Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
... the Internet of Things, artificial intelligence, and the cloud. This report leverages the information collected on Frost & Sullivan’s 2023 IT Decision Makers Survey to analyze the perception and current use of immersive technologies and ... Read More
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eGaming - Latest Developments in Europe
... delivers deep qualitative insights into the eGaming industry, eGaming value chain, and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies. 'The eGaming market continues ... Read More
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Video Games Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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Games Software Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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3D Motion Capture System Market by System (Non-optical 3D Motion Capture System, Optical 3D Motion Capture System), Component (Hardware, Services, Software), Application - Global Forecast 2024-2030
... at USD 320.66 million in 2023 and expected to reach USD 362.54 million in 2024, at a CAGR 13.15% to reach USD 761.65 million by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal ... Read More
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Free-to-Play Market by Physical Platform (Computer, Console, Smartphone), Operating System (Android, FreeBSD, iOS), Revenue Model, Game Type, Age Group, Platform - Global Forecast 2024-2030
... 2023 and expected to reach USD 54.51 billion in 2024, at a CAGR 17.02% to reach USD 141.26 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Free-to-Play Market. ... Read More
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Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2024-2030
... USD 22.78 billion in 2023 and expected to reach USD 30.71 billion in 2024, at a CAGR 37.10% to reach USD 207.49 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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Gaming Headset Market by Product (Console Gaming Headsets, Multi-Platform Gaming Headsets, PC & Mac Gaming Headsets), Technology (Wired, Wireless) - Global Forecast 2024-2030
... 2023 and expected to reach USD 3.25 billion in 2024, at a CAGR 7.95% to reach USD 5.15 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Gaming Headset ... Read More
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Healthcare Gamification Market by Product (Consumer-Based Solutions, Enterprise-Based Solutions), Game Type (Casual Games, Exercise Games, Serious Games), Application - Global Forecast 2024-2030
... and expected to reach USD 3.55 billion in 2024, at a CAGR 34.54% to reach USD 21.11 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Healthcare Gamification Market. ... Read More
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Gaming Computer Market by Product (Desktop, Laptop), Distribution Channel (Offline, Online), End Use - Global Forecast 2024-2030
... 101.36 billion in 2024, at a CAGR 16.05% to reach USD 249.53 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Gaming Computer Market. It offers a comprehensive assessment ... Read More
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In-Game Advertising Market by Type (Advergaming, Dynamic Ads, Static Ads), Category (Around-The-Game, Away-From-The-Game, Blended In-Game), Format, Platform, Payment Model, Advertising Platform - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 9.35 billion in 2024, at a CAGR 11.55% to reach USD 17.47 billion by 2030. Global In-Game Advertising Market FPNV Positioning Matrix The FPNV Positioning Matrix is ... Read More
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Online Smartphone & Tablet Games Market by Operating System (Android, iOS), Game Type (Casual, Massive Multiplayer Online Games, Social) - Global Forecast 2024-2030
... 47.41 billion in 2023 and expected to reach USD 54.98 billion in 2024, at a CAGR 16.38% to reach USD 137.11 billion by 2030. Global Online Smartphone & Tablet Games Market FPNV Positioning Matrix The ... Read More
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Mobile Augmented Reality Market by Implementation (Marker-Based Augmented Reality, Markerless Augmented Reality), Device (Personal Digital Assistants or Handheld Game Consoles, Smart Glasses & Wearables, Smartphones), Component, Industry - Global Forecas
... Market size was estimated at USD 16.14 billion in 2023 and expected to reach USD 20.47 billion in 2024, at a CAGR 26.91% to reach USD 85.64 billion by 2030. FPNV Positioning Matrix The FPNV ... Read More
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Blockchain Gaming Market by Type (Autonomous, Ownership-driven, Traditional Video), Architecture (Hybrid, Layered, Monolithic), Genre, Platform, Age Group - Global Forecast 2024-2030
... expected to reach USD 12.48 billion in 2024, at a CAGR 54.47% to reach USD 170.01 billion by 2030. Global Blockchain Gaming Market FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the ... Read More
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Mobile Gaming Market by Monetization Type (Advertising, In-App Purchases, Paid Apps), Platform (Android, iOS) - Global Forecast 2024-2030
... USD 234.10 billion in 2024, at a CAGR 14.33% to reach USD 525.22 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Mobile Gaming Market. It offers a comprehensive ... Read More
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Metaverse in Fashion Market by Technology (Blockchain, Mixed Reality (MR), Virtual Reality (VR) & Augmented Reality (AR)), Metaverse Platform (Desktop, Headsets, Mobile) - Global Forecast 2024-2030
... USD 15.07 billion in 2023 and expected to reach USD 19.74 billion in 2024, at a CAGR 32.33% to reach USD 107.13 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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In-Game Advertising Global Market Report 2024
... Motive Interactive Inc In-Game Advertising Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market. This report focuses on in-game ... Read More
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North America Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology, By Application (Gaming, Music & Concerts, Immersive Theater, Arcade Studios, Live Events, Sports, Museum & Cultural Experiences and Others), By Country and Growth Forecast, 2023 - 2030
... Growth Forecast, 2023 - 2030 The North America Immersive Entertainment Market would witness market growth of 21.8% CAGR during the forecast period (2023-2030). Immersive entertainment is a multimedia experience that envelops users in a simulated ... Read More
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Global Gaming Headsets and Gaming Headphones Market Research Report 2024(Status and Outlook)
... Size was estimated at USD 1973.58 million in 2023 and is projected to reach USD 2961.81 million by 2029, exhibiting a CAGR of 7.00% during the forecast period. This report provides a deep insight into ... Read More
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Global Over-ear ANC Gaming Headsets Market Research Report 2024(Status and Outlook)
... The Global Over-ear ANC Gaming Headsets Market Size was estimated at USD 587.24 million in 2023 and is projected to reach USD 984.86 million by 2029, exhibiting a CAGR of 9.00% during the forecast period. ... Read More
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Global Blockchain Games Market Research Report 2024(Status and Outlook)
... exhibiting a CAGR of 19.30% during the forecast period. This report provides a deep insight into the global Blockchain Games market covering all its essential aspects. This ranges from a macro overview of the market ... Read More
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Global PC Racing Games Market Research Report 2024(Status and Outlook)
... by 2029, exhibiting a CAGR of 3.90% during the forecast period. This report provides a deep insight into the global PC Racing Games market covering all its essential aspects. This ranges from a macro overview ... Read More
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Global Serious Games Market Research Report 2024(Status and Outlook)
... exhibiting a CAGR of 10.90% during the forecast period. This report provides a deep insight into the global Serious Games market covering all its essential aspects. This ranges from a macro overview of the market ... Read More
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Global 3D Motion Capture System Market Research Report 2024(Status and Outlook)
... to record the real-time motion of object or individual to obtain the desired level of animation in the field of entertainment such as films and games. The 3D motion capture systems can also be used ... Read More
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Global Gaming Headset Market Research Report 2024(Status and Outlook)
... gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of ... Read More