Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Video Rental - US Industry Market Research Report with Updated Analysis & Forecasts
... United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration ... Read More
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2024 Packaged Software and Games Global Market Size & Growth Report with Updated Recession Risk Forecasts
... across 4 global regions, 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Packaged Software ... Read More
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2024 Video Rental Global Market Size & Growth Report with Updated Recession Risk Forecasts
... 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country ... Read More
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Packaged Software and Games - US Industry Market Research Report with Updated Analysis & Forecasts
... the industry in the United States with over 100+ data sets covering 2015-2028. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, ... Read More
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Video Game Market Global Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles), Countries and Company Analysis 2024-2032
... market is estimated to increase from US$ 230.86 billion in 2023 to US$ 563.44 billion in 2032 at CAGR of from 2024 to 2032, which is 10.42%. This has contributed to the massive growth which ... Read More
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Immersive Simulator
... at a CAGR of 32.4% over the analysis period 2023-2030. Oil & Gas Application, one of the segments analyzed in the report, is expected to record a 33.1% CAGR and reach US$69.6 Billion by the ... Read More
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South Korea Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032
... South Korea Video Game market is expected to reach US$ 5.29 Billion in 2023 to US$ 12.50 Billion by 2032, with a CAGR of 10.03 % from 2024 to 2032. The main factors driving the ... Read More
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Game-Based Learning Market Forecast Report by Game Type (Training, Knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games) Deployment Type (On Premise, Cloud) End User (Education, Consumer, Healthcare & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032
... & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032 Global Game-Based Learning Market Size Global Game-Based Learning Market was US$19.32 billion in 2023 and is expected to the reach ... Read More
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VR Content Creation
... at a CAGR of 86.7% over the analysis period 2023-2030. VR Content Creation Software/Application, one of the segments analyzed in the report, is expected to record a 88.1% CAGR and reach US$229.5 Billion by the ... Read More
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United Kingdom Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032
... United Kingdom Video Game market is expected to reach US$ 9.13 Billion in 2023 to US$ 21.45 Billion by 2032, with a CAGR of 9.96 % from 2024 to 2032. Some of the key drivers ... Read More
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Artificial Intelligence (AI) in Media and Entertainment Market - Forecasts from 2024 to 2029
... size of US$38.739 billion in 2029 from US$11.479 billion in 2024. The application of artificial intelligence (AI) technology and software products in the media and entertainment market encompasses a range of sub-sectors, such as gaming, ... Read More
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Gamepads
... 8.7% over the analysis period 2023-2030. The U.S. Market is Estimated at US$229.5 Million While China is Forecast to Grow at 11.9% CAGR The Gamepads market in the U.S. is estimated at US$229.5 Million in ... Read More
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Gaming Keyboards
... CAGR of 8.5% over the analysis period 2023-2030. Wired Gaming Keyboards, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$1.6 Billion by the end of the ... Read More
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Joysticks
... 7.4% over the analysis period 2023-2030. Wired Joysticks, one of the segments analyzed in the report, is expected to record a 7.2% CAGR and reach US$830.7 Million by the end of the analysis period. Growth ... Read More
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AWE USA 2024: All Spatial, Metaverse, Web3, dAGI, AI, and AR Fusion Were Among the Highlights of the Event
... advancements in XR technologies, emphasizing their practical benefits across various industries. Key themes included the convergence of AI and AR, the importance of the metaverse, and the role of Web3. Major companies like Apple, Qualcomm, ... Read More
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Computer Game Publishing in the UK - Industry Market Research Report
... industry. However, social games played online and on mobile phones are becoming more significant. Video games have now become a common form of entertainment for a large proportion of the population. They are played by ... Read More
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Video Game, DVD and Recorded Music Retailing in Australia - Industry Market Research Report
... from industry retailers with bricks-and-mortar stores are also included. Businesses that only operate online are excluded from the industry. SMEs in this industry do not substantially differ from larger operators in the types of products ... Read More
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AI In Media & Entertainment Global Market Opportunities And Strategies To 2033
... Production Planning And Management; Sales And Marketing; Talent Acquisition; Content Capture; Sports Automatic ProductionCovering: Amazon.Com, Inc (Amazon Web Services Inc); The Walt Disney Company; EVS Broadcast Equipment S.A.; Pixellot Ltd.; Production Resource Group, L.L.C. AI ... Read More
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Film & Video
... Major US companies include Disney, NBCUniversal (owned by Comcast), Paramount, and Warner Media (owned by AT&T). Major companies outside the US include Bertelsmann and ProSiebenSat1 Media (both based in Germany) and Vivendi (France). COMPETITIVE LANDSCAPE ... Read More
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Electronic Product Retailing Global Market Report 2024 Including: 1) By Type: Business-to-Business Retailing; Business-to-Consumer Retailing 2) By Product Type: Audio Equipment; Consumer Electronics; Gaming And Entertainment; Home Appliances; Office Electronics; Personal Care Electronics; Photography And Videography Equipment 3) By Distribution Channel: Offline; Online 4) By Application: Commercial; Residential Covering: Walmart Inc.; Amazon.com Inc.; Apple Inc.; Costco Wholesale Corporation; Microsoft Corporation
... Equipment3) By Distribution Channel: Offline; Online4) By Application: Commercial; ResidentialCovering: Walmart Inc.; Amazon.com Inc.; Apple Inc.; Costco Wholesale Corporation; Microsoft Corporation Electronic Product Retailing Global Market Report 2024 from The Business Research Company provides strategists, ... Read More
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Entertainment & Games Software
... Bandai Namco, Konami, Nintendo, and SEGA (all based in Japan); Tencent (China); and Ubisoft (France). COMPETITIVE LANDSCAPE Demand is driven primarily by personal income and gamer demographics. The profitability of individual companies depends on an ... Read More
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2024 North America 3D Motion Capture Market Forecast (2025-2030 Outlook)-High Tech Outlook Report
... within the Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2025 to USD xx billion by 2030, at a CAGR of xx% from 2025 to 2030. Estimates on ... Read More
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Global Gaming Earbuds Market (2024 Edition): Market Size, Trends, Opportunities and Forecast by Sales Channel (Brand Stores, Supermarkets/Hypermarkets , Specialty Stores, Online Channel and Other Sales Channels), Application, Product Type, Region, By Country: 2020-2030
... A report published by Azoth Analytics highlights different factors and opportunities prevailing in the “Global Gaming Earbuds Market (2024 Edition)”. According to the report, Global Gaming Earbuds Market was valued at USD 1736.01 Million in ... Read More
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2024 United States 3D Motion Capture Market Forecast (2025-2030 Outlook)-High Tech Outlook Report
... within the Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2025 to USD xx billion by 2030, at a CAGR of xx% from 2025 to 2030. Estimates on ... Read More
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2024 Europe 3D Motion Capture Market Forecast (2025-2030 Outlook)-High Tech Outlook Report
... the Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2025 to USD xx billion by 2030, at a CAGR of xx% from 2025 to 2030. Estimates on equipment ... Read More