Publisher: Euromonitor International
Category: Consumer Electronics

Consumer Electronics market research reports by Euromonitor International

(812 reports matching your criteria)
    • Video Games in the Netherlands

      Video Games in the Netherlands Video games in the Netherlands recorded strong double-digit value growth in 2022 despite a slowdown in the economy. This was driven by strong price growth in some categories such as AR/VR headsets, which doubled in price due to the introduction of new versions and phas ... Read More

    • Video Games in Mexico

      Video Games in Mexico Mexico’s video game industry is thriving with it being positioned as one of the 10 most important markets globally, with 65.9 million gamers aged 6 or over in 2022, up from 64.1 million in 2021. Mexico has also become one of the top 10 exporters of animation, video games and so ... Read More

    • Video Games in Hong Kong, China

      Video Games in Hong Kong, China Nintendo saw a noticeable increase in sales of its video games, despite the company reducing its sales forecast from 19 million consoles to 18 million consoles sold by the end of the 2022-2023 fiscal year. This was due to the commercial success of popular game titles ... Read More

    • Video Games in Poland

      Video Games in Poland The popularity of mobile gaming continued to grow at a pace in Poland due to high levels of smartphone and tablets ownership. Young audiences may be the core users, but mobile gaming is also becoming more popular among a wider audience, including women and older age groups. Rec ... Read More

    • Video Games in Turkey

      Video Games in Turkey In 2022, video games experienced a double-digit increase in value sales, primarily due to the strong performance of video games software (digital). The widespread ownership of mobile phones and internet access in Turkey has contributed to the growth of online and mobile game sa ... Read More

    • Video Games in Spain

      Video Games in Spain PPI Euromonitor International's Video Games in Spain report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading co ... Read More

    • Video Games in Japan

      Video Games in Japan The top three console games software titles sold in Japan in 2022 were Pokémon Scarlet and Violet, Splatoon 3, and Pokémon Legends: Arceus – all from Nintendo, with Pokémon a group company of Nintendo. When continuing the list of the top 10, there are only two titles that are no ... Read More

    • Video Games in Canada

      Video Games in Canada Video games experienced a decline in value sales in 2022 as consumers resumed pre-pandemic lifestyles, resulting in reduced time spent at home. The normalisation of growth from the pandemic-induced highs contributed to this decline. Furthermore, the high inflation rates led to ... Read More

    • Consumer Electronics and Appliances Brand Partnerships Address Key Trends: CES 2023

      Consumer Electronics and Appliances Brand Partnerships Address Key Trends: CES 2023 As sales in consumer appliances and electronics moderate, brands must differentiate by delivering on key trends in the highly consolidated industries. Sustainability and connectivity remain key areas of investment, a ... Read More

    • Wearable Electronics in China

      Wearable Electronics in China Wearable electronics is set to post positive single-digit growth in volume terms in 2022. Despite the fact that large-scale lockdowns and COVID-19 control measures have led to massive outlet closures, wearable electronics has been almost immune to the distribution shock ... Read More

    • Consumer Electronics in China

      Consumer Electronics in China In 2022, consumer electronics is set to post a low negative single-digit retail volume decline, after the year of recovery seen in 2021. This performance is being driven by a combination of the impact of COVID-19 and category-specific dynamics. The on-and-off pandemic s ... Read More

    • Imaging Devices in China

      Imaging Devices in China Imaging devices saw a slight retail volume decline in 2021, and is expected to fall further in 2022. The category is still facing the impact of chip shortages and supply chain disruptions as a result of the global pandemic. The shortages became more severe from the second ha ... Read More

    • In-Car Entertainment in China

      In-Car Entertainment in China With advances in technology, the improvement of industrial policies, and consumers’ increasing demand for in-car entertainment equipment, the penetration of pre-installed in-car entertainment has grown, therefore threatening overall aftermarket sales. For example, the v ... Read More

    • Home Audio and Cinema in China

      Home Audio and Cinema in China Home audio and cinema in China is characterised by its maturity, which is evident in its stable to declining retail volume sales and stable brand ranking. Foreign players Philips, Samsung and Sansui are expected to maintain their leading positions in volume terms in 20 ... Read More

    • Home Video in China

      Home Video in China The on-and-off pandemic situation in China in 2022 has cast a shadow on the home video category, with bad news from both the supply and the demand sides. On the one hand, the prices of LCD panels soared in 2021, consequently contributing to a significant all-encompassing surge in ... Read More

    • Headphones in China

      Headphones in China Headphones is set to register dynamic double-digit retail volume growth in 2022, outperforming all other consumer electronics categories. Growth is expected to be underpinned by further penetration of lower-income consumer groups, increasing product availability, as well as conti ... Read More

    • Future of Gaming: Will Cloud Gaming Ever Replace PCs and Consoles?

      Future of Gaming: Will Cloud Gaming Ever Replace PCs and Consoles? Cloud gaming has been gaining lots of traction in recent years as it allows people to access graphically demanding games without owning top-tier gaming hardware. As it offers low entry price for a PC or console experience, many expec ... Read More

    • Traditional and Connected Watches in Argentina

      Traditional and Connected Watches in Argentina High watches has seen triple-digit growth in current value terms in 2022, while also continuing to see growth in retail volume terms. One of the important growth drivers for high watches was that they were being sold at the cost of the official dollar, ... Read More

    • How Apple and Other Electronics Companies are Managing Inflation

      How Apple and Other Electronics Companies are Managing Inflation Faced with high inflation, caused in large part by rising energy costs, manufacturers are trying to find ways to avoid increasing prices, as consumers are becoming increasingly cautious regarding their spending. This reports looks at h ... Read More

    • Travel in the Metaverse

      Travel in the Metaverse The metaverse is the next iteration of the internet, promising to be as disruptive to travel brands and destinations as online booking and the mobile web. Already brands are testing the waters, offering fun, immersive travel experiences and launching brand campaigns in the me ... Read More

    • In-Home Consumer Electronics in Latin America

      In-Home Consumer Electronics in Latin America Sales of in-home consumer electronics in Latin America continued to fall in 2022, driven mainly by another big decline in Brazil. However, Mexico continued to see positive growth in 2022, and is expected to soon become the region’s biggest market. OLED T ... Read More

    • Future of TV - An Oversized Smartphone?

      Future of TV - An Oversized Smartphone? TV has been an integral part of a family’s household entertainment for more than 50 years. Does TV still have a role in the ever-changing entertainment lifestyle of the digital consumer? Euromonitor International's Future of TV - An Oversized Smartphone? globa ... Read More

    • Home Video in Australia

      Home Video in Australia Televisions is expected to fail to maintain growth in 2022, with volume sales set to turn to a slight decline. Lockdown-related factors such as increasing demand for in-home entertainment and an increase in discretionary income contributed to solid growth in 2020 and 2021. Ho ... Read More

    • Wearable Electronics in Australia

      Wearable Electronics in Australia Wearable electronics received a boost during the pandemic, as consumers became more aware of the value of health and wellbeing. With features such as the ability to track steps, heart rate, and overall physical activity, these devices supported consumers’ desire to ... Read More

    • Headphones in Australia

      Headphones in Australia Headphones is set to see another year of retail volume growth in 2022, driven by the boom in sales of TWS earbuds, which is set to record double-digit growth in retail volume and current value terms for another year. The overarching success of TWS earbuds has put a lot of pre ... Read More

24 25 26 27 28 29 30 31 32 33

Cookie Settings