Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Animation Software
... CAGR of 8.7% over the analysis period 2024-2030. 3D Animation Software, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and reach US$347.7 Billion by the end of the ... Read More
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Gaming Keyboards
... CAGR of 8.6% over the analysis period 2024-2030. Wired Keyboards, one of the segments analyzed in the report, is expected to record a 8.4% CAGR and reach US$1.6 Billion by the end of the analysis ... Read More
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Gamification
... 26.1% over the analysis period 2024-2030. Consumer Driven Gamification, one of the segments analyzed in the report, is expected to record a 27.1% CAGR and reach US$119.9 Billion by the end of the analysis period. ... Read More
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Game Development Software
... at a CAGR of 5.0% over the analysis period 2024-2030. Game Engine End-Use, one of the segments analyzed in the report, is expected to record a 5.1% CAGR and reach US$223.7 Million by the end ... Read More
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VR Content Creation
... at a CAGR of 86.3% over the analysis period 2024-2030. VR Software/Application, one of the segments analyzed in the report, is expected to record a 87.7% CAGR and reach US$229.5 Billion by the end of ... Read More
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Anime
... 8.5% over the analysis period 2024-2030. Anime Merchandising, one of the segments analyzed in the report, is expected to record a 9.5% CAGR and reach US$19.8 Billion by the end of the analysis period. Growth ... Read More
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Online Smartphone and Tablet Games
... Billion by 2030, growing at a CAGR of 12.9% over the analysis period 2024-2030. Massive Multiplayer Online Games (MMOG), one of the segments analyzed in the report, is expected to record a 13.7% CAGR and ... Read More
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Immersive Simulator
... CAGR of 32.4% over the analysis period 2024-2030. Console Operator Training, one of the segments analyzed in the report, is expected to record a 33.5% CAGR and reach US$126.1 Billion by the end of the ... Read More
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Digital Games
... CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis ... Read More
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AR Gaming
... CAGR of 30.9% over the analysis period 2024-2030. AR Gaming Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the ... Read More
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Video Poker Machines
... at a CAGR of 17.4% over the analysis period 2024-2030. The U.S. Market is Estimated at US$9.0 Billion While China is Forecast to Grow at 22.0% CAGR The Video Poker Machines market in the U.S. ... Read More
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Artificial Intelligence (AI) in Media and Entertainment
... expected to reach US$89.0 Billion by 2030, growing at a CAGR of 24.5% over the analysis period 2024-2030. AI Services, one of the segments analyzed in the report, is expected to record a 25.8% CAGR ... Read More
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Film & Video
... Major US companies include Disney, NBCUniversal (owned by Comcast), Paramount, and Warner Bros Discovery. Major companies outside the US include Bertelsmann and ProSiebenSat1 Media (both based in Germany) and Vivendi (France). COMPETITIVE LANDSCAPE Demand is ... Read More
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Global Game Development Software Market 2025-2029
... development software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Global Audio and Video Editing Software Market 2025-2029
... The report on the audio and video editing software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Metaverse in Healthcare Market by Component (Software, Hardware and Services), Type of Technology (Augmented Reality / Virtual Reality, Artificial Intelligence, Blockchain Technology, Mixed Reality and Other Technologies), Applications (Telehealth, Medical Training and Education, Drug Discovery and Personalized Medicine, Diagnosis, and Other Applications), End Users (MedTech Companies, Healthcare Providers, Biopharmaceutical, Biotechnology and Life Sciences Companies, Payers, and Patients), Geographical Regions (North America, Europe, Asia Pacific, Middle East and North Africa, and Latin America) and Key Players: Industry Trends and Global Forecasts, Till 2035
... at a CAGR of 31. 1% during the forecast period, till 2035. The opportunity for metaverse in healthcare market has been distributed across the following segments: Type of Technology Augmented Reality / Virtual Reality Artificial ... Read More
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Global Mobile Gaming Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Global Virtual Reality (VR) Market in Gaming 2025-2029
... report on the virtual reality (VR) market in gaming provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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Archery Equipment Market Report by Product (Bows and Bow Accessories, Arrows, and Others), End User (Individual Consumer, Clubs and Gaming Zones, Sports Organizers), Distribution Channel (Speciality and Sports Shops, Departmental and Discount Stores, Online Stores, and Others), and Region 2025-2033
... and Others), and Region 2025-2033 The global archery equipment market size reached USD 4.2 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 7.0 Billion by 2033, exhibiting a growth rate ... Read More
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Global Metaverse Market in Fashion 2025-2029
... market in fashion provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Global Video Game Market 2025-2029
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global Manga Market 2025-2029
... analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, ... Read More
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Global Visual Effects (VFX) Market 2025-2029
... effects (VFX) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Global Online Gaming Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Global Massive Multiplayer Online (MMO) Games Market 2025-2029
... report on the massive multiplayer online (MMO) games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More