Category: Consumer Electronics
Asia Consumer Electronics
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Consumer Electronics in Japan
... could easily apply price increases for retailers and consumers, for example Apple, which has a strong consumer base by softly locking consumers into its ecosystem. On the other hand, there were exits from categories. Those ... Read More
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Imaging Devices in Japan
... is positive, however, is that the negative volume growth rate expected in 2023 is single-digit, after experiencing five years of double-digit decrease, including in 2020, when sales declined by nearly 45%. Euromonitor International's Imaging Devices ... Read More
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Headphones in Japan
... or declines of less than 1%. Looking at category performances in volume terms, wireless headbands has maintained fairly stable sales, wireless earphones has seen significant declines, and TWS earbuds has seen solid growth. Euromonitor International's ... Read More
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Thailand Additive Manufacturing (AM) Market by Technology (Stereolithography, Fused Deposition Modeling, Selective Laser Sintering, Direct Metal Laser Sintering, Polyjet Printing, Inkjet Printing, Electron Beam Melting, Laser Metal Deposition, Digital Light Processing, Laminated Object Manufacturing, and Others) by Printer Type (Desktop 3D Printer and Industrial 3D Printer) by Material (Polymer, Metal, and Ceramic) by Application (Prototyping, Tooling, and Functional Parts) by Component (Hardware, Software, and Services) and by End-User (Industrial Additive Manufacturing and Desktop Additive Manufacturing) – Opportunity Analysis and Industry Forecast 2023–2030
... Others) by Printer Type (Desktop 3D Printer and Industrial 3D Printer) by Material (Polymer, Metal, and Ceramic) by Application (Prototyping, Tooling, and Functional Parts) by Component (Hardware, Software, and Services) and by End-User (Industrial Additive ... Read More
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Image Recognition AI Camera Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Fairfield Market Research, a leading market research firm, has conducted an in-depth analysis of the global image recognition AI camera market, revealing promising growth prospects and market trends. The report highlights the increasing importance ... Read More
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Vietnam Advanced Driving Assistance System (ADAS) Market Assessment, By Stage [Level 1, Level 2, Level 3, Level 4, Level 5], By System [Passive ADAS System, Active ADAS System], By Sensor [LiDAR Sensor, Ultrasonic Sensor, Radar Sensor, Camera Sensor, Others], By Vehicle [ICE Vehicle, Electric/Hybrid Vehicle], By Region, Opportunities, and Forecast, 2016-2030F
... Sensor, Camera Sensor, Others], By Vehicle [ICE Vehicle, Electric/Hybrid Vehicle], By Region, Opportunities, and Forecast, 2016-2030F Vietnam Advanced Driving Assistance System (ADAS) Market size is rapidly evolving and gaining traction, driven by various factors and ... Read More
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Japan Advanced Driving Assistance System (ADAS) Market Assessment, By Stage [Level 1, Level 2, Level 3, Level 4, Level 5], By System Type [Passive ADAS System, Active ADAS System], By Sensor Type [LiDAR Sensor, Ultrasonic Sensor, Redar Sensor, Camera Sensor, Others], By Vehicle Type [ICE Vehicle, Electric/Hybrid Vehicle], By Region, Opportunities, and Forecast, FY2017-FY2031F
... Sensor, Redar Sensor, Camera Sensor, Others], By Vehicle Type [ICE Vehicle, Electric/Hybrid Vehicle], By Region, Opportunities, and Forecast, FY2017-FY2031F Japan Advanced Driving Assistance System (ADAS) Market size was valued at USD 3.78 billion in FY2023 ... Read More
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India Gaming Accessories Market Research Report Forecast to 2030
... other media categories in embracing the structural, behavioral, and economic shifts that have transformed the industry. However, this is rapidly changing, and the opportunities for game publishers and other advertisers who quickly embrace these changes ... Read More
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Video Games in India
... fundamental shift in consumer behaviour, wherein there is a growing willingness to pay for high-quality gaming experiences. This shift has mainly been brought about by improvements in the payments infrastructure, such as Unified Payments Interface ... Read More
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Asia-Pacific (APAC) Anime Market Summary, Competitive Analysis and Forecast to 2027
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Bearings are mechanical elements that reduce friction between moving elements and limit ... Read More
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Japan Television Market Overview, 2028
... have a dedicated space, or TV room, where family members gather to watch their favourite shows together. Japanese consumers value an immersive viewing experience, and larger screens contribute to that. A larger screen size allows ... Read More
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Video Games in South Korea
... relying on the saturated domestic market. Therefore, they are focusing on developing console games, which continued to outperform computer games in 2022, while accounting for a large portion of the global games market. The rapid ... Read More
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Video Games in Indonesia
... and people started returning to their normal pre-pandemic activities, thus leaving less time to play video games. Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape of the ... Read More
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Asia-pacific Gaming Market Forecast 2023-2032
... mainly strengthened by the sizable and expanding population, continuing development of technology, such as 5G networks, VR/AR devices, and cloud gaming, as well as the growing popularity of e-sports. MARKET INSIGHTS The Asia-Pacific gaming market ... Read More
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Video Games in China
... in China, and registered a double-digit current value growth rate. However, in 2022 retail value sales of video games dropped for the first time since 2008, with nearly a double-digit current value decline, even though ... Read More
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Video Games in Singapore
... in the increasing number of mobile games being developed specifically for the Singaporean market, as well as the growing number of local and international mobile gaming events and competitions. It was also reflected in continued ... Read More
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Video Games in Taiwan
... toys - increased purchases by older consumers. One of the most severe impacts of the pandemic was a contraction in consumer spending power due to austerity measures and fears over inflationary spikes resulting from stagnant ... Read More
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Video Games in Thailand
... time indoors and turned to video games for the purposes of entertainment and relaxation. Unlike traditional toys and games, video games are popular amongst both adults and children of all ages, allowing families to play ... Read More
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Video Games in Malaysia
... a luxury. As most local consumers already have a smartphone and many popular mobile games are free to play, the barriers to entry for mobile gaming are very low. Moreover, young adults live active, highly ... Read More
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Video Games in Hong Kong, China
... end of the 2022-2023 fiscal year. This was due to the commercial success of popular game titles such as Pokémon: Scarlet and Violet, and Animal Crossing: New Horizons, which exceeded sales expectations, demonstrating the continued ... Read More
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Video Games in Turkey
... in Turkey has contributed to the growth of online and mobile game sales. Additionally, the country's large population of young people has led to high demand for these products. Euromonitor International's Video Games in Turkey ... Read More
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Video Games in Japan
... company of Nintendo. When continuing the list of the top 10, there are only two titles that are not from Pokémon or Nintendo: Minecraft from Microsoft, and Elden Ring from FromSoftware, which is a subsidiary ... Read More
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Virtual Goods Market in China 2023
... Virtual goods and services can offer a range of benefits, including increased user engagement, new revenue streams for platform operators, and greater access to entertainment and education for users. According to the latest research, the ... Read More
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India Animation Market Assessment, By Categories [2D Animation, 3D Animation, Computer-Generated Imagery (CGI), Visual Effects (VFX), Web Animation], By Components [Hardware, Software, Services], By End-User [Media & Entertainment, Education & Academics, Architecture & Construction, Government, Defence, Healthcare & Life Sciences, Manufacturing, Others], By Region, Opportunities, and Forecast, FY2017-FY2031F
... Defence, Healthcare & Life Sciences, Manufacturing, Others], By Region, Opportunities, and Forecast, FY2017-FY2031F The India Animation Market is projected to reach USD 7.41 billion by FY2031 from USD 1.23 billion in FY2023, growing at a ... Read More
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APAC & MEA Identity Theft Protection and Verification Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Component (Solutions and Services), Fraud Type (Bank-Related Fraud, Tax-Related Fraud, Phone-Related Fraud, and Others), and Vertical (Insurance Companies, Healthcare Sector, Telecommunications Sector, Airlines, and Others)
... (Insurance Companies, Healthcare Sector, Telecommunications Sector, Airlines, and Others) The APAC & MEA identity theft protection and verification market is projected to reach US$ 9,232.35 million by 2028, growing at a CAGR of 14.1% from ... Read More