Region: Asia
Category: Toys and Games

Asia Toys and Games

(213 reports matching your criteria)
  • Indonesia Toys and Games Retail Market Summary, Competitive Analysis and Forecast to 2027

    ... forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The toys & games market includes retail sales of ... Read More

  • Russia Toys and Games Retail Market Summary, Competitive Analysis and Forecast to 2027

    ... forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The toys & games market includes retail sales of ... Read More

  • Singapore Toys and Games Retail Market Summary, Competitive Analysis and Forecast to 2027

    ... forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The toys & games market includes retail sales of ... Read More

  • Toys and Games in the Philippines

    ... economic conditions, as the country emerged from the COVID-19 pandemic. With the easing of movement restrictions, retail outlets within shopping malls reopened for business, which supported impulse purchases. In addition, the return of toy conventions, ... Read More

  • Traditional Toys and Games in the Philippines

    ... improved economic conditions, as the country emerged from the COVID-19 pandemic. With the easing of movement restrictions, retail outlets within shopping malls reopened for business, which supported impulse purchases. Most local consumers continue to prefer ... Read More

  • Video Games in the Philippines

    ... returned to their pre-pandemic lifestyles and spent more time outside the home, they allocated a higher proportion of their budgets towards other experiences, such as travel. Despite that, sales continued to grow, due to the ... Read More

  • Toys and Games in Asia Pacific

    ... A sales decline in Japan, following two years of strong growth during the pandemic, also hit overall sales in Asia Pacific. Positive growth will be seen over the forecast period, although regulation in China of ... Read More

  • Educational Toys Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)

    ... the competition among school and college students intensifies, parents are increasingly prioritizing their children's cognitive development from an early age. This shift in consumer mindset has transformed the perception of toys from mere sources of ... Read More

  • Traditional Toys and Games in India

    ... of where they are produced. The primary objective behind this measure was to ensure that imported toys or those manufactured within India adhered to specific safety and quality standards. Euromonitor International's Traditional Toys and Games ... Read More

  • Toys and Games in India

    ... and games and video games, saw a significant difference. Euromonitor International's Toys and Games in India report offers a comprehensive guide to the size and shape of the market at a national level. It provides ... Read More

  • Toys and Games in South Korea

    ... games experiencing a decline. Nevertheless, as many consumers continued to spend time at home, despite an easing of restrictions during the year, value sales of traditional toys and games remained higher than pre-pandemic levels, with ... Read More

  • Traditional Toys and Games in South Korea

    ... restrictions. Nevertheless, a number of other factors contributed to this trend towards the end of the review period. An increase in shipping and logistics costs have resulted in rising retail prices, reducing the frequency of ... Read More

  • Video Games in Indonesia

    ... and people started returning to their normal pre-pandemic activities, thus leaving less time to play video games. Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape of the ... Read More

  • Traditional Toys and Games in Thailand

    ... platforms. Demand was further hampered by a continued decline in the national birth rate, which led to a decrease in the number of children aged 0 to 14. With more women building careers, they are ... Read More

  • Toys and Games in Turkey

    ... higher costs of imports and production. The remarkable value growth was predominantly fuelled by the success of video games, although traditional toys and games also witnessed double-digit sales growth by the end of the review ... Read More

  • Toys and Games in China

    ... and games, current value sales plummeted drastically as offline traffic faced great fluctuations in line with the on-and-off lockdown measures in all major metropolitan areas of China throughout the year. Declining consumer confidence and shrinking ... Read More

  • Traditional Toys and Games in Hong Kong, China

    ... are designed to be both educational and entertaining, and encompass a broad range of academic topics. They have proven to be popular with families looking to bolster their children’s academic abilities while also allowing them ... Read More

  • Traditional Toys and Games in Indonesia

    ... to recover from the economic impact of the pandemic consumer confidence returned and mid- and high-income consumers started to spend more on traditional toys and games. With economic activity picking up some parents were able ... Read More

  • Traditional Toys and Games in Singapore

    ... E-commerce also offers a wider range of products then offline stores, competitive pricing, and the ability to compare prices and reviews across multiple sellers, making it easier for consumers to find the best deals and ... Read More

  • Traditional Toys and Games in Malaysia

    ... 2022, including Spider-Man: No Way Home (December 2021), Doctor Strange in the Multiverse of Madness (March 2022), The Batman (March 2022), Jurassic World: Dominion (June 2022), Minions: The Rise of Gru (June 2022), Black Panther ... Read More

  • Toys and Games in Thailand

    ... was reportedly the lowest in 71 years. The economic crisis, exacerbated by the pandemic and the war in Ukraine, caused many Thais to think twice about having children. With inflation climbing steadily, rising prices impacted ... Read More

  • Toys and Games in Hong Kong, China

    ... toys and games saw growth, although this was only marginally higher than the growth seen in the previous year. Many major categories that performed well in 2021, such as scientific/educational toys, continued to see a ... Read More

  • Traditional Toys and Games in Taiwan

    ... marked by austerity and inflation concerns. A drop in consumer purchasing power, owing to austere financial practices, combined with worries over rising prices due to stagnant payment levels, put significant pressure on traditional toys and ... Read More

  • Toys and Games in Malaysia

    ... were able to move freely. This boosted spending on travel and tourism and led to lower spending on toys and games. In addition, as consumers came out of lockdown restrictions and faced high rates of ... Read More

  • Toys and Games in Taiwan

    ... to a decline in consumer purchasing power, triggered by austerity measures and apprehension regarding potential inflationary spikes as a result of static wage rates. These economic uncertainties caused a ripple effect within toys and games, ... Read More

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