Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Image Signal Processor Market Research Report by Type, by Component, by Sales Channel, by Image Processing, by Technology, by Industry Vertical, and By Region Industry Forecast Till 2032
... was estimated to be worth USD 3412.21 million. The industry for image signal processors is expected to develop at a compound annual growth rate (CAGR) of 9.30% from USD 3729.54553 million in 2024 to USD ... Read More
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South Korea Video Games
... impact of COVID-19, which led to a resurgence in outdoor activities and reduced reliance on indoor entertainment options such as gaming. Simultaneously, the rise of alternative leisure platforms, particularly the widespread adoption of OTT services ... Read More
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Global Gaming Simulators Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global Gaming Accessories Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Indonesia Video Games
... and 2021, largely due to individuals returning to their normal pre-pandemic lifestyles, which led to a decrease in the amount of time available for gaming. During the pandemic, many people became casual gamers as they ... Read More
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The United Kingdom Video Games
... many local consumers turned to video games as a form of entertainment when they were forced to spend considerable time at home during the lockdowns. The marginal decline in 2022 was driven by the weak ... Read More
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Worldwide Home Video Game Console Market Shares, 2023: PlayStation 5 Outperformed
... game, and digital game and subscription service spending standpoint. It offers insights and advice to technology suppliers so that they can stay ahead of related trends, threats, and opportunities. This study traces global market share ... Read More
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Australia Video Games
... in the local market as the category continues to successfully reach new consumers through new content. Euromonitor International's Video Games in Australia report offers a comprehensive guide to the size and shape of the market ... Read More
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Mexico Video Games
... consumers to make new purchases, while they also encourage in-game purchases. As such, there continued to be a steady stream of new launches across the various platforms. For example, new games for 2023 included Hogwarts ... Read More
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Italy Video Games
... COVID-19 pandemic. Existing console brands are still perceived as relatively new by Italian gamers, despite being already quite advanced in the product lifecycle. This applies to both the PlayStation 5 and Xbox Series, and so ... Read More
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Video Post-Production Services in Australia - Industry Market Research Report
... of digital workflows and advances in software have made post-production techniques more accessible for film, TV and commercial producers. Many production companies have brought post-production services in-house, which has shifted industry demand towards sophisticated services, ... Read More
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Japan Video Games
... category saw a double-digit current value increase in 2023. Sony Interactive Entertainment struggled to sell PlayStation 5 after its launch in November 2020. A bottleneck in the production of chips prevented a stronger boost to ... Read More
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France Video Games
... Moreover, a surge in volume sales helped offset inventory issues from the previous year, encouraging consumers to invest in new hardware equipment – particularly noted with sales of PlayStation 5 (Sony Computer Entertainment France SA). ... Read More
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Singapore Video Games
... Singapore, consumers are increasingly drawn to games that offer a reprieve from the hustle and bustle, without adding to their stress levels. Unlike more demanding options, such as Dota or story-based games, which require significant ... Read More
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The Philippines Video Games
... picture varied between the performance of video games hardware and video games software, with former only seeing modest growth in 2023 as financial pressures forced consumers to reign in their spending. In contrast, mobile games ... Read More
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China Video Games
... of new game licenses in 2023 injected new vitality into the category, removing the setback caused by restricted approvals in the latter half of the previous year. Second, with the full lifting of the pandemic ... Read More
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Spain Video Games
... of stock issues for PlayStation (PS). The introduction of the PS5 during the review period led to it becoming the fastest-selling static console in the country, achieving triple-digit growth rates. Growth plummeted in 2022 as ... Read More
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Malaysia Video Games
... availability and also the availability of the newer version, PS5 slim model with detachable Blu-ray drive bundle. These consoles remain popular amongst adult gamers and hardcore gamers to whom they appeal with their high-quality graphics ... Read More
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The US Video Games
... the biggest years for video games software. Major series titles such as Baldur’s Gate 3, Diablo 4, Alan Wake 2, and The Legend of Zelda: Tears of the Kingdom all continued their respective series with ... Read More
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Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality), By Application (Gaming, Live Events), By Region, And Segment Forecasts, 2024 - 2030
... & Trends The global immersive entertainment market size is expected to reach USD 426.77 billion by 2030, growing at a CAGR of 24.6% from 2024 to 2030, according to a new study by Grand View ... Read More
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Middle East Media and Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... is expected to reach USD 59.10 billion by 2029, growing at a CAGR of 9.41% during the forecast period (2024-2029). Key Highlights The media and entertainment (M&E) industry has been one of the first business ... Read More
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Thematic Intelligence: Cloud Gaming
... games are distributed, consumed, and monetized. Key Highlights Cloud gaming’s success depends on the availability of reliable, fast networks, large game libraries, and competitive pricing. Some companies will use ad or usage-based plans to attract ... Read More
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Virtual Reality Market by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region - Global Forecast to 2029
... was valued at USD 15.9 billion in 2024 and is projected to reach USD 38.0 billion by 2029; it is expected to register a CAGR of 19.1% during the forecast period. Rapid adoption of digital ... Read More
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Global Visual Novel Market Research Report 2024
... during the forecast period 2024-2030. North American market for Visual Novel is estimated to increase from $ 48.61 million in 2023 to reach $ 105.39 million by 2030, at a CAGR of 8.84% during the ... Read More
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DVD, Game & Video Rental in the US - Industry Market Research Report
... renting DVDs, videos and video games. Through the end of 2023, demand for DVD, video and gaming rental services plummeted, as consumers have pivoted to video on demand (VOD) and streaming services, continuing a decade-long ... Read More