Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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VR Gaming
... CAGR of 28.2% over the analysis period 2024-2030. PC-based VR Gaming, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the ... Read More
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Gamepads
... 8.7% over the analysis period 2024-2030. The U.S. Market is Estimated at US$246.4 Million While China is Forecast to Grow at 12.0% CAGR The Gamepads market in the U.S. is estimated at US$246.4 Million in ... Read More
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Joysticks
... 7.5% over the analysis period 2024-2030. Wired Joysticks, one of the segments analyzed in the report, is expected to record a 7.2% CAGR and reach US$830.7 Million by the end of the analysis period. Growth ... Read More
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Mobile Entertainment
... CAGR of 6.8% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 6.4% CAGR and reach US$126.3 Billion by the end of the analysis ... Read More
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Gamification in Education
... at a CAGR of 26.6% over the analysis period 2024-2030. Gamification Software, one of the segments analyzed in the report, is expected to record a 27.2% CAGR and reach US$11.8 Billion by the end of ... Read More
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Gaming Peripherals
... CAGR of 9.4% over the analysis period 2024-2030. Headsets, one of the segments analyzed in the report, is expected to record a 10.9% CAGR and reach US$5.7 Billion by the end of the analysis period. ... Read More
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Gamification
... 26.1% over the analysis period 2024-2030. Consumer Driven Gamification, one of the segments analyzed in the report, is expected to record a 27.1% CAGR and reach US$119.9 Billion by the end of the analysis period. ... Read More
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Animation Software
... CAGR of 8.7% over the analysis period 2024-2030. 3D Animation Software, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and reach US$347.7 Billion by the end of the ... Read More
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Visual Computing
... CAGR of 19.2% over the analysis period 2024-2030. Visual Computing Hardware, one of the segments analyzed in the report, is expected to record a 19.9% CAGR and reach US$47.9 Billion by the end of the ... Read More
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Anime
... 8.5% over the analysis period 2024-2030. Anime Merchandising, one of the segments analyzed in the report, is expected to record a 9.5% CAGR and reach US$19.8 Billion by the end of the analysis period. Growth ... Read More
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Online Smartphone and Tablet Games
... Billion by 2030, growing at a CAGR of 12.9% over the analysis period 2024-2030. Massive Multiplayer Online Games (MMOG), one of the segments analyzed in the report, is expected to record a 13.7% CAGR and ... Read More
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Game Development Software
... at a CAGR of 5.0% over the analysis period 2024-2030. Game Engine End-Use, one of the segments analyzed in the report, is expected to record a 5.1% CAGR and reach US$223.7 Million by the end ... Read More
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VR Content Creation
... at a CAGR of 86.3% over the analysis period 2024-2030. VR Software/Application, one of the segments analyzed in the report, is expected to record a 87.7% CAGR and reach US$229.5 Billion by the end of ... Read More
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Gaming Keyboards
... CAGR of 8.6% over the analysis period 2024-2030. Wired Keyboards, one of the segments analyzed in the report, is expected to record a 8.4% CAGR and reach US$1.6 Billion by the end of the analysis ... Read More
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Consumer Virtual Reality
... at a CAGR of 56.2% over the analysis period 2024-2030. Consumer VR Hardware, one of the segments analyzed in the report, is expected to record a 54.6% CAGR and reach US$176.8 Billion by the end ... Read More
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Mobile Application
... CAGR of 10.8% over the analysis period 2024-2030. Google Store, one of the segments analyzed in the report, is expected to record a 12.0% CAGR and reach US$248.9 Billion by the end of the analysis ... Read More
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Console and Handheld Gaming Software
... Billion by 2030, growing at a CAGR of 4.2% over the analysis period 2024-2030. Console Gaming Software, one of the segments analyzed in the report, is expected to record a 4.4% CAGR and reach US$59.6 ... Read More
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Artificial Intelligence (AI) in Media and Entertainment
... expected to reach US$89.0 Billion by 2030, growing at a CAGR of 24.5% over the analysis period 2024-2030. AI Services, one of the segments analyzed in the report, is expected to record a 25.8% CAGR ... Read More
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Digital Games
... CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis ... Read More
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3D Gaming Consoles
... at a CAGR of 12.9% over the analysis period 2024-2030. Home 3D Gaming Consoles, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$25.0 Billion by the ... Read More
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Cloud Gaming
... CAGR of 54.2% over the analysis period 2024-2030. Cloud Gaming Platform Services, one of the segments analyzed in the report, is expected to record a 57.6% CAGR and reach US$88.9 Billion by the end of ... Read More
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Social Gaming
... CAGR of 15.1% over the analysis period 2024-2030. Virtual Goods, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end of the analysis ... Read More
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Immersive Simulator
... CAGR of 32.4% over the analysis period 2024-2030. Console Operator Training, one of the segments analyzed in the report, is expected to record a 33.5% CAGR and reach US$126.1 Billion by the end of the ... Read More
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AR Gaming
... CAGR of 30.9% over the analysis period 2024-2030. AR Gaming Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the ... Read More
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Video Poker Machines
... at a CAGR of 17.4% over the analysis period 2024-2030. The U.S. Market is Estimated at US$9.0 Billion While China is Forecast to Grow at 22.0% CAGR The Video Poker Machines market in the U.S. ... Read More