Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Japan Video Games
... category saw a double-digit current value increase in 2023. Sony Interactive Entertainment struggled to sell PlayStation 5 after its launch in November 2020. A bottleneck in the production of chips prevented a stronger boost to ... Read More
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France Video Games
... Moreover, a surge in volume sales helped offset inventory issues from the previous year, encouraging consumers to invest in new hardware equipment – particularly noted with sales of PlayStation 5 (Sony Computer Entertainment France SA). ... Read More
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Singapore Video Games
... Singapore, consumers are increasingly drawn to games that offer a reprieve from the hustle and bustle, without adding to their stress levels. Unlike more demanding options, such as Dota or story-based games, which require significant ... Read More
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The Philippines Video Games
... picture varied between the performance of video games hardware and video games software, with former only seeing modest growth in 2023 as financial pressures forced consumers to reign in their spending. In contrast, mobile games ... Read More
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Video Games in France
... Moreover, a surge in volume sales helped offset inventory issues from the previous year, encouraging consumers to invest in new hardware equipment – particularly noted with sales of PlayStation 5 (Sony Computer Entertainment France SA). ... Read More
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China Video Games
... of new game licenses in 2023 injected new vitality into the category, removing the setback caused by restricted approvals in the latter half of the previous year. Second, with the full lifting of the pandemic ... Read More
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Spain Video Games
... of stock issues for PlayStation (PS). The introduction of the PS5 during the review period led to it becoming the fastest-selling static console in the country, achieving triple-digit growth rates. Growth plummeted in 2022 as ... Read More
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Malaysia Video Games
... availability and also the availability of the newer version, PS5 slim model with detachable Blu-ray drive bundle. These consoles remain popular amongst adult gamers and hardcore gamers to whom they appeal with their high-quality graphics ... Read More
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The US Video Games
... the biggest years for video games software. Major series titles such as Baldur’s Gate 3, Diablo 4, Alan Wake 2, and The Legend of Zelda: Tears of the Kingdom all continued their respective series with ... Read More
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Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality), By Application (Gaming, Live Events), By Region, And Segment Forecasts, 2024 - 2030
... & Trends The global immersive entertainment market size is expected to reach USD 426.77 billion by 2030, growing at a CAGR of 24.6% from 2024 to 2030, according to a new study by Grand View ... Read More
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Middle East Media and Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... is expected to reach USD 59.10 billion by 2029, growing at a CAGR of 9.41% during the forecast period (2024-2029). Key Highlights The media and entertainment (M&E) industry has been one of the first business ... Read More
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Thematic Intelligence: Cloud Gaming
... games are distributed, consumed, and monetized. Key Highlights Cloud gaming’s success depends on the availability of reliable, fast networks, large game libraries, and competitive pricing. Some companies will use ad or usage-based plans to attract ... Read More
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Virtual Reality Market by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region - Global Forecast to 2029
... was valued at USD 15.9 billion in 2024 and is projected to reach USD 38.0 billion by 2029; it is expected to register a CAGR of 19.1% during the forecast period. Rapid adoption of digital ... Read More
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Global Visual Novel Market Research Report 2024
... during the forecast period 2024-2030. North American market for Visual Novel is estimated to increase from $ 48.61 million in 2023 to reach $ 105.39 million by 2030, at a CAGR of 8.84% during the ... Read More
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2024 Global Forecast for Cloud Gaming Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase from ... Read More
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2024 Global Forecast for Esports Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... or service category is within the NAICS Arts & Sports industry. The product or service category is within the NAICS Arts & Sports industry. The global market is expected to increase from USD xx billion ... Read More
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Global Mobile Gaming Market (by Operating System, Device & Region): Insights & Forecast with Potential Impact of COVID-19 (2024-2028)
... rising at a CAGR of 9.62%, for the time period of 2024-2028. Factors such as expansion of gaming industry, rising consumer spending on mobile games, increase in number of mobile gaming users, surging ownership of ... Read More
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Global In Game Advertising Databank Market Report
... 2023 to 2031. Static Ads segment is expected to be the highest contributor to this market, with $710.8 Million in 2022, and is anticipated to reach $909.5 Million by 2031, registering a CAGR of 2.82%. ... Read More
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Global Video Games Databank Market Report
... from 2021 to 2029. Online segment is expected to be the highest contributor to this market, with $163,181.7 Million in 2020, and is anticipated to reach $271,085.1 Million by 2029, registering a CAGR of 5.85%. Read More
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Visual Computing Marketbased on By Component (Software And Hardware), By Display Platform (Monitors, Interactive Whiteboards, And Others), And By Industry (Media & Entertainment, Automotive, Healthcare, Gaming, And Others), Regional Outlook– Global Forecast up to 2030
... In order to find and gather data relevant for a technical, business-oriented, and market-oriented study of artificial intelligence in the computer vision market, this research project used a wide range of secondary sources, directories, and ... Read More
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Consumer Electronics Sector Scorecard Q1 2024 Update - Thematic Intelligence
... Pro received a positive overall response, with users praising its ability to blend digital content into the physical world. However, the device does not currently support popular apps like YouTube, Spotify, and Netflix. This is ... Read More
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Gaming Sector Scorecard Q1 2024 Update - Thematic Intelligence
... that matter most in this market, including mobile gaming, social media, ecommerce, esports, game development, and China impact. It scores 4 out of 5 for the artificial intelligence (AI), metaverse, and cloud gaming themes. The ... Read More
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Advertising Sector Scorecard Q1 2024 Update - Thematic Intelligence
... reshaping advertisers’ practices through tailored, effective ads and dynamic campaigns that evolve according to consumer response. As a result, the relationship between technology, artists, and brands paying for campaigns will profoundly change over the coming ... Read More
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Content Delivery Network Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... USD 40.56 billion by 2029, growing at a CAGR of 11.26% during the forecast period (2024-2029). The growing number of internet users and the tendency of users to play games on mobile devices, with storage ... Read More
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Global In-Game Advertising Market Report and Forecast 2024-2032
... value of USD 8.49 billion in 2023. Aided by the growing popularity of gaming platforms, the adoption of advanced technologies, and shifting consumer behaviour, the market is projected to further grow at a CAGR of ... Read More