Category: Consumer Electronics
Consumer Electronics market research reports by Euromonitor International
-
Video Games in China
Video Games in China Video games recorded a high single-digit current value growth rate in 2021, driven by the dynamic performance of mobile games, which accounts for the majority of retail sales in video games in China, and registered a double-digit current value growth rate. However, in 2022 retai ... Read More
-
Video Games in Singapore
Video Games in Singapore Mobile gaming has been growing in popularity in Singapore in recent years, driven by the widespread adoption of smartphones, and the increasing availability of high-speed mobile networks. This trend is reflected in the increasing number of mobile games being developed specif ... Read More
-
Video Games in Taiwan
Video Games in Taiwan Despite the economic challenges following the COVID-19 pandemic, video games in Taiwan has demonstrated moderate increases, with growth largely driven by a trend similar to that seen in traditional games and toys - increased purchases by older consumers. One of the most severe ... Read More
-
Video Games in Thailand
Video Games in Thailand Video games significantly outperformed traditional toys and games in 2022, continuing the trend that was established during review period. Sales boomed during pandemic years, when consumers were forced to spend more time indoors and turned to video games for the purposes of e ... Read More
-
Video Games in Italy
Video Games in Italy In the main years of the Coronavirus (COVID-19) pandemic, 2020 and 2021, consumers increased their use of video games to kill time and spend time with family and friends, if often remotely. However, retail current value sales of video games started to see a slowdown in growth te ... Read More
-
Video Games in Sweden
Video Games in Sweden There was slowed demand for video games in the post-pandemic environment of 2022 as household expenditure on video games normalised following the removal of COVID-19 restrictions. Sales spiked in 2020 and 2021 during the height of the pandemic as consumers stayed indoors and ha ... Read More
-
Video Games in Australia
Video Games in Australia Video games saw an acceleration of growth during the first year of the pandemic, and although a slowdown in the growth momentum was seen in 2022 compared with 2020, growth remained solid. In 2022, players faced higher costs due to the impact of inflation. Moreover, the short ... Read More
-
Video Games in Malaysia
Video Games in Malaysia Mobile games was a key driver in video games spending in 2022, supported by a higher penetration of smartphones in the country and smartphones being considered an essential item rather than a luxury. As most local consumers already have a smartphone and many popular mobile ga ... Read More
-
Video Games in the Netherlands
Video Games in the Netherlands Video games in the Netherlands recorded strong double-digit value growth in 2022 despite a slowdown in the economy. This was driven by strong price growth in some categories such as AR/VR headsets, which doubled in price due to the introduction of new versions and phas ... Read More
-
Video Games in Mexico
Video Games in Mexico Mexico’s video game industry is thriving with it being positioned as one of the 10 most important markets globally, with 65.9 million gamers aged 6 or over in 2022, up from 64.1 million in 2021. Mexico has also become one of the top 10 exporters of animation, video games and so ... Read More
-
Video Games in Hong Kong, China
Video Games in Hong Kong, China Nintendo saw a noticeable increase in sales of its video games, despite the company reducing its sales forecast from 19 million consoles to 18 million consoles sold by the end of the 2022-2023 fiscal year. This was due to the commercial success of popular game titles ... Read More
-
Video Games in Poland
Video Games in Poland The popularity of mobile gaming continued to grow at a pace in Poland due to high levels of smartphone and tablets ownership. Young audiences may be the core users, but mobile gaming is also becoming more popular among a wider audience, including women and older age groups. Rec ... Read More
-
Video Games in Turkey
Video Games in Turkey In 2022, video games experienced a double-digit increase in value sales, primarily due to the strong performance of video games software (digital). The widespread ownership of mobile phones and internet access in Turkey has contributed to the growth of online and mobile game sa ... Read More
-
Video Games in Spain
Video Games in Spain PPI Euromonitor International's Video Games in Spain report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading co ... Read More
-
Video Games in Japan
Video Games in Japan The top three console games software titles sold in Japan in 2022 were Pokémon Scarlet and Violet, Splatoon 3, and Pokémon Legends: Arceus – all from Nintendo, with Pokémon a group company of Nintendo. When continuing the list of the top 10, there are only two titles that are no ... Read More
-
Video Games in Canada
Video Games in Canada Video games experienced a decline in value sales in 2022 as consumers resumed pre-pandemic lifestyles, resulting in reduced time spent at home. The normalisation of growth from the pandemic-induced highs contributed to this decline. Furthermore, the high inflation rates led to ... Read More
-
Consumer Electronics and Appliances Brand Partnerships Address Key Trends: CES 2023
Consumer Electronics and Appliances Brand Partnerships Address Key Trends: CES 2023 As sales in consumer appliances and electronics moderate, brands must differentiate by delivering on key trends in the highly consolidated industries. Sustainability and connectivity remain key areas of investment, a ... Read More
-
Wearable Electronics in China
Wearable Electronics in China Wearable electronics is set to post positive single-digit growth in volume terms in 2022. Despite the fact that large-scale lockdowns and COVID-19 control measures have led to massive outlet closures, wearable electronics has been almost immune to the distribution shock ... Read More
-
Consumer Electronics in China
Consumer Electronics in China In 2022, consumer electronics is set to post a low negative single-digit retail volume decline, after the year of recovery seen in 2021. This performance is being driven by a combination of the impact of COVID-19 and category-specific dynamics. The on-and-off pandemic s ... Read More
-
Imaging Devices in China
Imaging Devices in China Imaging devices saw a slight retail volume decline in 2021, and is expected to fall further in 2022. The category is still facing the impact of chip shortages and supply chain disruptions as a result of the global pandemic. The shortages became more severe from the second ha ... Read More
-
In-Car Entertainment in China
In-Car Entertainment in China With advances in technology, the improvement of industrial policies, and consumers’ increasing demand for in-car entertainment equipment, the penetration of pre-installed in-car entertainment has grown, therefore threatening overall aftermarket sales. For example, the v ... Read More
-
Home Audio and Cinema in China
Home Audio and Cinema in China Home audio and cinema in China is characterised by its maturity, which is evident in its stable to declining retail volume sales and stable brand ranking. Foreign players Philips, Samsung and Sansui are expected to maintain their leading positions in volume terms in 20 ... Read More
-
Home Video in China
Home Video in China The on-and-off pandemic situation in China in 2022 has cast a shadow on the home video category, with bad news from both the supply and the demand sides. On the one hand, the prices of LCD panels soared in 2021, consequently contributing to a significant all-encompassing surge in ... Read More
-
Headphones in China
Headphones in China Headphones is set to register dynamic double-digit retail volume growth in 2022, outperforming all other consumer electronics categories. Growth is expected to be underpinned by further penetration of lower-income consumer groups, increasing product availability, as well as conti ... Read More
-
Future of Gaming: Will Cloud Gaming Ever Replace PCs and Consoles?
Future of Gaming: Will Cloud Gaming Ever Replace PCs and Consoles? Cloud gaming has been gaining lots of traction in recent years as it allows people to access graphically demanding games without owning top-tier gaming hardware. As it offers low entry price for a PC or console experience, many expec ... Read More