Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Global Mixed Reality Headset Market Size study & Forecast, by Technology (AR Headsets, VR Headsets, MR Headsets), by End-User, by Application (Gaming, Entertainment & Media, Training & Simulation, Data Visualization, Remote Collaboration), by Connectivity Type (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030
... (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030 Global Mixed Reality Headset Market is valued at approximately USD XX billion in 2022 and is anticipated to grow with a healthy ... Read More
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Deepfake AI
... is used extensively in entertainment, advertisements, and generating personalized content but has obvious ethical issues for its usage. The Deepfake AI Market is expected to grow with a significant CAGR of 40.5% during the forecast ... Read More
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Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030
... Analysis, 2023-2030 Global Blockchain in Gaming Market is valued at approximately USD 4.83 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 68.3% over the forecast period 2023-2030. ... Read More
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Global Gacha Games Market Research Report 2024(Status and Outlook)
... cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item. The Global Gacha Games Market Size ... Read More
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Global Play-to-Earn NFT Games Market Research Report 2024(Status and Outlook)
... uniqueness and scarcity, so that players can make earnings from it. These digital assets are often NFTs so that they are distinguishable and tamper-proof. The Global Play-to-Earn NFT Games Market Size was estimated at USD ... Read More
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Global Fighting Games Market Research Report 2024(Status and Outlook)
... boundaries are fixed. The Global Fighting Games Market Size was estimated at USD 1116.72 million in 2023 and is projected to reach USD 1429.40 million by 2029, exhibiting a CAGR of 4.20% during the forecast ... Read More
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Global Online Simulation Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... growth of the Online Simulation Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Online Simulation Games. The report also introduces players ... Read More
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Top 10 Growth Opportunities in Digital Content Services, 2024
... grew in new global internet users, new active social media users, and unique mobile phone users. By the end of 2023, around two-thirds of the world’s population is estimated to be using the internet. With ... Read More
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Mega Matrix Corp (MPU:ASE): Analytics, Extensive Financial Metrics, and Benchmarks Against Averages and Top Companies Within its Industry
... Industry. Key Findings. This unique new report provides deep financial benchmarks for Mega Matrix Corp (MPU:ASE) compared to its top competitors and compared to the average for all companies within its primary industry. This benchmarking ... Read More
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Video Games in Switzerland
... X/S. These consoles provide gamers with a cross-platform gaming experience, allowing them to play games online with friends using different devices. The online and mobile market, in combination with AR/VR headsets, creates a booming gaming ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Gaming Accessories Market Size, Share & Trends Analysis Report By Product (Gaming Chairs, Controllers, Headsets and Audio Equipment), By Platform, By Distribution Channel, By Region, And Segment Forecasts, 2024 - 2030
... & Trends The global gaming accessories market is expected to reach USD 10.07 billion by 2030 and is anticipated to grow at a CAGR of 6.3% from 2024 to 2030, according to a new report ... Read More
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Global Artificial Intelligence in Gaming Market Size, Share & Trends Analysis Report, by Component, by Application, By Genre, By Region Forecasts, 2024 - 2032
... 4.2 Billion in 2023 and is expected to reach US $ 42.1 Billion by 2032 growing at a CAGR of 29.2% during the forecast period 2024 – 2032. The term ""Artificial Intelligence in Gaming Market"" ... Read More
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Generative AI, the Industrial Metaverse, and Robotics Innovations at Rockwell Automation Fair 2023
... the company's advancements in artificial intelligence (AI) and its impact on future design, production collaboration, and automation developments. Rockwell plans to integrate AI into its legacy products, managed services, research and development, new product innovations, ... Read More
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Global Extended Reality Market Size, Share & Trends Analysis Report, By Technology, By Offering, By Device Type, By Application, By Region Forecasts, 2023 – 2030
... in 2022 and is projected to grow to US$ 752.54 billion by 2030 at CAGR of 34.21% during 2023-2030. Throughout the projected period, a number of critical factors is likely to propel the expansion of ... Read More
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Video Rental - US Industry Market Research Report with Updated Analysis & Forecasts
... United States with over 100+ data sets covering 2016-2029. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration ... Read More
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Packaged Software and Games - US Industry Market Research Report with Updated Analysis & Forecasts
... the industry in the United States with over 100+ data sets covering 2016-2029. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, ... Read More
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Panama: Video Game Consoles Market - Analysis, Size, Trends, Consumption, and Forecast
... of COVID-19 on it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the video game consoles market in Panama and describes the main market participants, ... Read More
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United States of America: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Thailand: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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United States Video Game Market, Size, Forecast 2024-2030, Industry Trends, Growth, Share, Outlook, Impact of Inflation, Opportunity Company Analysis
... Renub Research. Video games make up one of the fastest-growing entertainment industries in the United States. The US is not just the leading gaming market in revenue; it is considered the birthplace of games today. ... Read More
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Nicaragua: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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United Kingdom: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Panama: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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Australia: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More