Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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2025 Graphic Interface and Interaction Design Services Global Market Size & Growth Report with Updated Analysis & Forecasts
... East), 22 subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies selling graphic interface and interaction ... Read More
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2025 Packaged Software and Games Global Market Size & Growth Report with Updated Analysis & Forecasts
... with forecasts for 2025 and 2029. The historical data utilizes in-depth survey results from companies in the Packaged Software and Games industry combined with country and regional economic, firmographic, and demographic data. Our analysts develop ... Read More
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2025 Video Rental Global Market Size & Growth Report with Updated Analysis & Forecasts
... for 2025 and 2029. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using models ... Read More
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2025 Video Games Global Market Size & Growth Report with Updated Analysis & Forecasts
... 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies selling video games. The survey data is combined with ... Read More
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2025 Video Game Players and Consoles Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... East), 22 subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies with wholesale sales of video ... Read More
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2025 Video Games Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies with wholesale sales of video games, except pc ... Read More
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2025 Game Software Publishing Global Market Size & Growth Report with Updated Analysis & Forecasts
... and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies selling game software publishing. The survey data is ... Read More
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Global Esports Market Research Report 2020-2029
... immersive, interactive experiences. AR enhances the real world by overlaying digital elements onto the player's environment, creating a blended reality that develops gameplay with real-time data and visuals. Also, AR sports games modernize traditional sports ... Read More
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Television and Radio Receivers, Sound and Video Recording Devices in Mexico: ISIC 323
... Recording Devices: ISIC 323 market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic ... Read More
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Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2025-2033
... rising popularity of gaming especially among young individuals, the emergence of e-sports and multiplayer video game competitions, and the increasing utilization of smartphones, tablets, and laptops are some of the major factors propelling the growth ... Read More
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Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2025-2033
... The increasing advent of over-the-ear headphones, the easy availability of the product, the rising number of casual and professional gamers, and growth in the gaming industry are some of the factors propelling the market. Gaming ... Read More
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Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
... the information collected in Frost & Sullivan’s 2024 IT Decision-Makers Survey to analyze the perception and current use of immersive technologies and the metaverse in multiple industries and regions. The study examines how respondents assess ... Read More
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Video Game Software Publishing in the US - Industry Market Research Report
... government lockdowns. With nowhere to entertain themselves, many people would view video games as a release. Revenue grew significantly over the next two years as a result. During this time video game publishers saw new ... Read More
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Digital Content
... CAGR of 12.2% over the analysis period 2024-2030. Digital Content Tools, one of the segments analyzed in the report, is expected to record a 10.8% CAGR and reach US$1.3 Trillion by the end of the ... Read More
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Game-based Learning Products and Services
... Billion by 2030, growing at a CAGR of 34.3% over the analysis period 2024-2030. The U.S. Market is Estimated at US$13.9 Billion While China is Forecast to Grow at 32.8% CAGR The Game-based Learning Products ... Read More
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Gamepads
... 8.7% over the analysis period 2024-2030. The U.S. Market is Estimated at US$246.4 Million While China is Forecast to Grow at 12.0% CAGR The Gamepads market in the U.S. is estimated at US$246.4 Million in ... Read More
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Joysticks
... 7.5% over the analysis period 2024-2030. Wired Joysticks, one of the segments analyzed in the report, is expected to record a 7.2% CAGR and reach US$830.7 Million by the end of the analysis period. Growth ... Read More
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Mobile CDN
... CAGR of 32.3% over the analysis period 2024-2030. Video CDN, one of the segments analyzed in the report, is expected to record a 33.1% CAGR and reach US$355.0 Billion by the end of the analysis ... Read More
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VR Gaming
... CAGR of 28.2% over the analysis period 2024-2030. PC-based VR Gaming, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the ... Read More
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Video Games
... CAGR of 4.6% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$123.8 Billion by the end of the analysis ... Read More
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Mobile Gaming
... CAGR of 11.6% over the analysis period 2024-2030. Smartphones-based Mobile Gaming, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the end of the ... Read More
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MMOG (Massively Multiplayer Online Games)
... Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and ... Read More
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Gamification in Education
... at a CAGR of 26.6% over the analysis period 2024-2030. Gamification Software, one of the segments analyzed in the report, is expected to record a 27.2% CAGR and reach US$11.8 Billion by the end of ... Read More
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Gaming Peripherals
... CAGR of 9.4% over the analysis period 2024-2030. Headsets, one of the segments analyzed in the report, is expected to record a 10.9% CAGR and reach US$5.7 Billion by the end of the analysis period. ... Read More
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Gamification
... 26.1% over the analysis period 2024-2030. Consumer Driven Gamification, one of the segments analyzed in the report, is expected to record a 27.1% CAGR and reach US$119.9 Billion by the end of the analysis period. ... Read More