Category: Consumer Electronics
Asia Consumer Electronics
-
India Automatic Content Recognition Databank Market Report
... from 2021 to 2029. Software segment is expected to be the highest contributor to this market, with $39.9 Million in 2020, and is anticipated to reach $217.6 Million by 2029, registering a CAGR of 20.80%. ... Read More
-
Asia-Pacific Automatic Content Recognition Market Databank
... 2021 to 2029. Software segment is expected to be the highest contributor to this market, with $314.2 Million in 2020, and is anticipated to reach $1,401.0 by 2029, registering a CAGR of 18.17%. Services segment ... Read More
-
South Korea Automatic Content Recognition Databank Market Report
... of 13.48% from 2021 to 2029. Software segment is expected to be the highest contributor to this market, with $36.2 Million in 2020, and is anticipated to reach $108.5 Million by 2029, registering a CAGR ... Read More
-
Rest of Asia Automatic Content Recognition Databank Market Report
... market intelligence report by providing detailed segmentation, growth rates, market dynamics, industry structure and developments, market situation, and trends. To determine the market size and forecast, we conducted extensive secondary research to gain a comprehensive ... Read More
-
Research Report on Southeast Asia Camera Industry 2023-2032
... instrument used for photography. Cameras can be used in a wide range of applications such as daily photography, industry, security, retail, intelligent transportation systems, and microscope applications. The camera industry in Southeast Asia varies somewhat ... Read More
-
India Mobile Gaming Market Size and Future Outlook (2018-2028)
... gaming market. India's proportion of new paying users (NPUs) in gaming has indeed grown at a rapid rate in recent years. Moreover, owing to a growing customer base and well-established e-commerce platforms, the Indian game ... Read More
-
Emotion Detection and Recognition (EDR) Market by Component (Software (Facial Expression Recognition, Speech & Voice Recognition) and Services), Application Area, End User, Vertical, and Region (North America, Europe, APAC, RoW) - Global Forecast to 2027
... The global emotion detection and recognition market size is projected to grow from USD 23.5 billion in 2022 to USD 42.9 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 12.8% during the ... Read More
-
Asia-Pacific Time-of-Flight Sensor Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Device Type (RF-Modulated Light Sources With Phase Detectors, Range-Gated Imagers, and Direct Time-of-Flight Imagers), Vertical (Automotive, Consumer Electronics, Gaming and Entertainment, Industrial, Healthcare, Aerospace & Defense, and Others)
... Entertainment, Industrial, Healthcare, Aerospace & Defense, and Others) The Asia-Pacific time-of-flight sensor market is expected to grow from US$ 1,564.12 million in 2022 to US$ 4,313.81 million by 2028. It is estimated to grow at ... Read More
-
China Automotive Gesture Interaction Development Research Report,2022-2023
... four aspects: gesture interaction technology, benchmarking vehicle gesture interaction solutions, gesture interaction industry chain, and gesture interaction solution providers. 1. In 2022, the installations of vehicle gesture recognition functions soared by 315.6% on an annual ... Read More
-
India Smart TV Market Size, Share & Trends Analysis Report By Operating System (Android TV, Tizen, WebOS, Roku), By Resolution, By Screen Size, By Screen Shape, And Segment Forecasts, 2023 - 2030
... Market Growth & Trends The India smart TV market size is anticipated to be valued at USD 32.57 billion by 2030, with an estimated CAGR of 16.7% from 2023 to 2030, according to a recent ... Read More
-
Asia Pacific 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others)
... Others) The Asia Pacific 3D avatar solution market is expected to grow from US$ 25.46 million in 2022 to US$ 142.06 million by 2028. It is estimated to grow at a CAGR of 33.2% from ... Read More
-
Japan Games Consoles Market Summary, Competitive Analysis and Forecast to 2027
... forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games consoles market consists of the total revenues ... Read More
-
Japan Smart Home Market, Size, Forecast 2023-2028, Industry Trends, Growth, Impact of Inflation, Opportunity Company Analysis
... country on the earth has embraced technology as strongly as Japan. The majority of Japanese people's lives have experienced a technology boom over the past ten years. This also applies to dwellings, which have evolved ... Read More
-
Research Report on Southeast Asia Color TV Industry 2023-2032
... has improved, the demand for entertainment has gradually grown, and the sales of color TVs have gradually climbed. At the same time, the cheap labor cost and relaxed policy environment in Southeast Asia have attracted ... Read More
-
Research Report on Southeast Asia Headphones Industry 2023-2032
... and other consumer electronics products rise. And to meet the demand for listening to music, voice and video calls, watching movies and other entertainment needs, headphones as one of the tools for electronic products to ... Read More
-
Asia-Pacific E-Waste Management Market Outlook, 2028
... on-going innovation and the on-going drop in the price of electronic items. This has had a significant impact on the real-life span of electronic items like computers and smartphones. Additionally, the region's numerous countries' rising ... Read More
-
Asia-Pacific Esports Market Outlook, 2028
... region. Younger population influences the shift to a ‘mobile first’ mentality where the region’s increasing online population and high smartphone penetration contribute significantly to the growth of mobile esports. As infrastructure and internet connectivity continue ... Read More
-
Japan E-Waste Management Market Overview, 2028
... for electronic waste, it still faces serious issues in managing the waste effectively. Further, much of the waste generated in Japan is exported to the neighbouring nations. It is, therefore, necessary for the country to ... Read More
-
China Esports Market Overview, 2028
... video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Those aged between 18-34 account for the majority of eSports viewers, with those aged 25-34 ... Read More
-
South Korea Esports Market Overview, 2028
... with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. According to our research, South Korea stands as a video gaming powerhouse, having hosted many of the ... Read More
-
South Korea E-Waste Management Market Overview, 2028
... the responsible disposal of e-waste, and the industry has responded with the development of a number of solutions and services.Eco-Wheel is a start-up that provides e-waste collection and recycling services, employing advanced technologies and manual ... Read More
-
India Esports Market Overview, 2028
... India Esports market. Furthermore, the shifting consumer preference for online and mobile gaming tournament participation as a recreational activity is propelling market growth. Esports organisers provide lucrative opportunities to game developers, gamers, and influencers, such ... Read More
-
Russia E-Waste Management Market Overview, 2028
... by 400,000 hectares per year, which is larger than the combined territory of Moscow and St. Petersburg. If nothing is done, by the end of the decade, this area will be twice the size of ... Read More
-
Russia Esports Market Overview, 2028
... are roughly 60% men and 40% women, with an average income of 45,000 rubbles per capita. Analysts note a significant increase in the percentage of fans by the end of 2022: one-quarter of the fans ... Read More
-
India E-Waste Management Market Overview, 2028
... of e-waste yearly, with an unspecified quantity imported from other nations. Consumers are critical to improving e-waste management in India. Extended Producer Responsibility; Design for Environment; (3Rs) Reduce, Reuse, Recycle technology platform for connecting the ... Read More