Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • Argentina Video Games

    ... video games, away from traditional toys and games. In addition, a growing consumer segment of kidults, that is adults who enjoy playing children’s games, also drove growth. That being said, physical video games, both computer ... Read More

  • Thailand Video Games

    ... wake of the Coronavirus (COVID-19) pandemic. Then, consumers were forced to spend more time indoors and turned to video games for the purposes of entertainment and relaxation and to while away long periods in the ... Read More

  • Global Language Learning Games Market 2024-2028

    ... language learning games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More

  • Global Video Game Market 2024-2028

    ... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More

  • Brazil Video Games

    ... launch phase of the current static console generation there were stock availability issues – mainly in 2020 and 2021. Towards the end of the review period companies managed to stabilise their inventory, with higher availability ... Read More

  • Global Virtual Reality (Vr) In Gaming Market 2024-2028

    ... 38.19% during the forecast period. Our report on the virtual reality (VR) in gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around ... Read More

  • Global Mobile Value-added Services (Mvas) Market 2024-2028

    ... on the mobile value-added services (MVaS) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More

  • Global Game Development Software Market 2024-2028

    ... game development software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More

  • Global Gaming Software Market 2024-2028

    ... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More

  • Global Cloud Gaming Market 2024-2028

    ... report on the cloud gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More

  • The United Arab EmiratesVideo Games

    ... and hand-held consoles, driven by the release of upgraded models with enhanced features such as AI integration and sustainability initiatives. The rumoured 2025 launch of the successor to Nintendo Switch, incorporating AI-powered features for improved ... Read More

  • Image Signal Processor Market Research Report by Type, by Component, by Sales Channel, by Image Processing, by Technology, by Industry Vertical, and By Region Industry Forecast Till 2032

    ... was estimated to be worth USD 3412.21 million. The industry for image signal processors is expected to develop at a compound annual growth rate (CAGR) of 9.30% from USD 3729.54553 million in 2024 to USD ... Read More

  • South Korea Video Games

    ... impact of COVID-19, which led to a resurgence in outdoor activities and reduced reliance on indoor entertainment options such as gaming. Simultaneously, the rise of alternative leisure platforms, particularly the widespread adoption of OTT services ... Read More

  • Global Gaming Simulators Market 2024-2028

    ... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More

  • Global Gaming Accessories Market 2024-2028

    ... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More

  • Indonesia Video Games

    ... and 2021, largely due to individuals returning to their normal pre-pandemic lifestyles, which led to a decrease in the amount of time available for gaming. During the pandemic, many people became casual gamers as they ... Read More

  • The United Kingdom Video Games

    ... many local consumers turned to video games as a form of entertainment when they were forced to spend considerable time at home during the lockdowns. The marginal decline in 2022 was driven by the weak ... Read More

  • Worldwide Home Video Game Console Market Shares, 2023: PlayStation 5 Outperformed

    ... game, and digital game and subscription service spending standpoint. It offers insights and advice to technology suppliers so that they can stay ahead of related trends, threats, and opportunities. This study traces global market share ... Read More

  • Australia Video Games

    ... in the local market as the category continues to successfully reach new consumers through new content. Euromonitor International's Video Games in Australia report offers a comprehensive guide to the size and shape of the market ... Read More

  • Mexico Video Games

    ... consumers to make new purchases, while they also encourage in-game purchases. As such, there continued to be a steady stream of new launches across the various platforms. For example, new games for 2023 included Hogwarts ... Read More

  • Italy Video Games

    ... COVID-19 pandemic. Existing console brands are still perceived as relatively new by Italian gamers, despite being already quite advanced in the product lifecycle. This applies to both the PlayStation 5 and Xbox Series, and so ... Read More

  • Japan Video Games

    ... category saw a double-digit current value increase in 2023. Sony Interactive Entertainment struggled to sell PlayStation 5 after its launch in November 2020. A bottleneck in the production of chips prevented a stronger boost to ... Read More

  • France Video Games

    ... Moreover, a surge in volume sales helped offset inventory issues from the previous year, encouraging consumers to invest in new hardware equipment – particularly noted with sales of PlayStation 5 (Sony Computer Entertainment France SA). ... Read More

  • Singapore Video Games

    ... Singapore, consumers are increasingly drawn to games that offer a reprieve from the hustle and bustle, without adding to their stress levels. Unlike more demanding options, such as Dota or story-based games, which require significant ... Read More

  • The Philippines Video Games

    ... picture varied between the performance of video games hardware and video games software, with former only seeing modest growth in 2023 as financial pressures forced consumers to reign in their spending. In contrast, mobile games ... Read More

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