Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Extended Reality Market
... America, Europe, Asia Pacific, Latin America, and Middle East & Africa)- Size, Share, Outlook, and Opportunity Analysis, 2023 - 2030 The term "extended reality" (XR) refers to both real and virtual environments that are made ... Read More
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Motion Picture and Video Production in Australia - Industry Market Research Report
... cost rebates for domestic film and TV productions, shooting international film and TV projects in Australia and conducting post-production work in Australia regardless of where the project was shot. Government rebates have encouraged overseas producers ... Read More
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Global Gaming Headsets & Gaming Headphones Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
... that can be beneficial for gamers. Market Overview: The latest research study on the global Gaming Headsets & Gaming Headphones market finds that the global Gaming Headsets & Gaming Headphones market reached a value of ... Read More
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2023 Global Forecast for Pc Gaming Headsets Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Semiconductor industry. The product or service category is within the NAICS Semiconductor industry. The global market is expected to increase from USD xx billion in 2024 to ... Read More
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2023 Global Forecast for Pc Gaming Headsets And Headphones Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... countries. The product or service category is within the NAICS Semiconductor industry. The product or service category is within the NAICS Semiconductor industry. The global market is expected to increase from USD xx billion in ... Read More
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Metaverse in Retail and Apparel - Thematic Intelligence
... 2022 and 2030. However, there will be slow uptake of the theme within retail due to an overall lack of benefits for the sector. The metaverse is still in its early stages of development, and ... Read More
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Growth Opportunities in the Global Video Gaming Market
... video games by interacting with an interface to get visual feedback. The scope of this study includes gaming solutions offered by providers, such as hardware gaming consoles and software (video games) offered in three types ... Read More
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Global Cloud Game Server Market Growth (Status and Outlook) 2023-2029
... grow at a CAGR of % from 2023 to 2029. United States market for Cloud Game Server is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of ... Read More
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Global Gaming GPU Market 2023-2027
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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India Gaming Accessories Market Research Report Forecast to 2030
... other media categories in embracing the structural, behavioral, and economic shifts that have transformed the industry. However, this is rapidly changing, and the opportunities for game publishers and other advertisers who quickly embrace these changes ... Read More
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Video Games in India
... fundamental shift in consumer behaviour, wherein there is a growing willingness to pay for high-quality gaming experiences. This shift has mainly been brought about by improvements in the payments infrastructure, such as Unified Payments Interface ... Read More
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Global Gaming Peripherals Market Report and Forecast 2023-2028
... by the rising demand for advanced gaming accessories and the burgeoning applications of gaming peripherals in the rapidly growing gaming industry, the market is projected to further grow at a CAGR of 10.3% between 2023 ... Read More
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Asia-Pacific (APAC) Anime Market Summary, Competitive Analysis and Forecast to 2027
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Bearings are mechanical elements that reduce friction between moving elements and limit ... Read More
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South America Anime Market Summary, Competitive Analysis and Forecast to 2027
... and ports, sutureless closing devices and sutureless vascular connectors. It provides applicators for sutureless heart valve prostheses and repair rings, loading devices for sutureless heart valve prostheses, valve dilators and cutters, and standardized hole makers ... Read More
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North America Anime Market Summary, Competitive Analysis and Forecast to 2027
... hydraulic equipment, onboard flight management systems, flight control systems and cockpit display systems. Shimadzu offers products to various industries such as healthcare (hospitals and clinics), pharmaceutical, chemical, aeronautic, food and beverages, education, construction and other ... Read More
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Europe Anime Market Summary, Competitive Analysis and Forecast to 2027
... forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Bioplastics are a type of plastic material derived from ... Read More
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Middle East and Africa (MEA) Anime Market Summary, Competitive Analysis and Forecast to 2027
... recurrence monitoring. Its products include maxBRCA, maxHBOC, QB56 are developed for the treatment of breast cancer and ovarian cancer. MammaType, EndoPredict, MammaTyper, CercaTest ERBB2 are developed for the treatment of breast cancer. FOXCARD- Fudan Subtyping ... Read More
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Anime Market Summary, Competitive Analysis and Forecast to 2027
... contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Bioplastics are a type of plastic material derived from renewable sources such as plants, agricultural ... Read More
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Metaverse in Insurance - Thematic Intelligence
... technologies can help solve them. Market size and growth forecasts for the metaverse are also provided, along with case studies showing use cases for the metaverse across the insurance industry. The metaverse is a virtual ... Read More
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Gamification Market by Type (Structural, Content), Offering, Organization Size, Deployment Mode, Application (HRM, CRM, Customer Engagement), End-use Industry (BFSI, Retail & E-commerce, Education & Research) and Geography—Global Forecast to 2030
... an in-depth analysis of gamification market across five major geographies and emphasizes on the current market trends, market sizes, market shares, recent developments, and forecasts till 2030. The global gamification market is projected to reach ... Read More
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Japan Television Market Overview, 2028
... have a dedicated space, or TV room, where family members gather to watch their favourite shows together. Japanese consumers value an immersive viewing experience, and larger screens contribute to that. A larger screen size allows ... Read More
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Enterprise and Industrial Metaverse — Beginning to Take Shape and Enable Business and Operational Transformation
... relevant use cases across industries, and the role of service providers in adding value to metaverse services. Moreover, this document also highlights how the metaverse plays a significant role in enterprises' sustainability initiatives. The enterprise ... Read More
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Creator Economy Games Meet the Future of CX: What Happens When "Superfans" Become Paid Cocreators?
... Fortnite. More specially, it contrasts how the creator economies of Roblox Corp.'s Roblox Studio, Microsoft and Mojang's Minecraft Marketplace, and Epic Games' UEFN are designed, and it distills from them five principles or foundational elements ... Read More
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Global All-in-one VR Gaming Headset Market Growth 2023-2029
... to grow at a CAGR of 15.5% from 2023 to 2029. United States market for All-in-one VR Gaming Headset is estimated to increase from US$ million in 2022 to US$ million by 2029, at a ... Read More
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Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... reach US$ 136.8 Billion by 2028, exhibiting a growth rate (CAGR) of 29% during 2023-2028. The increasing professional gamers, rising number of gaming zones, and the growing popularity of 360-degree videos represent some of the ... Read More