Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
-
Global In Game Advertising Databank Market Report
... 2023 to 2031. Static Ads segment is expected to be the highest contributor to this market, with $710.8 Million in 2022, and is anticipated to reach $909.5 Million by 2031, registering a CAGR of 2.82%. ... Read More
-
Global Video Games Databank Market Report
... from 2021 to 2029. Online segment is expected to be the highest contributor to this market, with $163,181.7 Million in 2020, and is anticipated to reach $271,085.1 Million by 2029, registering a CAGR of 5.85%. Read More
-
Visual Computing Marketbased on By Component (Software And Hardware), By Display Platform (Monitors, Interactive Whiteboards, And Others), And By Industry (Media & Entertainment, Automotive, Healthcare, Gaming, And Others), Regional Outlook– Global Forecast up to 2030
... In order to find and gather data relevant for a technical, business-oriented, and market-oriented study of artificial intelligence in the computer vision market, this research project used a wide range of secondary sources, directories, and ... Read More
-
Consumer Electronics Sector Scorecard Q1 2024 Update - Thematic Intelligence
... Pro received a positive overall response, with users praising its ability to blend digital content into the physical world. However, the device does not currently support popular apps like YouTube, Spotify, and Netflix. This is ... Read More
-
Gaming Sector Scorecard Q1 2024 Update - Thematic Intelligence
... that matter most in this market, including mobile gaming, social media, ecommerce, esports, game development, and China impact. It scores 4 out of 5 for the artificial intelligence (AI), metaverse, and cloud gaming themes. The ... Read More
-
Advertising Sector Scorecard Q1 2024 Update - Thematic Intelligence
... reshaping advertisers’ practices through tailored, effective ads and dynamic campaigns that evolve according to consumer response. As a result, the relationship between technology, artists, and brands paying for campaigns will profoundly change over the coming ... Read More
-
Content Delivery Network Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... USD 40.56 billion by 2029, growing at a CAGR of 11.26% during the forecast period (2024-2029). The growing number of internet users and the tendency of users to play games on mobile devices, with storage ... Read More
-
Global In-Game Advertising Market Report and Forecast 2024-2032
... value of USD 8.49 billion in 2023. Aided by the growing popularity of gaming platforms, the adoption of advanced technologies, and shifting consumer behaviour, the market is projected to further grow at a CAGR of ... Read More
-
GDC 2024 Postmortem: Engine Updates, Creator Economy Upleveling, and Mounting Trust and Safety Challenges
... by the leading commercial game engine suppliers, the upleveling of creator economy tools, and challenges associated with maintaining player community trust and safety."GDC was well attended, despite the layoffs that have rocked the game development ... Read More
-
Game Streaming Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... billion by 2029, growing at a CAGR of 10.52% during the forecast period (2024-2029). The growing demand for on-demand entertainment, increasing uptake of cloud gaming services, and improvements in internet access are expected to fuel ... Read More
-
Meta Quest 3's Market Reception: Not Selling as well as Quest 2 But Its VR Pass-Through Is Second Only to Apple Vision Pro
... headset in 4Q23 and puts it in the context of the broader VR and AR market by highlighting its hardware and software positioning in 2024 relative to Quest 2, PlayStation VR2 (PS VR2), and Apple ... Read More
-
2024 Global Video Tape And Disc Rental Industry Report (2025-2030 Outlook)
... countries (Wharry Sharpe Research) The Global Industry Outlook reports provide industry size and growth data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 ... Read More
-
3D Motion Capture Market Report by Type (Hardware, Software, Service), Application (Media and Entertainment, Biomechanical Research and Medical, Engineering and Design, Industrial, Education, and Others), System (Optical 3D Motion Capture Systems, Non-Optical 3D Motion Capture Systems), and Region 2024-2032
... Systems), and Region 2024-2032 The global 3D motion capture market size reached US$ 208.7 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 392.0 Million by 2032, exhibiting a growth rate ... Read More
-
Global Game Server Hosting Service Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... market growth of the Game Server Hosting Service industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Game Server Hosting Service. The report ... Read More
-
2024 Global Cloud Gaming Market Industry (2030 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 countries. Market and product shipments include the total ... Read More
-
Global Metaverse Market (2024 Edition): Analysis By Product (Hardware, Software and Services), By Platform, By End User Industry, By Region, By Country: Market Insights and Forecast (2020-2030)
... report titled “Global Metaverse Market (2024 Edition)” which provides a complete analysis of the Global Metaverse industry in terms of market segmentation By Product (Hardware, Software and Services), By Platform (Desktop, Mobile and Headsets), By ... Read More
-
Cloud Gaming Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
... 5.76 billion in 2023, and the market is now projected to grow from USD 9.71 billion in 2024 to USD 126.62 billion by 2032, exhibiting a CAGR of 37.9% during the forecast period of 2023-2030. ... Read More
-
Manga Market Size and Forecast 2024-2032
... of 16.6% from 2024 to 2032. The manga market is a dynamic and rapidly growing segment within the global entertainment industry, encompassing a diverse range of Japanese comic books and graphic novels. Originating in Japan, ... Read More
-
Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032
... 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032 Online Gaming Market was valued at US$ 137.60 Billion in 2023 and is projected to reach US$ 348.85 Billion by 2032, growing at ... Read More
-
Middle East of Africa eSports Market
... the forecast period of 2024 to 2031. Market Segmentation: Middle East and Africa eSports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person ... Read More
-
India Mobile Gaming Market Overview, 2029
... and smaller screens, resulting in less battery drain. However, the surge in affordable smartphones with powerful processors and high-resolution displays created a demand for extended battery life. Around 2015, we started to see the emergence ... Read More
-
Canada Mobile Gaming Market Overview, 2029
... technology. While exact dates for its inception may vary, a significant surge occurred in the late 2000s with the introduction of smartphones like the iPhone and the subsequent launch of app stores, particularly Apple's App ... Read More
-
Worldwide Mobile and Handheld Gaming Forecast, 2024–2028: Spending Rebound Expected Next Year
... America, Western Europe, Asia/Pacific (AP), and the rest of the world (ROW). Mobile and handheld console device installed bases, monthly active user (MAU) bases, storefront and distribution dynamics, average revenue per user (ARPU), in-game ad ... Read More
-
Worldwide Mobile In-App and In-Game Advertising Forecast, 2024–2028: Video Ads Rolls On
... and it offers advice to technology suppliers. It also discusses the impact that ads have on mobile game UA practices and suggests how tech suppliers and advertisers, including game developers and publishers, can optimize their ... Read More
-
Global In-Game Advertising Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More