Category: Virtual Reality
Global Virtual Reality
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Virtual Humans Market By Type (Avatars, Autonomous Virtual Humans), By Industry Vertical (BFSI, Education, Retail, Healthcare, Automotive, IT and Telecommunications, Gaming and Entertainment, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... was valued at $11.3 billion in 2021 and is projected to reach $440.29 billion by 2031, registering a CAGR of 44.74% from 2022 to 2031. Virtual humans are automated beings with the ability to communicate, ... Read More
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2023 Global Augmented Reality And Virtual Reality (Arvr) Market Industry (2029 Outlook)
... market size data for a three-year historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total value of all products ... Read More
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Global Virtual Reality (VR) Market Insights, Forecast to 2029
... at US$ 3,081.82 million in the year 2023, is projected to reach a revised size of US$ 20,573.19 million by 2029, growing at a CAGR of 37.22% during the forecast period 2023-2029. The global key ... Read More
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Augmented Reality in Retail Market
... in Retail Market grew from USD 2 Billion in 2022 tUSD 35.8 Billion by 3032, exhibiting a CAGR of 33.3% during the forecast period. In addition, the study includes supply and demand risk, market attractiveness, ... Read More
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2023 Global Augmented Reality Software Market Industry (2029 Outlook)
... for a three-year historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total value of all products produced and shipped ... Read More
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AR/VR Chip Global Market Briefing 2023
... market is expected to grow from $2659.34 million in 2022 to $17992.01 million in 2032 at a CAGR of 21.07%. AR/VR Chip Global Market Briefing 2023 provides strategists, marketers and senior management with the critical ... Read More
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Metaverse Global Market Briefing 2022
... to grow from $83.57 billion in 2021 to $2694.35 billion in 2031 at a CAGR of 41.53 %. Metaverse Global Market Briefing 2022 provides strategists, marketers and senior management with the critical information they need ... Read More
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Augmented Reality and Virtual Reality Global Market Briefing 2022
... of 14.76%. The global augmented reality and virtual reality market is expected to grow from $25 billion in 2021 to $129.95 billion in 2031 at a CAGR of 17.92 %. Augmented Reality and Virtual Reality ... Read More
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Global Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... period, recording a CAGR of 33.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$291.2 billion in 2022 to reach US$1,549.5 billion by 2030. The global metaverse ecosystem has been growing ... Read More
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Worldwide Augmented and Virtual Reality Hardware Forecast, 2023–2027: CY 1Q23
... and outside," points out Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "A combination of a reliance on older models, higher prices on key models, and continued pent-up demand for new ... Read More
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Global VR Gaming Headset Market Growth 2023-2029
... comprehensive analysis by region and market sector of projected VR Gaming Headset sales for 2023 through 2029. With VR Gaming Headset sales broken down by region, market sector and sub-sector, this report provides a detailed ... Read More
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Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... reach US$ 43.1 Billion by 2028, exhibiting a growth rate (CAGR) of 30.2% during 2023-2028. The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, ... Read More
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Metaverse: Global Market Size, Trends and Forecast (2022-2027)
... data for the forecast period 2022 through 2027. This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, ... Read More
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2023 Global: Augmented Reality Automotive - Innovative Markets Forecast (2029) report
... 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression ... Read More
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2023 Global: Augmented Reality Software - Innovative Markets Forecast (2029) report
... 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression ... Read More
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2023 Global: Ar And Vr Display - Innovative Markets Forecast (2029) report
... the period 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 ... Read More
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2023 Global: Augmented Reality - Innovative Markets Forecast (2029) report
... 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression analysis in ... Read More
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2023 Global: Augmented Reality And Virtual Reality (Arvr) - Innovative Markets Forecast (2029) report
... and regional data for the period 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions ... Read More
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Global Gaming Headset Market Growth 2023-2029
... a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many ... Read More
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Global Location-Based Entertainment VR Market Research Report 2022 - Market Size, Current Insights and Development Trends
... competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19. Technological innovation and advancement will further optimize the performance of the product, enabling it to ... Read More
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Global Edge Computing Market – Analysis By Component (Hardware, Software, Service), Application (IIOT, Remote Monitoring, AR and VR, Content Delivery, Others), End-User, By Region, By Country: Market Size, Insights, Competition, Covid-19 Impact and Forecast (2023-2028)
... Executive Summary According to a research report published by Azoth Analytics in December 2022, the Global Edge Computing Market was valued at USD 22.85 Billion in the year 2021. The edge computing market is highly ... Read More
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Smart Retail Global Market Report 2022: Ukraine-Russia War Impact
... need to assess the global smart retail market. This report focuses on smart retail market which is experiencing strong growth. The report gives a guide to the smart retail market which will be shaping and ... Read More
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Global Mixed Reality in Education Sector Market 2023-2027
... during the forecast period. Our report on the mixed reality in education sector market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 ... Read More
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Wi-Fi 6 Global Market Report 2022: Ukraine-Russia War Impact Including: 1) By Offering: Hardware; Solution; Services 2) By Devices: Mesh Routers; Wireless Access Points; Home Gateways; Wireless Repeaters 3) By Commercial Use: Enterprises; Consumers 4) By End Users: Education; Retail and E-Commerce; Healthcare; Government; Hospitality; Transportation and Logistics; Manufacturing; Consumer Electronics; Augmented reality and Virtual Reality (AR/VR); Smart Cities Covering: Cisco Systems; Intel Corporation; Huawei Technologies; NETGEAR; Juniper Networks
... need to assess the global Wi-Fi 6 market. This report focuses on Wi-Fi 6 market which is experiencing strong growth. The report gives a guide to the wi-fi 6 market which will be shaping and ... Read More
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Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027
... rising popularity of mixed reality (MR), and the increasing focus on converging physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period. Metaverse is a ... Read More