Category: General Entertainment
Global General Entertainment
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2023 Dance Halls and Clubs Admissions Global Market Size & Growth Report with Global Recession Risk Impact
... growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The ... Read More
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Global Family Entertainment Centers Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
... usually completely indoors. Various games and activities provide entertainment for people of all ages, and bring fun and excitement to every family member. Market Overview: The latest research study on the global Family Entertainment Centers ... Read More
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Smart Ticketing Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... recent times, several economies worldwide have accelerated their drive towards robust digitalization initiatives in key public sectors, including transportation, banking, energy, and security. The penetration of smart technology in various industries has enhanced the citizen ... Read More
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Global Astrology App Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
... theories used. There are astrological applications that can only be predicted by one theory, and there are applications that include multiple theories to choose from. The forecasting services it provides roughly include the overall fortune, ... Read More
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Playing Card Global Market Insights 2023, Analysis and Forecast to 2028, by Manufacturers, Regions, Technology, Application, Product Type
... from 2018 to 2022, and also forecasts its market size to the end of 2028 and its CAGR from 2023 to 2028. For geography segment, regional supply, demand, major players, price is presented from 2018 ... Read More
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Global Metaverse Market Assessment, By Component [Hardware, Software, Services], By Technology [Blockchain, Virtual Reality & Augmented Reality, Artificial Intelligence (AI), Internet of Things (IoT), Others], By Application [Digital Marketing, Gaming, E-Commerce, Events, Others], By End-user [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F
... [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F Global Metaverse Market size was valued at USD 62.19 billion in 2022 which is ... Read More
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Adult Entertainment Market By Type (VHS and DVDs, Magazines and Books, Sex toys and accessories, Adult novelties), By Gender (Male, Female), By Age Group (18 to 24 year, 25 to 34 year, 35 to 44 year, Above 45 year), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2023-2032
... year, Above 45 year), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2023-2032 The global adult entertainment market was valued at $58.4 billion in 2022, and is projected to reach $96.2 billion ... Read More
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
... in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term ... Read More
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Indoor Robots Market by Type (Medical Robots, Drones, Cleaning Robots, Entertainment Robots, Education Robots, Personal/Handicap Assistant Robots, Public Relation Robots, Security and Surveillance Robots), End User (Commercial, Residential), and Region 20
... indoor robots market size reached US$ 14.18 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 44.55 Billion by 2028, exhibiting a growth rate (CAGR) of 19.50% during 2023-2028. The rising ... Read More
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Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028
... entertainment market size is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period. As technology becomes more accessible and affordable, ... Read More
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The World Market for Collections of Zoological, Botanical, Mineralogical, Anatomical, Historical, Archaeological, and Numismatic Interest: A 2024 Global Trade Perspective
... with the market for collections and collectors' pieces of zoological, botanical, mineralogical, anatomical, historical, archaeological, and numismatic interest. With the globalization of this market, managers can no longer be contented with a local view. Nor ... Read More
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Family/Indoor Entertainment Centers Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others), By Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-based VR Entertainment Centers (LBECs)), By Visitor Demographics (Families With Children (0-9), Families With Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)): Global Opportunity Analysis and Industry Forecast, 2023-2032
... 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type ... Read More
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Media Market Summary, Competitive Analysis and Forecast, 2017-2027 (Global Almanac)
... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the industry. Key Highlights The media industry consists of the advertising, broadcasting & cable TV, publishing, and movies & entertainment ... Read More
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Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Application, By End-use, By Region, And Segment Forecasts, 2023 - 2030
... - 2030 Metaverse Market Growth & Trends The global metaverse market size is predicted to attain USD 936.57 billion by 2030, according to a new report by Grand View Research, Inc.. The market is expected ... Read More
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Adult Entertainment Market (Type: Strip Clubs, Pornography, Sex Toys, and Prostitution; and End-user: Men and Women) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2031
... the market during the forecast period from 2023 to 2031. The report provides revenue of the global Adult Entertainment Market for the period 2017–2031, considering 2023 as the base year and 2031 as the forecast ... Read More
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Global Adult Inflatable Pool Market Growth 2023-2029
... CAGR of % from 2023 to 2029. United States market for Adult Inflatable Pool is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 ... Read More
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Impact of COVID-19 on Global Entertainment Industry
... driven by the growing digitalization and growing preference for online media platforms. In addition, inclination towards live events and increasing disposable income are some of the other factors that are contributing into the growth to ... Read More
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Global Ticket Machine Market Report and Forecast 2023-2028
... factors such as the increasing demand for self-service kiosks and advancements in technology, the market is expected to grow at a CAGR of 9.3% during the forecast period of 2023-2028, to reach a value of ... Read More
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Text-to-Video AI Market by Component (Software, Services), Deployment Mode, Organization Size, End User (Corporate Professionals, Content Creators), Vertical (Education, Media & Entertainment, Retail & eCommerce) and Region - Global Forecast to 2027
... AI market is projected to grow from USD 0.1 billion in 2022 to USD 0.9 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 37.1% during the forecast period. Higher adoption of AI ... Read More
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Global Music Festival Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
... be divided into pop music festivals, rock music festivals, hip-hop music festivals, etc. The industry players in this report refer to the organizers of the Music Festival. Market Overview: The latest research study on the ... Read More
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AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region - Global Forecast to 2028
... to 2028 The AR and VR display market is projected to grow from USD 1.8 billion in 2023 to USD 8.2 billion by 2028; it is expected to grow at a CAGR of 35.6% from ... Read More
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Emotion Detection and Recognition Market By Software Tool (Facial Expression and Emotion Recognition, Gesture and Posture Recognition, Voice Recognition), By Application (Law Enforcement Surveillance and Monitoring, Entertainment and Consumer Electronics, Marketing and Advertising, Others), By Technology (Pattern Recognition Network, Machine Learning, Natural Language Processing, Others), By End User (Commercial, Entertainment, Retail, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Technology (Pattern Recognition Network, Machine Learning, Natural Language Processing, Others), By End User (Commercial, Entertainment, Retail, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031 Emotion recognition is a technique used in software programs, which allows ... Read More
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Global Webcomics Market Growth (Status and Outlook) 2023-2029
... originated in Korea and have since spread to other Asian and Western countries. LPI (LP Information)' newest research report, the “Webcomics Industry Forecast” looks at past sales and reviews total world Webcomics sales in 2022, ... Read More
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Global Internet Comics Market Growth (Status and Outlook) 2023-2029
... first originated in Korea and have since spread to other Asian and Western countries. LPI (LP Information)' newest research report, the “Internet Comics Industry Forecast” looks at past sales and reviews total world Internet Comics ... Read More
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Metaverse Global Market Briefing 2022
... to grow from $83.57 billion in 2021 to $2694.35 billion in 2031 at a CAGR of 41.53 %. Metaverse Global Market Briefing 2022 provides strategists, marketers and senior management with the critical information they need ... Read More