Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Canada Mobile Gaming Market Overview, 2029
... technology. While exact dates for its inception may vary, a significant surge occurred in the late 2000s with the introduction of smartphones like the iPhone and the subsequent launch of app stores, particularly Apple's App ... Read More
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Worldwide Mobile and Handheld Gaming Forecast, 2024–2028: Spending Rebound Expected Next Year
... America, Western Europe, Asia/Pacific (AP), and the rest of the world (ROW). Mobile and handheld console device installed bases, monthly active user (MAU) bases, storefront and distribution dynamics, average revenue per user (ARPU), in-game ad ... Read More
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Worldwide Mobile In-App and In-Game Advertising Forecast, 2024–2028: Video Ads Rolls On
... and it offers advice to technology suppliers. It also discusses the impact that ads have on mobile game UA practices and suggests how tech suppliers and advertisers, including game developers and publishers, can optimize their ... Read More
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Global In-Game Advertising Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global Metaverse in Fashion Market 2024-2028
... metaverse in fashion market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
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Global Mobile Gaming Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Frost Radar™: Video Gaming Headsets, 2024
... of audio devices specifically designed for gaming purposes that aim to deliver an enhanced gaming experience. This Frost Radar™ plots 11 selected providers based on 10 Growth and Innovation criteria comprising quantitative and qualitative factors. ... Read More
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Extended Reality Global Market Opportunities And Strategies To 2033
... Engineering; Media And Entertainment; Real EstateCovering: Meta Platforms, Inc.; Microsoft Corporation; QUALCOMM Incorporated; Sony Group Corporation; Goertek Inc. Extended Reality Global Market Opportunities And Strategies To 2033 from The Business Research Company provides the strategists; ... Read More
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Generative AI in Media and Entertainment Forecast till 2032
... Growing liveliness industry are the key market drivers boosting the development of the Generative AI in Media and Entertainment market. The movement of Generative AI in computer games offers important possibilities for industry members, stimulating ... Read More
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2024 Global: Cloud Gaming Market - Innovative Markets Forecast (2030) report
... 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression ... Read More
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Frost Radar™: 3D Modeling and Animation Software, 2024
... animation software industry analyzes providers developing, selling, and supporting tools to create and manipulate 3D objects and animation for a variety of verticals and use cases, including media and entertainment (M&E), architecture, industrial design, and ... Read More
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Global Immersive Entertainment Market Size study & Forecast, by Technology Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others), by Application (Gaming, Live Events, Museum and Cultural Experiences, Music and Concerts, Sports, Arcade Studios, Immersive Theater, Others), and Regional Analysis, 2023-2030
... Studios, Immersive Theater, Others), and Regional Analysis, 2023-2030 Global Immersive Entertainment Market is valued approximately at USD XX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% ... Read More
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Metaverse in Asia
... participate in an extensive virtual economy. The central concept of the metaverse is straightforward but intriguing: a persistent 3D world where an infinite number of people can interact with one another in real time. Even ... Read More
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Mobile Gaming - Thematic Research
... gaming revenue will grow to $195 billion by 2030, according to GlobalData forecasts. Key Highlights The growing maturity of streaming (supported by 5G), cloud gaming, and mobile esports, combined with the fact that mobile platforms ... Read More
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Video Postproduction Services in the US - Industry Market Research Report
... has been inconsistent. Nonetheless, the streaming media and TV boom has increased the industry's prominence in the entertainment sector. Furthermore, the proliferation of mobile devices with varying screen dimensions has raised demand for reformatting and ... Read More
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High Dynamic Range Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Exploring Growth Trajectories, Regional Dynamics, and Industry Trends The High Dynamic Range (HDR) market is on an upward trajectory, poised to witness significant expansion from 2024 to 2031. With a projected Compound Annual Growth Rate ... Read More
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Brain-Computer Interface Market Size, Trends, Analysis, and Outlook By Product (Invasive, Partially invasive, Non-invasive), By Application (Healthcare, Smart Home Control, Communication and Control, Entertainment and Gaming), By End-User (Medical, Military, Others), by Region, Country, Segment, and Companies, 2024-2030
... and Companies, 2024-2030 The global Brain-Computer Interface market size is poised to register 14.97% growth from 2024 to 2030, presenting significant growth prospects for companies operating in the industry. The industry study analyzes the global ... Read More
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Wearable Brain Devices Market Size, Trends, Analysis, and Outlook By Channel Type (32-Channel Type, 12-Channel Type, 14-Channels, 5-Channel Type, Multichannels, Others), By Application (Medical Setting, AR/VR Gaming Settings, Others), By End-user (Hospitals & Clinics, Neurology Centers, Ambulatory Surgery Centers, Diagnostic Centers, Transportation and Construction, Research and Academics, Homecare Settings, Intensive Care Units, Assisted Living Facilities, Athletes and Military Personnel, Others), by Region, Country, Segment, and Companies, 2024-2030
... Centers, Ambulatory Surgery Centers, Diagnostic Centers, Transportation and Construction, Research and Academics, Homecare Settings, Intensive Care Units, Assisted Living Facilities, Athletes and Military Personnel, Others), by Region, Country, Segment, and Companies, 2024-2030 The global Wearable ... Read More
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The 2025-2030 World Outlook for Cloud Gaming Services
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Game Development Software
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Wireless Gaming
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Digital Games
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Game Engine Development Software
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Gaming Mouse and Keyboards
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Gaming Consoles
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More