Publisher: Euromonitor International
Category: Consumer Electronics

Consumer Electronics market research reports by Euromonitor International

(812 reports matching your criteria)
    • Home Video in Japan

      Home Video in Japan There was huge demand for televisions in the country little more than a decade ago. During the period 2009-2011, two drivers pushed up sales of televisions significantly. One was the shift of broadcasting from analogue to digital in July 2011. The other was the Eco-Point programm ... Read More

    • Wearable Electronics in Japan

      Wearable Electronics in Japan Wearable electronics saw strong volume growth due to the COVID-19 pandemic, and this has continued, with double-digit growth expected in 2023. Health consciousness amongst consumers has spiked since COVID-19, and from 2020 there has been a wide product range available, ... Read More

    • Consumer Electronics in Japan

      Consumer Electronics in Japan 2022 was a difficult year for players in consumer electronics. Price increases on materials, including semiconductor chips, and the weakened Japanese yen made it difficult for brands to secure profits. Some could easily apply price increases for retailers and consumers, ... Read More

    • Imaging Devices in Japan

      Imaging Devices in Japan Volume sales of digital cameras are set to see another year of decline in 2023. Over the last decade, volume sales have been on an unstoppable decreasing trend. One factor which is positive, however, is that the negative volume growth rate expected in 2023 is single-digit, a ... Read More

    • Headphones in Japan

      Headphones in Japan Headphones in Japan saw fairly flat sales in 2022, and this is set to continue in 2023. Both in volume and current value terms, these two years are set to see growth or declines of less than 1%. Looking at category performances in volume terms, wireless headbands has maintained f ... Read More

    • Megatrends in the Netherlands

      Megatrends in the Netherlands This Megatrends report highlights long-term trends resulting from shifts in consumer values and behaviour. It provides a summary of each of Euromonitor International’s 10 focus megatrends and insights as to how each trend has manifested in the Netherlands. Euromonitor's ... Read More

    • Video Games in India

      Video Games in India Gaming subscriptions are becoming increasingly popular in India, as more people are moving beyond casual gaming. In the past couple of years, especially due to the pandemic, there has been a fundamental shift in consumer behaviour, wherein there is a growing willingness to pay f ... Read More

    • Consumer Electronics: Half-Year Update H1 2023

      Consumer Electronics: Half-Year Update H1 2023 Sales of consumer electronics were negatively impacted as consumers cut down on discretionary purchases as prices of electronics products escalated despite the economic uncertainties. Euromonitor International's Consumer Electronics: Half-Year Update H1 ... Read More

    • Video Games in South Korea

      Video Games in South Korea As a strategy to overcome the post-pandemic era, following a surge in sales due to home seclusion for several years, many Korean game producers are targeting global sales instead of relying on the saturated domestic market. Therefore, they are focusing on developing consol ... Read More

    • Video Games in the United Arab Emirates

      Video Games in the United Arab Emirates The release of new static consoles from Sony and Microsoft in late 2020 catapulted the popularity of console gaming to new heights in the United Arab Emirates. The impact of pandemic-induced home seclusion continued to drive sales of video game consoles and so ... Read More

    • Video Games in the United Kingdom

      Video Games in the United Kingdom Video games hardware recorded a steep decline in its current value sales in 2022, driven by bad performances by both handheld and static consoles. In terms of handheld consoles, the main problem was that the Nintendo Switch Lite continued to be practically the only ... Read More

    • Video Games in Brazil

      Video Games in Brazil In 2022, video games posted double-digit current value growth, primarily due to the strong performance of digital video games software. Even in the post-pandemic scenario, playing video games has continued to be an important entertainment activity for teenagers and adults in Br ... Read More

    • Video Games in Indonesia

      Video Games in Indonesia Video games in Indonesia saw more stable single-digit growth in current value terms in 2022 after the dynamism of the previous two years. Demand stabilised as Indonesia’s pandemic restrictions were lifted and people started returning to their normal pre-pandemic activities, ... Read More

    • Video Games in Romania

      Video Games in Romania Rampant inflation in 2022 forced consumers to tighten their belts and cut back on spending, such as travel and consumer foodservice. Many consumers continued to favour or turned to home entertainment, including video gaming. Therefore, following double-digit retail current val ... Read More

    • Video Games in Argentina

      Video Games in Argentina While video games registered a very high double-digit increase in current value sales in 2022, a sizeable part of this growth was driven by one of the highest rates of inflation in the world. Causes of inflation were multiple, including persistent deficit spending, continued ... Read More

    • Video Games in the US

      Video Games in the US In February 2022, Valve Corp announced its release of the Steam Deck, a PC-based portable gaming device. In October 2022, these units began shipping to customers, with speculation that as many as a million units had been shipped to Japan, the UK, and the US, with back orders st ... Read More

    • Video Games in China

      Video Games in China Video games recorded a high single-digit current value growth rate in 2021, driven by the dynamic performance of mobile games, which accounts for the majority of retail sales in video games in China, and registered a double-digit current value growth rate. However, in 2022 retai ... Read More

    • Video Games in Singapore

      Video Games in Singapore Mobile gaming has been growing in popularity in Singapore in recent years, driven by the widespread adoption of smartphones, and the increasing availability of high-speed mobile networks. This trend is reflected in the increasing number of mobile games being developed specif ... Read More

    • Video Games in Taiwan

      Video Games in Taiwan Despite the economic challenges following the COVID-19 pandemic, video games in Taiwan has demonstrated moderate increases, with growth largely driven by a trend similar to that seen in traditional games and toys - increased purchases by older consumers. One of the most severe ... Read More

    • Video Games in Thailand

      Video Games in Thailand Video games significantly outperformed traditional toys and games in 2022, continuing the trend that was established during review period. Sales boomed during pandemic years, when consumers were forced to spend more time indoors and turned to video games for the purposes of e ... Read More

    • Video Games in Italy

      Video Games in Italy In the main years of the Coronavirus (COVID-19) pandemic, 2020 and 2021, consumers increased their use of video games to kill time and spend time with family and friends, if often remotely. However, retail current value sales of video games started to see a slowdown in growth te ... Read More

    • Video Games in Sweden

      Video Games in Sweden There was slowed demand for video games in the post-pandemic environment of 2022 as household expenditure on video games normalised following the removal of COVID-19 restrictions. Sales spiked in 2020 and 2021 during the height of the pandemic as consumers stayed indoors and ha ... Read More

    • Video Games in Australia

      Video Games in Australia Video games saw an acceleration of growth during the first year of the pandemic, and although a slowdown in the growth momentum was seen in 2022 compared with 2020, growth remained solid. In 2022, players faced higher costs due to the impact of inflation. Moreover, the short ... Read More

    • Video Games in France

      Video Games in France In 2022, the value sales of video games in France declined again, having recorded strong positive growth in 2020 due to COVID-19 lockdowns and home seclusion. During this time, consumers searched for entertainment and ways to pass the time within the household, resulting in inc ... Read More

    • Video Games in Malaysia

      Video Games in Malaysia Mobile games was a key driver in video games spending in 2022, supported by a higher penetration of smartphones in the country and smartphones being considered an essential item rather than a luxury. As most local consumers already have a smartphone and many popular mobile ga ... Read More

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