Category: Consumer Electronics
Asia Consumer Electronics
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India Consumer Electronics Market Outloot (2019-2027)
... 2019 to 2022 and forecasts until 2027 which makes the report an invaluable resource for business leaders, decision-makers, consultants, analysts, and other people looking for key industry data in a readily accessible document with clearly ... Read More
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Philippines Consumer Electronics Market Outloot (2019-2027)
... 2019 to 2022 and forecasts until 2027 which makes the report an invaluable resource for business leaders, decision-makers, consultants, analysts, and other people looking for key industry data in a readily accessible document with clearly ... Read More
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Singapore Consumer Electronics Market Outloot (2019-2027)
... 2019 to 2022 and forecasts until 2027 which makes the report an invaluable resource for business leaders, decision-makers, consultants, analysts, and other people looking for key industry data in a readily accessible document with clearly ... Read More
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Home Video in Taiwan
... to spend their hard-earned money on higher-priced consumer electronics, as fears over inflation and interest rate rises took their toll on consumer confidence. Moreover, higher-income consumers, who were relatively unaffected by recession, preferred to splash ... Read More
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Imaging Devices in Taiwan
... severely challenged by continuous advancements in smartphone cameras. Consumers value smartphones’ ease of use, on-the-go connectivity, incorporated access to photo-processing apps and many more advantages. The multifunctionality of smartphones is also a huge draw and ... Read More
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India Online Gaming Market, By Device (Mobile/ Tablet, Console, PC/ Laptop); By Game Category & Genre (Casual, Real Money Games (RMG), Online Fantasy Sports (OFS)); By Monetization Model (Subscription, Ad Revenue, In-app Purchases, Commission); By Gamer Skill (Casual, Mid-core, Hardcore, Professional), Trend Analysis, Competitive Landscape & Forecast, 2019–2029
... Gamer Skill (Casual, Mid-core, Hardcore, Professional), Trend Analysis, Competitive Landscape & Forecast, 2019–2029 India Online Gaming Market Size More Than Doubles Touch USD 2.31 Billion by 2029 India online gaming market is flourishing because of ... Read More
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Headphones in Taiwan
... forms of entertainment, they can also be used for communication, such as when making phone calls or participating in video conferences. With more people working and studying from home in the wake of the COVID-19 ... Read More
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Wearable Electronics in Taiwan
... high levels of convenience and functionality offered by these products served to engage consumer interest. With activity bands having disappeared from the market in 2021, the leading players shifted their focus towards smart wearables, in ... Read More
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Home Audio and Cinema in Taiwan
... as hi-fi systems are seen as unnecessary for most Taiwanese, and increasingly outdated. Distribution of audio content in a digital format is on the rise and streaming services including Spotify, Apple Music, You Tube Music ... Read More
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Consumer Electronics in Taiwan
... demand for computer and peripherals, although almost all other categories, including home video, headphones and mobile phones, suffered further decreases. While the return of inbound tourism, which was postponed during the COVID-19 pandemic, provided a ... Read More
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Consumer Electronics in China
... is that supply side constraints have largely been lifted. Late into 2022, even the largest companies such as Apple have been struggling with city-wide lockdowns which shut down production and caused unrest – and even ... Read More
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Imaging Devices in China
... global pandemic, which have since steadily returned to normal. On the other hand, with the improvement seen in smartphone photography technology, traditional digital cameras are suffering from the external threats of these competing products – ... Read More
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Home Audio and Cinema in China
... affluent Chinese consumers to invest in sophisticated home audio and cinema equipment, temporarily boosting growth. However, this favourable impact proved to be short-lived as the population gradually returned to their pre-COVID-19 lifestyles, causing the stay-at-home ... Read More
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Home Video in China
... consumers expressing diminished intentions to make new purchases of LCD TVs. This shift can be attributed to significant investments made during the earlier stages of the pandemic, focusing on electronic devices for work and entertainment ... Read More
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Headphones in China
... still smaller than seen in previous years, due to penetration of TWS earbuds having deepened in China. The positive performance in 2023 is driven by improving sales of smartphones and continued product innovation from manufacturers, ... Read More
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Wearable Electronics in China
... limiting economic activities. Wearable electronics was no exception, registering a small double-digit decline in overall volume sales. Among the subcategories, smart wearables performed comparably well, with a small decline in volumes sold, and is also ... Read More
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In-Car Entertainment in China
... overall sales of products to be fitted after the sale of the car. As a result, the volume sales of in-car navigation in 2023 are expected to be notably lower than sales seen in 2020. ... Read More
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Gaming Industry In India Size & Share Analysis - Growth Trends & Forecasts (2023 - 2028)
... by 2028, at a CAGR of 15.68% during the forecast period (2023-2028). India is predicted to rank among the top market locations for the gaming industry due to having one of the most significant youth ... Read More
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Asia Pacific Media And Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2023 - 2028)
... to USD 1.55 trillion by 2028, at a CAGR of 4.77% during the forecast period (2023-2028). With the ever-expanding need for seamless communication, digital entertainment, and demand for wireless networks, the media and entertainment market ... Read More
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Demand Side Platform Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Unlocking the Potential of DSP for Programmatic Advertising The global demand side platform (DSP) market is set to experience robust growth driven by the rising adoption of DSPs for programmatic advertising. Enhanced campaign reporting and ... Read More
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Home Audio and Cinema in South Korea
... a trend which was seen throughout the review period. With limited mobility outside of the home, many local consumers invested in upgrading their home entertainment options. The lifting of COVID-19 social distancing measures in early ... Read More
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In-Car Entertainment in South Korea
... high-tech built-in navigation systems, as well as smartphones. As car makers aim to appeal to younger consumers, they focus on attractive selling points such as in-car entertainment. For example, in 2023, Hyundai and Kia motor ... Read More
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Imaging Devices in South Korea
... a decline in retail volume sales in 2022, which is set to continue in 2023. However, current value sales are expected to see growth, as raw materials shortages have led to increasing production costs, and ... Read More
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Home Video in South Korea
... as consumer demand was brought forward and demand is now waning as replacements are not yet necessary. In addition, geopolitical and economic uncertainties, such as the war in Ukraine, and surging raw materials prices and ... Read More
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Wearable Electronics in South Korea
... track fitness goals. This trend was boosted by the pandemic, and has been sustained in the post-pandemic period. Euromonitor International's Wearable Electronics in South Korea report offers a comprehensive guide to the size and shape ... Read More