Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Film & Video
... Major US companies include Disney, NBCUniversal (owned by Comcast), Paramount, and Warner Media (owned by AT&T). Major companies outside the US include Bertelsmann and ProSiebenSat1 Media (both based in Germany) and Vivendi (France). COMPETITIVE LANDSCAPE ... Read More
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Electronic Product Retailing Global Market Report 2024 Including: 1) By Type: Business-to-Business Retailing; Business-to-Consumer Retailing 2) By Product Type: Audio Equipment; Consumer Electronics; Gaming And Entertainment; Home Appliances; Office Electronics; Personal Care Electronics; Photography And Videography Equipment 3) By Distribution Channel: Offline; Online 4) By Application: Commercial; Residential Covering: Walmart Inc.; Amazon.com Inc.; Apple Inc.; Costco Wholesale Corporation; Microsoft Corporation
... Equipment3) By Distribution Channel: Offline; Online4) By Application: Commercial; ResidentialCovering: Walmart Inc.; Amazon.com Inc.; Apple Inc.; Costco Wholesale Corporation; Microsoft Corporation Electronic Product Retailing Global Market Report 2024 from The Business Research Company provides strategists, ... Read More
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Entertainment & Games Software
... Bandai Namco, Konami, Nintendo, and SEGA (all based in Japan); Tencent (China); and Ubisoft (France). COMPETITIVE LANDSCAPE Demand is driven primarily by personal income and gamer demographics. The profitability of individual companies depends on an ... Read More
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2024 North America 3D Motion Capture Market Forecast (2025-2030 Outlook)-High Tech Outlook Report
... within the Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2025 to USD xx billion by 2030, at a CAGR of xx% from 2025 to 2030. Estimates on ... Read More
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Global Gaming Earbuds Market (2024 Edition): Market Size, Trends, Opportunities and Forecast by Sales Channel (Brand Stores, Supermarkets/Hypermarkets , Specialty Stores, Online Channel and Other Sales Channels), Application, Product Type, Region, By Country: 2020-2030
... A report published by Azoth Analytics highlights different factors and opportunities prevailing in the “Global Gaming Earbuds Market (2024 Edition)”. According to the report, Global Gaming Earbuds Market was valued at USD 1736.01 Million in ... Read More
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2024 United States 3D Motion Capture Market Forecast (2025-2030 Outlook)-High Tech Outlook Report
... within the Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2025 to USD xx billion by 2030, at a CAGR of xx% from 2025 to 2030. Estimates on ... Read More
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2024 Europe 3D Motion Capture Market Forecast (2025-2030 Outlook)-High Tech Outlook Report
... the Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2025 to USD xx billion by 2030, at a CAGR of xx% from 2025 to 2030. Estimates on equipment ... Read More
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Gaming Hardware Market in Europe 2024-2028
... the gaming hardware market in Europe provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Smart Glasses Market by Monocular & Binocular Glasses, Monochrome, Full-color Display, Photochromic, Electrochromic, Polymer-Dispersed Liquid Crystals (PLD), Suspended Particles Device, Gaming, Remote Inspection, Telemedicine - Global Forecast to 2030
... estimated to grow from USD 878.8 million in 2024 to USD 4,129.3 million in 2030; it is expected to grow at a CAGR of 29.4% during the forecast period. The smart glasses market has a ... Read More
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Visualization and 3D Rendering Software Market Report by Product Type (Plugin, Stand-alone), Deployment Mode (On-premises, Cloud-based), Application (Architectural and Visualization, Research and Training, Gaming, Marketing and Advertisement, and Others), End Use Industry (Construction and Real Estate, Energy and Utilities, Media and Entertainment, Education, Healthcare and Life Science, and Others), and Region 2024-2032
... Estate, Energy and Utilities, Media and Entertainment, Education, Healthcare and Life Science, and Others), and Region 2024-2032 The global visualization and 3D rendering software market size reached US$ 3.2 Billion in 2023. Looking forward, IMARC ... Read More
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Long-term Evolution (LTE) Market Forecasts to 2030 – Global Analysis By Device Type (Smartphones, Tablets, Vehicles, Wearables, Gaming Consoles and Other Device Types), Technology, Application, End User and by Geography
... Global Long-term Evolution (LTE) Market is accounted for $42.50 billion in 2024 and is expected to reach $123.03 billion by 2030 growing at a CAGR of 19.38% during the forecast period. 4G also refers to ... Read More
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Video Games Software Developers in the US - Industry Market Research Report
... and interact with virtual worlds through a screen. The interactive component sets video games apart from the heavy competition from TV, video streaming and podcast entertainment, giving users broad control of the narrative. Online games ... Read More
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Thematic Intelligence: Video Games
... and cloud gaming are among the main themes transforming the industry. Key Highlights The gaming software market was worth $219 billion in 2023 and will become a $337 billion industry by 2030, according to GlobalData ... Read More
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Computer & Gaming Product Retailers in the UK - Industry Market Research Report
... of older models. Falling consumer confidence and weak growth in real household disposable income caused consumers to delay the purchase of new computer models over the two years through 2019-20. This was exacerbated by intensifying ... Read More
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Online Entertainment Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global online entertainment market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global online ... Read More
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Global Derivative Mobile Game Industry Trends Analysis Report 2024, Forecast to 2032 (Broken Down by Type, End User, Regional Analysis, and Competitive Landscape)
... by conducting both qualitative and quantitative analysis of the market, sharing concrete numbers and thorough insights from different market segments. The quantitative analysis includes both historical and forecast data of various market segments, while the ... Read More
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Video Rental - 2024 U.S. Market Research Report with Updated Analysis & Forecasts
... United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration ... Read More
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Packaged Software and Games - 2024 U.S. Market Research Report with Updated Analysis & Forecasts
... the industry in the United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, ... Read More
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Global 3D H5 Games Market Research Report 2024(Status and Outlook)
... by 2029, exhibiting a CAGR of 16.30% during the forecast period. This report provides a deep insight into the global 3D H5 Games market covering all its essential aspects. This ranges from a macro overview ... Read More
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Mobile Gaming - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2024 - 2029)
... billion by 2029, growing at a CAGR of 10.39% during the forecast period (2024-2029). The global surge in smartphone adoption, driven by their increasing availability and affordability, is broadening the potential user base for mobile ... Read More
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VR Gaming
... at a CAGR of 28.1% over the analysis period 2023-2030. PC-based VR Gaming, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end ... Read More
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Mobile CDN
... at a CAGR of 32.3% over the period 2023-2030. Video Content, one of the segments analyzed in the report, is expected to record 33.1% CAGR and reach US$317.3 Billion by the end of the analysis ... Read More
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Game Development Software
... by 2030, growing at a CAGR of 4.9% over the analysis period 2023-2030. Game Engine End-Use, one of the segments analyzed in the report, is expected to record a 5.1% CAGR and reach US$223.7 Million ... Read More
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Gamification
... of 26.3% over the analysis period 2023-2030. Marketing Application, one of the segments analyzed in the report, is expected to record a 27.9% CAGR and reach US$95.1 Billion by the end of the analysis period. ... Read More
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Consumer Virtual Reality
... by 2030, growing at a CAGR of 56.4% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 54.9% CAGR and reach US$176.8 Billion by ... Read More