billion by 2030, according to a new study by Polaris Market Research. The report “Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By ... Read More
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Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030
... size was valued at USD 22.79 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 39.8% during 2022-2030. This market intelligence report offers a thorough, forward-looking analysis of ... Read More
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In-Game Advertising (IGA): Global Markets
... for the forecast period of 2022 through 2027. This report also offers insights on the drivers, restraints and opportunities for the market, which were gathered through primary and secondary research. It also covers various market ... Read More
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2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with Updated Forecasts
... are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell wholesale sales of video games, except pc game software combined with country and ... Read More
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2022 Video Games Global Market Size & Growth Report with Updated Forecasts
... for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell video games combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using models that ... Read More
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2022 Game Software Publishing Global Market Size & Growth Report with Updated Forecasts
... forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell game software publishing combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using ... Read More
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2022 Wholesale Sales of Video Game Players and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report with Updated Forecasts
... regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell wholesale sales of video game players ... Read More
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The Top 5 Things to Know About Advertising in the Metaverse
... affect consumer adoption, and how advertisers could go about gathering experience with advertising in VR worlds."The metaverse does not exist yet, but its potential for advertising could be tremendous if players address the hurdles currently ... Read More
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Worldwide Cloud-Streamed Gaming Forecast, 2022-2026: Mobile Gathers Momentum
... North America, Western Europe, Asia/Pacific (including Japan), and the rest of the world (MEA, LA, and CEE). This study segments monthly users and hours of use across mobile, PC/Mac/Linux/Chrome, and TV screens globally. The document ... Read More
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The Future of Experiences in the Metaverse
... factors that make it relevant to consider these technologies now, which of these technologies should be key considerations for forward-thinking CX leaders and tech buyers, and ideas for innovating future experiences for business resiliency with ... Read More
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Video Rental - 2022 U.S. Market Research Report with Updated Forecasts
... historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry jobs, trend ... Read More
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Movie and Video - 2022 U.S. Market Research Report with Updated Forecasts
... includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry jobs, ... Read More
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Packaged Software and Games - 2022 U.S. Market Research Report with Updated Forecasts
... report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry ... Read More
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Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact
... In terms of per capita consumption, the market was $31.6 and in terms of global GDP, the market was 0.25%. Film And Video was the largest segment within the film and music market accounting for ... Read More
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Worldwide Enterprise Community Software Applications Market Shares, 2021: The First-Party Data and Metaverse Gateway
... a fast-growing market segment of collaborative applications. With 22.5% year-over-year growth in 2021, they empower discussions with the workforce, as well as customers, partners, and vendors. While communities like social presence calls for a more ... Read More
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Worldwide Digital PC and Mac Gaming Forecast, 2022–2026: Subscriptions and CSG Make Headway
... the rest of the world region. The digital PC gaming market includes spending on games that run on Windows, macOS, Linux/GNU, and Chrome OS system and are accessed through online channels; associated gamers are aged ... Read More
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Blockchain, NFTs, Crypto, and Gaming: Much Ado About Something TBD
... five gaming-specific use cases that were featured or touched on at GDC 2022 (i.e., Sky Mavis' Axie Infinity, Wemade's MIR4, WHITE SANDS' White Sands Game, Pixowl's The Sandbox, and Dapper Labs' CryptoKitties) that help clarify ... Read More
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Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact
... In terms of per capita consumption, the market was $25.5 and in terms of global GDP, the market was 0.20%. Video Game Software was the fourth largest segment within the information technology market accounting for ... Read More
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Video Games - Thematic Research
... segment, accounting for more than 50% of global gaming software revenues by 2030. The video games industry continues to evolve, driven by changing user demands, new monetization and distribution channels, and technological progress. Today’s industry ... Read More
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Global Game Engine Market – Analysis By Game Type (2D, 3D, Others), Device (PC, Console, Mobile, Others), Application, End User, By Region, By Country (2022 Edition): Market Insights and Forecast with Impact of COVID-19 (2022-2027)
... Executive Summary The Global Game Engine Market was valued at USD 2.77 Billion in the year 2021. The growing popularity of virtual gaming in recent years has resulted in accelerated development of the game engine ... Read More
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Global Virtual Reality Gaming Market Report and Forecast 2022-2027
... Aided by rapid technological advancements, the market is projected to further grow at a CAGR of 29.8% between 2022 and 2027 to reach a value of USD 100.23 billion by 2027. Virtual reality gaming refers ... Read More
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Global Wireless Anc Headphone Market Size study, By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline), and Regional Forecasts 2022-2028
... Offline), and Regional Forecasts 2022-2028 Global Wireless Anc Headphone Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth rate of more than XX % over the ... Read More