Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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China Online Gaming Market, Size, Forecast 2023-2027, Industry Trends, Growth, Impact of Inflation, Opportunity Company Analysis
... Research. China's online gaming market is rising meteorically, with more than 701.8 Million gamers as of 2022; China is the biggest market in the world in terms of video games. As the leading market worldwide ... Read More
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Healthcare Gamification Market Size By Game Type (Casual Games, Serious Games, Exercise Games), By Application (Prevention, Therapeutic, Education), By End-use (Enterprise Based, Consumer Based), COVID-19 Impact Analysis, Regional Outlook, Application Potential, Price Trends, Competitive Market Share & Forecast, 2023 - 2032
... Share & Forecast, 2023 - 2032 Healthcare Gamification Market share is slated to grow exponentially through 2032, owing to the rising emphasis on the surge of healthcare consumerism. Moreover, the rising patient empowerment has encouraged ... Read More
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Global Mobile Gaming Market: Trends, Competitive Intelligence and Sizing
... of the global mobile gaming market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period of 2022 to 2027. Revenue forecasts for this period ... Read More
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Industrial Metaverse Growth Opportunities
... Metaverse refers to an always-on 3D environment where digital twins provide virtual replicas of the physical machinery, production line, vehicles, grids, and even cities and humans. Forward-looking businesses are already using digital tools to build ... Read More
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Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed?
... to evolve. IDC defines the metaverse as a highly immersive future environment that blends the physical and digital to drive a shared sense of presence, interaction, persistence, and continuity across multiple spheres of work and ... Read More
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Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
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North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in North America is expected to grow from US$ 581.20 million in 2022 to US$ 1,137.55 million by 2028. It is estimated to grow at a CAGR of 11.8% from 2022 to 2028. ... Read More
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South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in South & Central America is expected to grow from US$ 10.21 million in 2022 to US$ 13.62 million by 2028. It is estimated to grow at a CAGR of 4.9% ... Read More
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2023 Video Rental Global Market Size & Growth Report with Updated Forecasts
... and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with ... Read More
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Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
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2023 Packaged Software and Games Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Packaged ... Read More
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Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... market in Europe is expected to grow from US$ 461.61 million in 2022 to US$ 950.20 million by 2028. It is estimated to grow at a CAGR of 12.8% from 2022 to 2028. Mix of ... Read More
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2023 Movie and Video Global Market Size & Growth Report with Updated Forecasts
... 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Movie and Video ... Read More
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2023 Movie and Video Production Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Movie ... Read More
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2023 Global Forecast for Cloud Gaming Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... The global market is expected to increase from USD xx billion in 2024 to USD xx billion by 2029, at a CAGR of xx% from 2024 to 2029. Estimates on equipment or material sales (product ... Read More
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Web 3.0 and Its Role in the Metaverse and How to Prepare the Infrastructure for What Is Coming
... IT infrastructure vendors should be ready for when the metaverse finally arrives. IDC defines Web3 as a collection of open technologies, including blockchain, and protocols that support the natively trusted use and storage of decentralized ... Read More
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Future of Gaming: Will Cloud Gaming Ever Replace PCs and Consoles?
... hardware. As it offers low entry price for a PC or console experience, many expected it to take the gaming market by storm. Will cloud gaming ever replace high-end PCs and consoles? Euromonitor International's Future ... Read More
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
... The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One ... Read More
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Worldwide Home Video Game Console Forecast Update, 2022–2026: Subscriptions Make Headway in a Down Year
... North America, Western Europe, Asia/Pacific, and a combined rest of the world (ROW) region. The 7th to 10th-gen consoles are considered in grouped categories. Packaged game discs/cards are broken out from digital game–related spending. Gaming ... Read More
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Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast, 2022-2030
... is expected to grow at a CAGR of 10.1% during the forecast period (2022-2030). The global gaming market report provides an executive-level overview of the current gaming market worldwide, with detailed forecasts of key indicators ... Read More
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Video Games: Global Markets
... market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period, 2022-2027. Revenue forecasts for this period are segmented based on genre, mode, platform, end user, and geography. ... Read More
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Global H5 Games Market Size, Status and Forecast 2022-2028
... billion in 2021, at a CAGR of 16.69% during 2022-2028. Fully considering the economic change by this health crisis, 2D accounting for 79.47% of the H5 Games global market in 2021, is projected to value ... Read More
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Game-based Learning: Global Markets
... estimating with values derived from manufacturers’ total revenues. Revenue forecasts for this period are segmented based on component, game type, industry and geography. The report also includes a section on the leading players in the ... Read More
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2023 Global Forecast for Reproduction of video recording media, including video discs, DVD, and video tapes (2024-2029 Outlook)-Manufacturing & Markets Report
... on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2019 to 2020, projections for 2021 to 2023 and forecasts for 2024 to 2029. Product ... Read More
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2023 Global Forecast for All other reproduction of recording media, including audio tapes and cassette singles-maxisingles (2024-2029 Outlook)-Manufacturing & Markets Report
... on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2019 to 2020, projections for 2021 to 2023 and forecasts for 2024 to 2029. Product ... Read More