Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Home Video in Portugal
... budgets, as they continued to be affected by high interest rates and uncertainty about future economic developments. As such, opportunities for growth were restricted to niche and higher-income groups. Euromonitor International's Home Video in Portugal ... Read More
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2023 Video Games Wholesale Global Market Size & Growth Report with Global Recession Risk Impact
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth ... Read More
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2023 Video Game Players and Consoles Wholesale Global Market Size & Growth Report with Global Recession Risk Impact
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and ... Read More
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2023 Video Games Global Market Size & Growth Report with Global Recession Risk Impact
... regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth survey results ... Read More
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2023 Game Software Publishing Global Market Size & Growth Report with Global Recession Risk Impact
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth ... Read More
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Video Rental - 2023 U.S. Market Research Report with Updated COVID-19 & Potential Recession Forecasts
... in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of ... Read More
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Global Game Engine Market
... Analysis, Post Covid Analysis, Opportunities, Trends And Forecast From 2020 to 2032 The global Game Engine market was valued at $3.04 Billion in 2022 and is anticipated to grow at a CAGR of 5.90% from ... Read More
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2023 Graphic Interface and Interaction Design Services Global Market Size & Growth Report with Global Recession Risk Impact
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and ... Read More
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Non-Fungible Tokens Market By Offering (Business Strategy Formulation, NFT Creation and Management, NFT Platform-Marketplace), By Application (Collectibles, Utilities, Art, Gaming, Metaverse, Others), By End User (Personal, Commercial): Global Opportunity Analysis and Industry Forecast, 2023-2032
... non-fungible token (NFT) market relies on the concept of producing, buying, selling, and trading unique digital assets represented by tokens, as compared to fungible cryptocurrencies like Bitcoin or Ethereum. Furthermore, the NFTs use blockchain technology, ... Read More
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Packaged Software and Games - 2023 U.S. Market Research Report with Updated COVID-19 & Potential Recession Forecasts
... assessments of the industry in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by ... Read More
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UK Metaverse Market Outlook to 2028
... within the metaverse creates demand for services such as virtual property management, leasing, and brokerage. Moreover, the growing population of users in the metaverse, particularly in virtual urban areas, stimulates the demand for virtual housing, ... Read More
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Home Video in Israel
... comparatively long replacement cycles and the fact that many people purchased new televisions in 2020 during the lengthy period of home seclusion that followed the outbreak of COVID-19. With high inflation driving up unit prices ... Read More
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Home Video in Canada
... of 2022, Canadians gradually returned to spending money on discretionary items. The country’s high immigration levels also supported demand, with the government having welcomed an estimated half a million new permanent residents in 2023. However, ... Read More
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Home Video in Mexico
... strong growth in demand for OLED TVs is offset by the sharp fall in retail volume sales of LCD TVs (largely due to stabilisation after sales spikes during the pandemic), BD players and DVD players. ... Read More
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Home Video in Greece
... a surge in sales of big-ticket items such as TVs due to home seclusion in 2020, as consumers were unable to spend money on items such as foreign holidays. In 2023, with many consumers having ... Read More
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Home Video in the United Arab Emirates
... are investing in innovation to enhance the value of their products, catering for the growing demand for premium offerings. Residents in the United Arab Emirates are also increasingly willing to invest in high-value items, particularly ... Read More
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Home Video in Spain
... consumers being heavily price oriented, premium and more expensive televisions proved to be more resilient to the increasing economic pressures and inflation in Spain. In contrast it was economy options that experienced the biggest decrease ... Read More
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Home Video in Austria
... market size of televisions fell below the 2019 pre-pandemic level in 2022, with a further drop anticipated over 2023. TVs are becoming less of a must-have item given the trend towards steaming and non-linear content. ... Read More
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Home Video in Vietnam
... a high penetration rate, which has limited demand, but also because many consumers have felt the need to tighten their belts due to prevailing economic uncertainty and a lack of job security. In an effort ... Read More
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Video Games in Germany
... around the development of next-generation consoles, such as the PlayStation 5, Nintendo Switch, Xbox Series X/S, and powerful PCs, which offer a cross-device gaming experience and a wide variety of games from different manufacturers. While ... Read More
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Non-fungible Tokens Market Share, Size, Trends, Industry Analysis Report, By Type (Digital Asset, Physical Asset); By Application (Collectibles, Gaming, Art, Utilities, Sport, Metaverse, Others); By End-Use; By Region; Segment Forecast, 2022 - 2030
... non-fungible tokens market size is expected to reach USD 236.38 billion by 2030, according to a new study by Polaris Market Research. The report “Non-fungible Tokens Market Share, Size, Trends, Industry Analysis Report, By Type ... Read More
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Metaverse and Web3 Need Effective Ecosystems to Advance
... that shape the metaverse and Web3 infrastructure market."Strong IT infrastructure is critical to support metaverse. Datacenter operators should focus on modernizing and expanding datacenters by first evaluating the existing infrastructure and planning investments to make ... Read More
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Gaming Sector Scorecard - Thematic Intelligence
... tops the ranking, scoring 5 out of 5 in six of the 10 themes that matter most in this sector, including mobile gaming, social media, ecommerce, esports, game development, and China impact. It scores 4 ... Read More
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Global Anime Merchandising Market Size study & Forecast, by Product (Figurine, Clothing, Books, Board Games and Toys, Posters, Others), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030
... approximately USD 9.14 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 9.4% over the forecast period 2023-2030. The anime merchandising market refers to the global industry focused ... Read More
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Megatrends in the Netherlands
... each trend has manifested in the Netherlands. Euromonitor's Megatrends in the Netherlands report analyses factors influencing national consumer expenditure. Consumer lifestyles reports include coverage of: population, urban development, home ownership, household profiles, labour, income, consumer ... Read More