Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • Video Games in the United Arab Emirates

    ... impact of pandemic-induced home seclusion continued to drive sales of video game consoles and software during 2022, especially Sony's PlayStation 5 and Microsoft's Xbox Series. Sales and interest in the new Nintendo Switch OLED 2022 ... Read More

  • Worldwide Home Video Game Console Forecast, 2023–2027: 10th-Gen Systems Begin Taking Shape

    ... considered in grouped categories. Packaged game discs/cards are broken out from digital game–related spending. Gaming subscription revenue and spending on paid games, DLC, and F2P games are also forecast. The study examines key market events ... Read More

  • Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028

    ... in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term ... Read More

  • Video Games in the United Kingdom

    ... the main problem was that the Nintendo Switch Lite continued to be practically the only brand present, with very little competition in the marketplace. For example, the Steam Deck, which is essentially a hand-held computer, ... Read More

  • Video Games in Brazil

    ... be an important entertainment activity for teenagers and adults in Brazil, although the high price of static consoles and hand-held consoles can be prohibitive for low-income consumers. Thus, mobile games and online games are the ... Read More

  • Video Games in Indonesia

    ... and people started returning to their normal pre-pandemic activities, thus leaving less time to play video games. Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape of the ... Read More

  • Video Games in Romania

    ... including video gaming. Therefore, following double-digit retail current value growth through the review period, video games posted an even faster increment in 2022. The popularity of video gaming was boosted by the home seclusion measure ... Read More

  • Video Games in Argentina

    ... in the world. Causes of inflation were multiple, including persistent deficit spending, continued currency devaluation and external factors such as the war in Ukraine that affected energy and grain prices in particular. However, in spite ... Read More

  • Video Games in the US

    ... many as a million units had been shipped to Japan, the UK, and the US, with back orders still to fill. Consoles has historically been dominated by just a handful of players, so the successful ... Read More

  • North America Gaming Market Forecast 2023-2032

    ... funding for digital production, technological advancements, and esports popularity are expected to propel market growth. MARKET INSIGHTS The North America gaming market growth evaluation entails a thorough assessment of the United States and Canada. The ... Read More

  • Asia-pacific Gaming Market Forecast 2023-2032

    ... mainly strengthened by the sizable and expanding population, continuing development of technology, such as 5G networks, VR/AR devices, and cloud gaming, as well as the growing popularity of e-sports. MARKET INSIGHTS The Asia-Pacific gaming market ... Read More

  • Video Games in China

    ... in China, and registered a double-digit current value growth rate. However, in 2022 retail value sales of video games dropped for the first time since 2008, with nearly a double-digit current value decline, even though ... Read More

  • Video Games in Singapore

    ... in the increasing number of mobile games being developed specifically for the Singaporean market, as well as the growing number of local and international mobile gaming events and competitions. It was also reflected in continued ... Read More

  • Video Games in Taiwan

    ... toys - increased purchases by older consumers. One of the most severe impacts of the pandemic was a contraction in consumer spending power due to austerity measures and fears over inflationary spikes resulting from stagnant ... Read More

  • Video Games in Thailand

    ... time indoors and turned to video games for the purposes of entertainment and relaxation. Unlike traditional toys and games, video games are popular amongst both adults and children of all ages, allowing families to play ... Read More

  • Video Games in Italy

    ... remotely. However, retail current value sales of video games started to see a slowdown in growth terms as the pandemic situation eased and consumers returned to out-of-home work, school, social and leisure and entertainment norms. ... Read More

  • Video Games in Sweden

    ... 2021 during the height of the pandemic as consumers stayed indoors and had limited social interaction, plus the consumer base broadened throughout the pandemic. Sales returned to more normal levels in 2022, with household spending ... Read More

  • Global Gaming Market Forecast 2023-2032

    ... market include the emergence of next-generation consoles, the growing internet penetration, the surging number of smartphone users, the easy availability of free games, and a significant customer base for digital games. MARKET INSIGHTS Games available ... Read More

  • Video Games in Australia

    ... solid. In 2022, players faced higher costs due to the impact of inflation. Moreover, the shortage of semiconductors further impacted the category, with the shortfall persisting until December 2022. And, as people returned to their ... Read More

  • United States Gaming Market Forecast 2023-2030

    ... gaming firms, rising mobile gaming revenue due to smartphone accessibility, new console generations, increased gaming during COVID-19, and escalating esports popularity. MARKET INSIGHTS The United States is one of the world’s largest gaming markets, playing ... Read More

  • Europe Gaming Market Forecast 2023-2032

    ... innovations like cloud gaming, mobile gaming, and augmented reality. Also, video games are increasingly prevalent among players of all socioeconomic backgrounds and ages. MARKET INSIGHTS Italy, Belgium, France, Poland, Germany, the United Kingdom, Spain, and ... Read More

  • Video Games in France

    ... for entertainment and ways to pass the time within the household, resulting in increased sales of popular video games such as Warzone from Call of Duty, Fortnite or Nintendo Switch. However, in 2022 video games ... Read More

  • Video Games in Malaysia

    ... a luxury. As most local consumers already have a smartphone and many popular mobile games are free to play, the barriers to entry for mobile gaming are very low. Moreover, young adults live active, highly ... Read More

  • Video Games in the Netherlands

    ... AR/VR headsets, which doubled in price due to the introduction of new versions and phasing out of cheaper versions in the year. However, the demand for video games hardware remained positive in 2022 as gamers ... Read More

  • Video Games in Mexico

    ... 64.1 million in 2021. Mexico has also become one of the top 10 exporters of animation, video games and software. Video games software accounts for the bulk of sales and it also saw significantly stronger ... Read More

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