Category: Virtual Reality
Global Virtual Reality
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Global Virtual Reality Gaming Market Report and Forecast 2022-2027
... Aided by rapid technological advancements, the market is projected to further grow at a CAGR of 29.8% between 2022 and 2027 to reach a value of USD 100.23 billion by 2027. Virtual reality gaming refers ... Read More
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Global Wireless Anc Headphone Market Size study, By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline), and Regional Forecasts 2022-2028
... Offline), and Regional Forecasts 2022-2028 Global Wireless Anc Headphone Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth rate of more than XX % over the ... Read More
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Augmented Reality in Retail Market By Component (Hardware, Software, Services), By Device Type (Head Mounted Display, Smart AR Mirror, Handheld Device), By Application (Advertising and Marketing, Try on Solutions, Planning and Designing, Information Systems), By Retail Type (Jewelry, Beauty and Cosmetics, Apparel Fitting, Furniture and Lighting, Grocery Shopping, Footwear, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Retail Type (Jewelry, Beauty and Cosmetics, Apparel Fitting, Furniture and Lighting, Grocery Shopping, Footwear, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031 Augmented reality is a technology, which uses the existing user’s environment and overlays ... Read More
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Wireless Anc Headphone Market By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Analysis and Industry Forecast, 2021-2031 The global wireless ANC headphone market was valued at $11.67 billion in 2021, and is projected to reach $49.58 billion by 2031, registering a CAGR of 6.67% from 2022 to ... Read More
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Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031 Game-based learning refers to the borrowing of certain gaming principles and applying them to real-life settings to ... Read More
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Wireless Headphone Market By Price Point (Economic, Premium, Ultra Premium), By Technology (Bluetooth, Infrared (IR), Radiofrequency (RF), Kleer), By Headphone Type (Over-ear, On-ear, In-ear), By Distribution Channel (Supermarket/Hypermarket, Independent Retail Stores, E-commerce, Others), By Category (Branded, Private Label), By Application (Entertainment, Gaming, Fitness, Virtual Reality, Others), By Device Application (Smartphones, Laptops, Desktop, Others), By End User (Commercial, Consumer, Others), By Functionality (With Microphone, Without Microphone), By End User Generation (Gen Z, Millennials, Gen X, Boomers), By Ingress Protection (Protection from solid objects, Protection from water, Combined): Global Opportunity Analysis and Industry Forecast, 2021-2031
... (Branded, Private Label), By Application (Entertainment, Gaming, Fitness, Virtual Reality, Others), By Device Application (Smartphones, Laptops, Desktop, Others), By End User (Commercial, Consumer, Others), By Functionality (With Microphone, Without Microphone), By End User Generation (Gen ... Read More
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Metaverse Meets Business - Creating Value in the Alternative Digital World
... (VR), mixed reality (MR), augmented reality (AR), and blockchain technology to enable businesses and people to find new opportunities for collaboration, asset ownership, entertainment, and social networking, among others. With Facebook's recent rebranding to Meta, ... Read More
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Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 3Q22
... heading for slow and certain growth in the years ahead," says Ramon T. Llamas, research director for IDC's Augmented and Virtual Reality team. "Gaming and entertainment will keep VR volumes moving at a fast pace, ... Read More
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Military Wearables Market by End User (Army, Navy, Air Force), Technology, Wearable Type (Headwear, Eyewear, Wristwear, Hearables and Bodywear) and Region (North America, Europe, Asia Pacific, Middle East, Rest of the World) - Global Forecast to 2027
... to 2027 The military wearables market size is projected to grow from USD 3.1 Billion in 2022 to USD 3.4 Billion by 2027, at a CAGR of 1.8% from 2022 to 2027. The military wearables ... Read More
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AR/VR Display Market Intelligence Report - Global Forecast to 2027
... the forecast period. Market Statistics: The report provides market sizing and forecast across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange ... Read More
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Virtual Production Market by Offering (Hardware, Software, Services), Type (Pre-Production, Production, Post-Production), End User (Movies, Television Series, Commercial Advertisement, Online Videos), Region - Global Forecast to 2027
... to be USD 2.6 billion in 2022 and is projected to reach 5.1 billion by 2027, at a CAGR of 14.5% during the forecast period. The market has a promising growth potential due to several ... Read More
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Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
... Apps & Social Media Industry 3) Overview of the Electronic Games Industry 4) Overview of the Mobile Apps Industry 5) Overview of the Social Media Industry 6) Social Media Generates Billions of Dollars in Global ... Read More
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Maintenance Services Market Global Briefing 2022
... Briefing 2022 provides strategists, marketers and senior management with the critical information they need to assess the global maintenance services sector. Reasons to Purchase Fully updated for 2022 Identify growth segments and opportunities. Facilitate decision ... Read More
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Global NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... industry is expected to grow by 51.0% on an annual basis to reach US$46157.4 million in 2022 on global scale. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR ... Read More
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2022 Global Forecast for Automotive Augmented Reality And Virtual Reality Market (2023-2028 Outlook)-High Tech & Emerging Markets Report
... for over 50 countries. The global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment ... Read More
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2022 Global Forecast for Augmented And Virtual Reality Contact Lens Market (2023-2028 Outlook)-High Tech & Emerging Markets Report
... for over 50 countries. The global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment ... Read More
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Edge Computing Market (Component: Hardware, Software, and Services; Application: Smart Cities, Augmented Reality and Virtual Reality, Industrial Internet of Things, Remote Monitoring, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... Edge Computing Market – Scope of Report TMR’s report on the global edge computing market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of ... Read More
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5G Chipset Market Outlook and Forecasts 2022 – 2030
... RFICs, SOCs, ASICs, cellular ICs, and mmWave ICs along with RFICs types. Other focus areas for the report include the inherent technology and market impact across enterprises, IoT and industrial segments, AI technology integration, and ... Read More
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Global Metaverse Growth Opportunities
... in an extensive virtual economy. The term “metaverse” was coined in 1992, but the technology necessary to realize the concept did not exist then. This Frost & Sullivan study comprehensively analyzes the global metaverse industry, ... Read More
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Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Marketplaces, Avatars, Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) and Regional Forecasts 2022-2028
... Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) ... Read More
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Global Family Entertainment Center Market 2022-2026
... forecast period. Our report on the family entertainment center market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Augmented Reality and Virtual Reality Market by Technology Type (AR: Markerless, Marker-base; VR: Non-Immersive, Semi-immersive and Fully Immersive Technology), Device Type, Offering, Application, Enterprise, and Geography - Global Forecast to 2027
... in healthcare sector is paving a way for its growth in the market. The augmented reality can be put to use for surgeries, patient care, fitness and pharmacy management. Alog with its use in all ... Read More
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Global AR-VR in Healthcare Market, By Component (Hardware {Sensors [Accelerometer, Proximity Sensors, Others], Processors & ICs, Display & Projector, Position Tracker, Cameras, Others}, Software {Software Development Kits, Cloud Based Services}), By Device Type (AR Devices {Head Mounted Display, Handheld Devices}, VR Devices {Head Mounted Display, Gesture Tracking Devices, Projectors & Display Walls}), By Application (Patient Care Management, Medical Training, Surgery Planning, Pharmacy Management, Others), By End Use (Hospitals & Clinics, Clinical Research Centers, Pharmaceuticals, Diagnostic Labs), By Region, Competition, Forecast & Opportunities, 2017-2027F
... {Head Mounted Display, Handheld Devices}, VR Devices {Head Mounted Display, Gesture Tracking Devices, Projectors & Display Walls}), By Application (Patient Care Management, Medical Training, Surgery Planning, Pharmacy Management, Others), By End Use (Hospitals & Clinics, ... Read More
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Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and Others), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Metaverse Market to surpass USD 1,431.7 billion by 2031 from USD 32.5 billion in 2021 at a CAGR of 46% ... Read More
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Augmented Reality and Virtual Reality Market: Market Segments: By Offering (Hardware & Software); By Device Type (AR Devices & VR Devices); By Application (Consumer, Commercial, Healthcare, Aerospace and Defense, and Others); and Region – Global Analysis by Market Size, Share & Trends for 2019 – 2020 and Forecasts to 2030
... Analysis by Market Size, Share & Trends for 2019 – 2020 and Forecasts to 2030 Product Overview Augmented reality is defined as an advanced version of reality that makes use of technology to provide digital ... Read More