Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Video Rental - US Industry Market Research Report with Updated Analysis & Forecasts
... United States with over 100+ data sets covering 2016-2029. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration ... Read More
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Packaged Software and Games - US Industry Market Research Report with Updated Analysis & Forecasts
... the industry in the United States with over 100+ data sets covering 2016-2029. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, ... Read More
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Movie & Video Distribution in Canada - Industry Market Research Report
... retailers of physical media. COVID-19 caused the Canadian economy to shut down, reducing advertising expenditure and demand from movie theatres. Since movie and video distributors rely on spending from movie theatres and advertising, the pandemic ... Read More
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Video Games in the US - Industry Market Research Report
... supported the industry's staggering growth. COVID-19 acted as a catalyst for higher growth, as consumers remained inside to stop the spread. Because of stay-at-home orders, many consumers looked to gaming for a way to pass ... Read More
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Esports Market - Global Outlook & Forecast 2024-2029
... and Millennials The world of competitive video gaming, has rapidly increased in popularity and acceptance over the past decade. This growth can be attributed largely to two demographic cohorts: Generation Z and Millennials. In 2023, ... Read More
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3D Reconstruction Software Market Share, Size, Trends, Industry Analysis Report: By Type (Based on Images and Videos and Based on Scanning), Product, Application, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Forecast, 2025–2034
... & Africa) – Market Forecast, 2025–2034 The global 3D reconstruction software market size is expected to reach USD 5.52 billion by 2034, according to a new study by Polaris Market Research. The report “Global 3D ... Read More
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Video Games in the UK - Industry Market Research Report
... all age groups and demographics, offering operators a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy console or PC games. User-friendly devices, ... Read More
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Video & Game Rental in the UK - Industry Market Research Report
... so because of the shift in consumer preference towards streaming services and the exit of major players. Over the five years through 2023-24, revenue is projected to decline at a compound annual rate of 21.1% ... Read More
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Competitor Strategies in Toys and Games
... and the increasingfuture digitalisation of play are shaping the of the industry. Euromonitor International's Competitor Strategies in Toys and Games global briefing offers a comprehensive guide to the Toys and Games market at an international ... Read More
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Innovations and Growth Opportunities in Healthcare Gamification
... outcomes. Integrating game-like features into healthcare solutions helps patients manage their health conditions effectively. This approach makes it enjoyable for individuals to participate in their treatment from the comfort of their homes, improving patient behavior. ... Read More
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Simulation Software Market by Software Type (Computer-aided Design (CAD) Simulation, Physics and Multiphysics Simulation, Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Gaming, AR/VR, and Training Simulation) - Global Forecast to 2030
... Software market size is estimated to grow from USD 19.95 Billion in 2024 to USD 36.22 Billion by 2030 at a compound annual growth rate (CAGR) of 10.4 % during the forecast period. The growth ... Read More
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2025 Global: Plastic Parts For Turntables, Record Players, Cassette-Players, Magnetic Tape Recorders, Other Sound Or Video Recording/Reproducing Apparatus Excluding Pick-Up Cartridges Products-Manufacturing Forecast (2031) report
... Magnetic Tape Recorders, Other Sound Or Video Recording/Reproducing Apparatus Excluding Pick-Up Cartridges Products-Manufacturing Forecast (2031) report analyzies the market size, projected growth/decline and regional data for the period 2020 through 2031. Perry/Hope Partners' reports provide ... Read More
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2025 Global: Video Game Consoles (Not Operated By Means Of Payments) Products-Manufacturing Forecast (2031) report
... projected growth/decline and regional data for the period 2020 through 2031. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and ... Read More
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Gaming Peripherals Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global gaming peripherals market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global gaming ... Read More
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India Mobile Gaming Market: Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on India mobile gaming market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the India mobile ... Read More
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Video Poker Machines
... by 2030, growing at a CAGR of 17.0% over the analysis period 2023-2030. The U.S. Market is Estimated at US$8.0 Billion While China is Forecast to Grow at 21.6% CAGR The Video Poker Machines market ... Read More
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Gamification in Education
... by 2030, growing at a CAGR of 26.6% over the analysis period 2023-2030. Software Component, one of the segments analyzed in the report, is expected to record a 27.2% CAGR and reach US$11.8 Billion by ... Read More
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Video Game Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
... 188.73 billion in 2021, and the market is now projected to grow from USD 199.74 billion in 2022 to USD 307.19 billion by 2029, exhibiting a CAGR of 6.3% during the forecast period of 2022-2029. ... Read More
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Strategic Intelligence: Gaming Sector Scorecard Q3 2024 Update
... few are leading in AI. Of these, the dominant players are the tech giants: Amazon, Alphabet, Microsoft, Meta, ByteDance, and Apple. Tencent, NetEase, Unity Technologies, Sony, and Roblox are investing heavily in AI, especially generative ... Read More
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Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2025 - 2030
... The global location-based entertainment market size is anticipated to reach USD 25.90 billion by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of ... Read More
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DVD, Game & Video Rental in Canada - Industry Market Research Report
... consumers have increasingly turned to other outlets for related media. The rise of online streaming services has been an insurmountable blow for many rental shops. Streaming services often offer consumers larger libraries, lower prices and ... Read More
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Brain-Computer Interface: Global Markets
... from 2024 through 2029. Revenue forecasts for this period are segmented by component, technology, type, application and geographical region. The report covers the emerging technologies that are expected to shape the BCI market in the ... Read More
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Mixed Reality Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global mixed reality market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global mixed ... Read More
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Television and Radio Receivers, Sound and Video Recording Devices in the US: ISIC 323
... to the size and shape of the Television and Radio Receivers, Sound and Video Recording Devices: ISIC 323 market at a national level. It provides the latest retail sales data, allowing you to identify the ... Read More
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Strategic Intelligence: Virtual Reality
... $11 billion in 2023, will generate revenues of $57 billion by 2030. This represents a compound annual growth rate (CAGR) of 26% over the period. Key Highlights VR is a niche technology with gaming, entertainment, ... Read More